Modes Get off Solo/Private groups and onto Open play!

What pvp resolution between players? What for?
Its completely avoidable which renders this useless. Other players are the biggest threat in this game, nothing that a PVE can throw at you can even come close to it, what incentive is there for resolution if you can just bypass all that in solo.

The flight mechanics in ED litetally scream PvP. We have all those weapons types with special effects and different mods and rolls etc, while flying fa off. You dont need all that for PVE, you can kill anything by being semi engineered using gimbal lasers and MCs and face tanking. PvP doesnt work this way at all.

The PvP flight / combat / loadout mechanics are the most worked out and complex feature in ED, it just missing content, there is no way it was only indended as consesual sportsmanship duels. Why would they put so much effort into it when all we have is 1v1 or ganks.


The only real tensions that can build within this game are through the BGS...and PowerPlay.

Both are PVP that is solved basically by players shoveling sand either into or out or the other sides bucket...heaviest bucket in the end wins.

This is the idea of this games PVP...this is how it's designed to work.

Sorry your thoughts are different...but the devs have not ever provided any real PVP gameplay...and if it wasn't for the PVE folks pushing the BGS or PP in given directions...there wouldn't be any tension in the galaxy at all....

Not sure how anyone here can help you out...other than to tell you that the devs have made very clear statements through the last 5 years how they define PVP, how they design the game to allow for their definition of PVP, and that they have no foreseeable plans to change how the game works.

Can the devs make changes to the game to bring PVP goodness to the game? Possibly, but the way the PVP people desire it done is not the way they would do it...
 

ALGOMATIC

Banned
The only real tensions that can build within this game are through the BGS...and PowerPlay.

Both are PVP that is solved basically by players shoveling sand either into or out or the other sides bucket...heaviest bucket in the end wins.

This is the idea of this games PVP...this is how it's designed to work.

Sorry your thoughts are different...but the devs have not ever provided any real PVP gameplay...and if it wasn't for the PVE folks pushing the BGS or PP in given directions...there wouldn't be any tension in the galaxy at all....

Not sure how anyone here can help you out...other than to tell you that the devs have made very clear statements through the last 5 years how they define PVP, how they design the game to allow for their definition of PVP, and that they have no foreseeable plans to change how the game works.

Can the devs make changes to the game to bring PVP goodness to the game? Possibly, but the way the PVP people desire it done is not the way they would do it...

DB said that PVP should be rare and meaningful, right now its neither. He was wrong, doesnt mean the current design will stay.
 
So, yes, a ship loss is an inconvenience. Unfortunately, a ship loss is quite an expensive inconvenience...even with insurance (particularly with those that only have a few hours availble to play) I would have no problems with PVP ship destruction being a free replacement to the loser.

Of course you have a problem with convincing the people that do not want to PVP that there is any in game reason for it...and although I enjoyed PVP'ing a bit...I see no in game reason to bother with it either...it's just a waste of time and credits...

Oh, I'm not trying to convince anyone of anything. I've come to the conclusion that it is unlikely I will be an apex PvP player but it is in the game (in Open). Therefore while I don't feel the need to git gud, I will put in enough effort to git gud enough. I will also ensure I don't fly without rebuy, and I somehow have to, I will minimise risk by flying around accumulating sufficient space bucks for a rebuy in a backwater system.

To me, all this is just part of the risk. If there are CMDRs who take pleasure in wordlessly destroying your ship, that is a situation I need to be prepared for. If I am drawn into unconsented PvP, I need to gauge the threat level and either engage if I think I can take them, or leave. All my ships are equipped with the biggest and fastest thrusters I can stuff into them and while that may reduce my credits per hour or maximum jump range, or other stuff like that I am not concerned about, it does give me a greater ability to disengage if I'm outclassed.
 
My issue is not with the people that play solo, but the open players who will jump there as soon as things get tough.

Yeah. Most of the people I know who play solo don't want interaction with another human; I don't. Had enough of that stuff in other MMOs. I like to fly my ship, go hither and yon, trade, avoid the NPCs, go see amazing stuff & all the rest E|D has to offer. Once in awhile I will choose to have company, but not as a regular thing.

I really don't think the problem lies with the majority of such players, because they're just human-randomized actors on the BGS. I don't want to play with the BGS; I have no interest in Empire or Federation territories, stations and what-nots.

I've thought what I quoted of your post is the real reason behind all this animosity towards solo players and also Mobius: not the general players in those modes, but actually the people engaged in PVP who drop to solo specifically to subvert a target. They are the ones using solo as a getaway, not me or most soloists.

So, like the problem of g̶e̶t̶t̶i̶n̶g̶ ̶m̶o̶r̶e̶ ̶t̶a̶r̶g̶e̶t̶s̶ ̶t̶o̶ ̶s̶h̶o̶o̶t̶ ̶a̶t̶ more people into open, it is a problem with its roots in open, not solo or groups.
 

ALGOMATIC

Banned
Yeah. Most of the people I know who play solo don't want interaction with another human; I don't. Had enough of that stuff in other MMOs. I like to fly my ship, go hither and yon, trade, avoid the NPCs, go see amazing stuff & all the rest E|D has to offer. Once in awhile I will choose to have company, but not as a regular thing.

I really don't think the problem lies with the majority of such players, because they're just human-randomized actors on the BGS. I don't want to play with the BGS; I have no interest in Empire or Federation territories, stations and what-nots.

I've thought what I quoted of your post is the real reason behind all this animosity towards solo players and also Mobius: not the general players in those modes, but actually the people engaged in PVP who drop to solo specifically to subvert a target. They are the ones using solo as a getaway, not me or most soloists.

