Seriously doubt Od will be out in less than 2 years...
Why's that?
Seriously doubt Od will be out in less than 2 years...
No T-posing or Noodle-legs.
Just saying.
T-pose to show your dominance over your inferiors.No T-posing or Noodle-legs.
Seriously doubt Od will be out in less than 2 years...
Comprehension issues? I do admit 'delay until early 2021' is hard to decipherWhy's that?
There are a number of fundamental things I wish for in Odyssey, obviously without asking for to much crazy stuff. Quite honestly, I do not know how FD will be able to seamlessly (or maybe not) incorporate this into ED. that being said. I would be quite happy with the following from a FPS view point:
1. Two weapons only (Main & Side arm), ammo limited to what you carry or find, please no "non-sense" in carrying 10 different rifles etc..
2. Med-kit / Revive possibility
3. REMLOCK suit oxygen limit (limit to x hours, otherwise find an Oxy refill station, go back to your ship, or die).
4. Gestures (Hostile/Friendly)
5. Direct Voice Comms in 200m radius, or whatever range. chance to negotiate with opponents if they are Player Characters
6. Ability to Pick-up / Drop Weapons & Equipment
7. No 3rd Person view, immersion breaking.
8. No loot boxes (Arx)
9. Use old-age design for Keyboard/Mouse FPS, Translate to console generation, not the other way around
10. You have my best wishes & good luck.
CMDR Jago
ehhh maybe not survival games .... I don't like the idea of rubbing two rocks and a stick together to make my gun,or then rubbing it against a bolder for my holographic sight.Good suggestions. Frontier should study the top-tier FPS / survival games.
Hmm... FPS wishes...
Most typical ones have been mentioned, so I'll just add the specials :
- Sound FX. Weapons need Sound FX to represent their power. Audio team in ELITE is superb - except when it came to Weapon Sound FX IMHO.
- Skill. So we have varying Gravity? Great. Implement ballistics, requiring some skill to make projectiles hit where they're supposed to.
- Environment. Day, Night, Temperature, Sun position, Metal Deposits in Rocks, Shadows... Make all that effect Sensors/Visibility/Detectability in a reasonable way
My "don't want" list :
Pretty much what every modern Console shooter does in one way or another :
- no "press {Controller Input} to be a hero" mechanics
- no low-skill / visually overly bombastic FX shows on the screen (see above, no "interactive movie" that's just a visual show around the Player)
- no waterfall hit numbers on and health bars for opponents
- please no 15ft 1.8ton oversized Blades, Swords or other "Manga Equipment" our human-sized Characters are magically able to carry
- enemy NPC/AI. Don't make 'em as lame and predictable/dumb as many other titles have done in the past. Dumb Bullet Sponges aren't sexy.
Ramps. Killer ramps.What about falling through floors? Surely that's in? Broken doors? Come on, don't let me down...
#NoBounceNoBuyBouncy, jiggly curves or nobuy.
This!Er, Panther Clipper and Atmospheric Planets?
Oops, wrong thread.....
agitated mob noises#NoBounceNoBuy
I'm shocked, and appalled.My badA movie I've not seen
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Bouncy, jiggly curves or nobuy.
Ramps. Killer ramps.
... and the ability to leave ones ship (and dismiss it) at high altitude (possibly just inside the atmosphere) to HALO insert to a ground location - assuming that the jetpac has enough fuel to stop my CMDR becoming the cause of another crater on the planet in question,The ability to provide air support from my ship.