@SergMx have you played many other flight sim -type games? Balance is often not at all a consideration, as in real life vehicles of war are rarely balanced against one another. Typically, whatever balance is achieved is through the modification of the inferior vehicles' tactics and, often, actual construction or equipment, in order to make it competitive. But even then, balance is only roughly approximated and highly situational, contingent on the skill of the vehicles' operators, their training, doctrine, etc.
Granted, Elite is a game of science fiction, and not history, but it seems FDev have chosen to go a similar route as a historical flight sim. There are a wide variety of ships with pretty broad differentiation in class and capability. There is no pretense whatsoever that a Sidewinder will be balanced against an Anaconda.
With that said, for whatever reason, FDev have decided to make the interdiction minigame feature varying maneuverability, and they've decided to make all ships capable of interdicting one another. One might argue it's because they don't want any ship to be immune to interaction with other ships, or because it would be too technically complicated to require multiple ships to cooperate to interdict a larger ship, or for some other reason.
Regardless, after 6 years it's unlikely these core game mechanics will change, and "balance" is not a compelling reason to argue for same, especially not when there is precious little balance in evidence anywhere else in the experience. FDev have balanced interdictions as they see fit, creating an interesting minigame for players which prevents any ship class from being immune to interaction. Overall, of the many things that could stand improvement in the game, interdictions are really not the thing most in need of attention.
Granted, Elite is a game of science fiction, and not history, but it seems FDev have chosen to go a similar route as a historical flight sim. There are a wide variety of ships with pretty broad differentiation in class and capability. There is no pretense whatsoever that a Sidewinder will be balanced against an Anaconda.
With that said, for whatever reason, FDev have decided to make the interdiction minigame feature varying maneuverability, and they've decided to make all ships capable of interdicting one another. One might argue it's because they don't want any ship to be immune to interaction with other ships, or because it would be too technically complicated to require multiple ships to cooperate to interdict a larger ship, or for some other reason.
Regardless, after 6 years it's unlikely these core game mechanics will change, and "balance" is not a compelling reason to argue for same, especially not when there is precious little balance in evidence anywhere else in the experience. FDev have balanced interdictions as they see fit, creating an interesting minigame for players which prevents any ship class from being immune to interaction. Overall, of the many things that could stand improvement in the game, interdictions are really not the thing most in need of attention.