So, I'm in a res, with mostly turreted weapons. How did I a) get a bounty for assault, and b) get a bounty for MURDER, when my ship is controlling who gets shot and didn't actually even murder anybody? (the victim died but as a result of the combat situation and certainly not from one stray shot from me.) Turrets used to have a certain exemption when it came to finding the CMDR at fault for damage due to them being, you know, mostly out of your control. When did that change?
I understand this is something to be addressed in 3.0, with the advent of reckless discharge of weapons, but if stray damage causes you to be faulted for murder when YOU AREN'T SHOOTING THE VICTIM, then we still have a long way to go. ...though it's still a welcome and wonderful change.
I understand this is something to be addressed in 3.0, with the advent of reckless discharge of weapons, but if stray damage causes you to be faulted for murder when YOU AREN'T SHOOTING THE VICTIM, then we still have a long way to go. ...though it's still a welcome and wonderful change.