Get Rid of the Magic NPCs While Mining

maybe FD has a perfect and immersable way to spawn NPCs in a believable manner.

but that's based on a random number generator that is broken beyond repair. (that's the same RNG that does our engineer mods)
 
This is beyond annoying. It can be fatal when mining in a slow ship if your game crashes when you are in the middle of the ring and have some mined cargo in your hold.

Also, running away doesn't always work. I was once chased for 20 minutes by an Anaconda that I had earlier avioded in supercruise by slamming him into another part of the ring. I'd run for several minutes, my Orca boosts at 500 so I can run quite a distance. But the Conda kept turning up again. I gave up eventually and went back to the station.
The Conda followed me there too. I wrote a thread about this a while back: Look what I mined!

Nothing worse than the NPC stalkerconda.
 
Completely agree with OP and many others. You shouldn't have pirates spawn so frequently in rings - given the area a ring takes up, there must be millions and millions of pilots for them to appear EVERY SINGLE TIME!

If all the NPC pirates in the bubble leave their rings and get together - we are all doomed! :)

I'm getting a lot of server disconnects recently. This makes a mining trip very hazardous because you can gurantee with most reconnects they'll magically appear for my 'tasty cargo'.
 
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