Modes Get off Solo/Private groups and onto Open play!

First my work schedule puts me on to play at 1-4am so not many people on for me to play with in open, I tried this a while back never
ran into another commander so I had people show up in my recent contacts but never saw them, at Obsidian Orbital in Maia, in a bright
Pink Python. Second my internet doesn't always play nice so to avoid being accused of combat logging because of that I just play solo.
My third and final reason is that I work a service counter and deal with people for a living and usually when I get home and get to play a
game I generally don't want to mess with other people because I've had to all day already and just want to fly my ship, haul some stuff,
maybe make some pirates into fireworks, or head out to explore, sans other people.
TL;DR: Thanks but, I'll pass.
 
I play mostly in solo, sometimes Möbius...

I get all the player interaction I need here on the forums. :)

I’ve not found a valid reason to play in open after one year playing this game and I delight in the fact I’m possibly depriving someone else of some pvp fun.
 
I use to play exclusively in open, but, have since moved to a private group. As for PVP, it is no longer any fun. I much preferred it pre-engineers.

I agree, though I'd go further and say I enjoyed it even more when there were no hull/module reinforcements, shields cells, or boosters. Then it was just about your skill and the value of the ship you were flying, and there was hardly any difference between a PVE and PVP build (gimballed vs. fixed anyone ? ;) )

That said, in Solo and Private Group, I actually quite enjoy engineering despite the RNG aspect. If only I could have a career selling pre-engineered ships.

The way things are now, PVP-in-Open and the Rest-of-the-Entire-Game are completely different things. The new C&P might fix it to some degree.
 

verminstar

Banned
If you block the individuals you'd rather not play the game with there's no need to avoid any systems.

That doesnt really work in practice though without doing a lotta research or taking a hit to find out their names...usually by the time ye work out the guys a moron, its already too late ^
 
That doesnt really work in practice though without doing a lotta research or taking a hit to find out their names...usually by the time ye work out the guys a moron, its already too late ^

You could dedicate a little time for your research using a Sidewinder. Sure it's a hit, but it's a small one.
 

ALGOMATIC

Banned
Frontier created the three modes - and they decided that all players, regardless of game mode, would both experience and affect a single shared galaxy state.

For each of the two console releases, Frontier have continued with that design philosophy - and XB1 and PS4 players also experience and affect the same single shared galaxy state.

What consequences are you referring to?

The consequences that we have this forum section dedicated to mode discussion which were happening since beta.

The consequences that features are failing to provide (PP anyone?).

The consequences that there is zero incentive to play with or against other players.

The consequences that PvP still has no content.

The consequences that all modes have the same rewards but different level of risks.

The consequences that the whole enviroment is extremely unbalanced in favour of the PG/Solo mode.
 
That doesnt really work in practice though without doing a lotta research or taking a hit to find out their names...usually by the time ye work out the guys a moron, its already too late ^

I don't mind PVP'ers/gankers/noobkillers/PK'ers I just object to station griefers (and cheats) so they get blocked, station griefers tend to be really easy to identify so it's not that hard.

Just regard block as a social tool you can use if you ever feel the need and there's no reason to consider avoiding either modes or systems.
 

Robert Maynard

Volunteer Moderator
The consequences that we have this forum section dedicated to mode discussion which were happening since beta.

This debate started long, long before Beta. Frontier have been aware that some players don't like the three game modes and the single shared galaxy state from pretty much the outset - that hasn't changed their stance.

The consequences that features are failing to provide (PP anyone?).

What is it failing to provide?

The consequences that there is zero incentive to play with or against other players.

That's a decision on Frontier's part - not a consequence - the game modes are equally valid choices - it's up to the player whether they want their game with or without direct PvP.

The consequences that PvP still has no content.

There is no content solely for PvP (apart from CQC / Arena - but that's out of game), no - as all content is available in all applicable modes.

The consequences that all modes have the same rewards but different level of risks.

That's a design feature. The difference in risk is highly variable - from less than zero to more than zero (depending on many factors).

The consequences that the whole enviroment is extremely unbalanced in favour of the PG/Solo mode.

That's more an observation that the game does not let PvP dominate, in my opinion.
 
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The consequences that we have this forum section dedicated to mode discussion which were happening since beta.

The consequences that features are failing to provide (PP anyone?).

The consequences that there is zero incentive to play with or against other players.

The consequences that PvP still has no content.

The consequences that all modes have the same rewards but different level of risks.

The consequences that the whole enviroment is extremely unbalanced in favour of the PG/Solo mode.


Once you come to the understanding that the devs have created the game completely around their definition of PVP, all your issues with the game become moot.

The devs have defined PVP as the resolution of tensions between players as a movement of PVE trophies. Since all players must have completely equal access to the PVE trophy mechanism, it allows the game to be sold on any platform choice (PC/XBox/PS4) as well as any choice the player may make as to how they want to interact with others.

With this as one of the guiding features of the game...it becomes obvious that the use of one's ship to destroy another player is only ever going to be considered an event of minimal input into the game.
 
Why should I pay for anything?

Because you're the one demanding the core game be changed to suit your needs while ignoring that the majority of players are quite happy with it as it is right now.

You want the change, you pay for it.

Once you come to the understanding that the devs have created the game completely around their definition of PVP, all your issues with the game become moot.

