What I don't understand is why most of the ideas being put forth by PvP-centrics almost always have something to do with restricting or hindering other players who don't share the same perceptions.
Why does it always come down to "In order to give to some, you must take from others"? Why can't it be about giving to all instead of just some?
It's been demonstrated time and time again not everyone holds the same beliefs or perceptions regarding game activities- yet it always seems to boil down to in order to provide "incentive" we have to treat the entire player base like children. "Oh, let's take their toys away or restrict their activities so we can "motivate" or provide "incentive" so they'll do what we want them to do!"
This game isn't about "child rearing" and players shouldn't be treated as such- it's (mostly) grown adults that have paid for a product for their own entertainment.
Why does it always come down to "In order to give to some, you must take from others"? Why can't it be about giving to all instead of just some?
It's been demonstrated time and time again not everyone holds the same beliefs or perceptions regarding game activities- yet it always seems to boil down to in order to provide "incentive" we have to treat the entire player base like children. "Oh, let's take their toys away or restrict their activities so we can "motivate" or provide "incentive" so they'll do what we want them to do!"
This game isn't about "child rearing" and players shouldn't be treated as such- it's (mostly) grown adults that have paid for a product for their own entertainment.