So, like the problem of g̶e̶t̶t̶i̶n̶g̶ ̶m̶o̶r̶e̶ ̶t̶a̶r̶g̶e̶t̶s̶ ̶t̶o̶ ̶s̶h̶o̶o̶t̶ ̶a̶t̶ more people into open, it is a problem with its roots in open, not solo or groups.

If you look at the link I posted above, it pretty much summarizes my initial complaint.
 
I too have never played in solo mode I've never even thought about it, however it might be a good idea for me to try that as I don't play much at all anymore.
Simply put I don't want to do the grind for the engineers, so consiquently in open if I get attacked either by a player or an NPC I recon I would lose that battle.
I've been in fights with NPC's that have lasted a way long time, fying around them up and down and round and round watching their shields go down and then come back up again many times.
In the end I either get bored because I can't kill it or it manages to smash my canopy, or some other sub-system fails and I have so many seconds to dock up somewhere.


So solo I might try in the future.. Maybe


There is one other thing that bugs the hell out of me, and that's CQC why O why can't I remove it from my cockpit display I never will use it.. so annoying big red letters telling me I'm Hopeless or somethink like that.
 
DB said that PVP should be rare and meaningful, right now its neither. He was wrong, doesnt mean the current design will stay.


You are looking at the situation incorrectly...PVP IS rare (otherwise you wouldn't be trying to figure out how to get more targets!) and it is full of meaning...

The meaning behind PVP is the choice all PVP players get to make. Either to be a 'good actor' and PVP without malicious intent...or to be a 'bad actor' and PVP with malicious intent.

If the bad actors are uncontrolled by the good actors (PVP players police to their own criminals), then the 'bad actors' will be punished with a lack of 'fun targets'.

Very meaningful choice in my world!

Bad choices lead to rarity....
 
Oh, I'm not trying to convince anyone of anything. I've come to the conclusion that it is unlikely I will be an apex PvP player but it is in the game (in Open). Therefore while I don't feel the need to git gud, I will put in enough effort to git gud enough. I will also ensure I don't fly without rebuy, and I somehow have to, I will minimise risk by flying around accumulating sufficient space bucks for a rebuy in a backwater system.

To me, all this is just part of the risk. If there are CMDRs who take pleasure in wordlessly destroying your ship, that is a situation I need to be prepared for. If I am drawn into unconsented PvP, I need to gauge the threat level and either engage if I think I can take them, or leave. All my ships are equipped with the biggest and fastest thrusters I can stuff into them and while that may reduce my credits per hour or maximum jump range, or other stuff like that I am not concerned about, it does give me a greater ability to disengage if I'm outclassed.


But what is nice is that the game gives us another set of options to avoid the interruption. And the PVP bad actors keep forcing people to choose to play in other ways...away from Open.

I get your point...but not very many people care to make your choice. Avoiding bad actors is as valid a decision as being prepared to lose to them.
 
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I too have never played in solo mode I've never even thought about it, however it might be a good idea for me to try that as I don't play much at all anymore.
Simply put I don't want to do the grind for the engineers, so consiquently in open if I get attacked either by a player or an NPC I recon I would lose that battle.
I've been in fights with NPC's that have lasted a way long time, fying around them up and down and round and round watching their shields go down and then come back up again many times.
In the end I either get bored because I can't kill it or it manages to smash my canopy, or some other sub-system fails and I have so many seconds to dock up somewhere.


So solo I might try in the future.. Maybe


There is one other thing that bugs the hell out of me, and that's CQC why O why can't I remove it from my cockpit display I never will use it.. so annoying big red letters telling me I'm Hopeless or somethink like that.

Don't let the grindlords convince you that engineers is a form of compulsory self harm, any modded module is better than a basic one. You don't need god rolled thrusters for example, you just need to be able to run away a bit faster or run rings round the NPC's.

There's always Mobius if you want the social aspects without PK'ers.
 
If you look at the link I posted above, it pretty much summarizes my initial complaint.

I did, and it clarifies and outlines the problem well. It's still a problem, but the source of the problem is people in open. Just like engineers turned into a problem when PvP people figured out how to game it for unfair advantage.
 
And the PVP bad actors keep forcing people to choose to play in other ways...away from Open.
.
.(snip)
.

Avoiding bad actors is as valid a decision as being prepared to lose to them.

Amen, and quoted for rep cause I am out for you.
 

ALGOMATIC

Banned
You mean like the link in my Sig shows Frontiers design for the game.

You know the link, the one you wont look at.

Can you not understand that the initial design of the game screwed up the content, the link I provided nullifies your signature link, because the content DOESNT WORK. Keep banging with your fists on the table with "this is the initial design", yes it is and it screws up the game.
 
Can you not understand that the initial design of the game screwed up the content, the link I provided nullifies your signature link, because the content DOESNT WORK. Keep banging with your fists on the table with "this is the initial design", yes it is and it screws up the game.

Again, this is your opinion. Again, others might disagree.

And again, FD are not going to change how the game works overall to please a tiny subset of a subset of players - bascially those who can't handle the idea that people can choose who they play with.

Again, you're barking up the wrong tree. You need to campaign for FD to make changes that they might consider that will benefit you without penalizing those who choose to play differently. Otherwise you are just wasting your time and effort with these posts.

Choose your battles wisely.
 

ALGOMATIC

Banned
Again, this is your opinion. Again, others might disagree.

And again, FD are not going to change how the game works overall to please a tiny subset of a subset of players - bascially those who can't handle the idea that people can choose who they play with.

Again, you're barking up the wrong tree. You need to campaign for FD to make changes that they might consider that will benefit you without penalizing those who choose to play differently. Otherwise you are just wasting your time and effort with these posts.

Choose your battles wisely.

Look at the link, its not just my opinion, there is a petition there to make PP open only.
 
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