Open is (been designed around PvP).
The game is about many things Robert.
First and foremost its about choices.
While there is liberty in Open, PvP in Open is a paramount dominating feature
there, IN OPEN of outmost importance Robert. Since, its liberty granted, it may or may not be avoidable for its participants. All.
Good morning Robert Maynard
To quote a cowboy:
Powerplay is unique in that it explicitly *enforces* adversarial multiplayer by making Commanders choose sides. You are no longer fighting against the vagaries of the galaxy; you are competing directly with Commanders pledged to opposing powers.
In addition, Powerplay has rules to handle direct Commander-Commander confrontation. Indeed, this is the core conceit: the system encourages justifiable piracy and homicide for a higher purpose. It’s my belief that Powerplay will always be at its best when opposing Commanders interact directly, whether in an expansion conflict zone or through interdiction.
So it feels natural (to me) to look at ways to encourage Commanders to use Open Play. However, It’s also fairly clear that human opposition is potentially, and generally speaking, much more of a significant threat than NPCs.
Now we have to consider probabilities. Yes, it’s perfectly reasonable to say that you might never run into a human opponent in a control system, even playing in open. The fact remains however, that you *might* instead run into several. And this is on top of the standard NPC threat, which is identical in all play modes.
What’s more, the more pledged Commanders that play in Open, the greater the likelihood there is of human interaction and conflict.
There are thousands of Commanders that engage to some degree or another in Powerplay. Some play in Open, some don’t. If we are successful in getting more Commanders into Open, then the potential for them bumping into each other could increase rather significantly.
And there’s another point to make here, that’s quite simple but also fairly undeniable, is that playing in Open you don’t just meet other Commanders pledged to Powers. You meet *all* other Commanders. That includes all sorts of scum and villainy (character persona only, of course).
Considering this concept, plain, straight forward, Open play as as its advocates already pointed out, is
the main road to PvP. Notjust tolerated, a mere side step but a thought out and deliberately encouraged central part of Open play. On top of all coop/contend. I mention it here, although absolute obviously: with
everyone you may or may not encounter!
Don't delude yourself.
Conflict in Open is of paramount importance, thought after, looked for and deliberately thought out and encouraged.
So, Open is perfectly fine as is, no need for more instancing or confines for PvP. If you're not a fighting captain don't venture here
Choices, you choose Open you choose
THE main PvP feature in Elite.
Reflecting (Open) I see Liberty as its
main feature. For which I am grateful. You give your consent to conflict playing there. I would appreciate it, none fighting captains would, after so long a time, recognise the playground for what its is, lastly an arena.
Regards