The devs have defined PVP as the resolution of tensions between players as a movement of PVE trophies. Since all players must have completely equal access to the PVE trophy mechanism, it allows the game to be sold on any platform choice (PC/XBox/PS4) as well as any choice the player may make as to how they want to interact with others.

With this as one of the guiding features of the game...it becomes obvious that the use of one's ship to destroy another player is only ever going to be considered an event of minimal input into the game.

+1

Very well stated.
 
Once you come to the understanding that the devs have created the game completely around their definition of PVP, all your issues with the game become moot.

The devs have defined PVP as the resolution of tensions between players as a movement of PVE trophies. Since all players must have completely equal access to the PVE trophy mechanism, it allows the game to be sold on any platform choice (PC/XBox/PS4) as well as any choice the player may make as to how they want to interact with others.

With this as one of the guiding features of the game...it becomes obvious that the use of one's ship to destroy another player is only ever going to be considered an event of minimal input into the game.

Consequently, the loss of a ship due to destruction by another player should only be treated as an inconvenience. It's taken me a little while to come to that conclusion for myself.
 
Consequently, the loss of a ship due to destruction by another player should only be treated as an inconvenience. It's taken me a little while to come to that conclusion for myself.
Hitting the nail on the head there. An inconvenience, kinda like spilling my drink and now I have to go make another. :) I could play in open all the time, I see 1-2 ships pass thru my home system a week.
 

ALGOMATIC

Banned
Once you come to the understanding that the devs have created the game completely around their definition of PVP, all your issues with the game become moot.

The devs have defined PVP as the resolution of tensions between players as a movement of PVE trophies. Since all players must have completely equal access to the PVE trophy mechanism, it allows the game to be sold on any platform choice (PC/XBox/PS4) as well as any choice the player may make as to how they want to interact with others.

With this as one of the guiding features of the game...it becomes obvious that the use of one's ship to destroy another player is only ever going to be considered an event of minimal input into the game.

What pvp resolution between players? What for?
Its completely avoidable which renders this useless. Other players are the biggest threat in this game, nothing that a PVE can throw at you can even come close to it, what incentive is there for resolution if you can just bypass all that in solo.

The flight mechanics in ED litetally scream PvP. We have all those weapons types with special effects and different mods and rolls etc, while flying fa off. You dont need all that for PVE, you can kill anything by being semi engineered using gimbal lasers and MCs and face tanking. PvP doesnt work this way at all.

The PvP flight / combat / loadout mechanics are the most worked out and complex feature in ED, it just missing content, there is no way it was only indended as consesual sportsmanship duels. Why would they put so much effort into it when all we have is 1v1 or ganks.
 
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What pvp resolution between players? What for?
Its completely avoidable which renders this useless. Other players are the biggest threat in this game, nothing that a PVE can throw at you can even come close to it, what incentive is there for resolution if you can just bypass all that in solo.

The flight mechanics in ED litetally scream PvP. We have all those weapons types with special effects and different mods and rolls etc, while flying fa off. You dont need all that for PVE, you can kill anything by being semi engineered using gimbal lasers and MCs and face tanking. PvP doesnt work this way at all.

The PvP flight / combat / loadout mechanics are the most worked out and complex feature in ED, it just missing content, there is no way it was only indended as consensual sportsmanship duels. Why would they put so much effort into it when all we have is 1v1 or ganks.

I see all the time that peeps want more people in open, is that what open players really want? or would you rather have structured pvp content like so many other games? The game for me has always been a solo experiance and at my age now pvp is kinda out of the question. I would be all for pvp mechanics, raids, wvw, team vs team. What's good for any part of this game works for me. So tell me, what do open players really want?
Structure? or just more peeps to shoot at. I'm all for the first, not so much the second.
 
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ALGOMATIC

Banned
I see all the time that peeps want more people in open, is that what open players really want? or would you rather have structured pvp content like so many other games? The game for me has always been a solo experiance and at my age now pvp is kinda out of the question. I would be all for pvp mechanics, raids, wvw, team vs team. What's good for any part of this game works for me. So tell me, what do open players really want?
Structure? or just more peeps to shoot at. I'm all for the first, not so much the second.

I cant speak for everyone, but for me and many others that I heard, we want to have content for PvP. The current content (PP is the closest feature) is unbalanced because solo gives you no risks with the same rewards.
My issue is not with the people that play solo, but the open players who will jump there as soon as things get tough.
 
Consequently, the loss of a ship due to destruction by another player should only be treated as an inconvenience. It's taken me a little while to come to that conclusion for myself.


I have found it amazing that anyone still desires to try to change the definition of PVP within this game. The PVP crowd has in general decided to wait and see if the devs are going to change the definition that they are using...and change the way the game works...

The discussion is pretty much circular...with demands for change...and people explaining the devs have been quite obstinate in their unwillingness to do that...for design..and I would think, legal reasons.

So, yes, a ship loss is an inconvenience. Unfortunately, a ship loss is quite an expensive inconvenience...even with insurance (particularly with those that only have a few hours availble to play) I would have no problems with PVP ship destruction being a free replacement to the loser.

Of course you have a problem with convincing the people that do not want to PVP that there is any in game reason for it...and although I enjoyed PVP'ing a bit...I see no in game reason to bother with it either...it's just a waste of time and credits...
 
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