I think the risk vs reward mechanic during interdictions needs a look-over.
Currently, there is no incentive for me to even play the interdiction minigame at all. Why would I?
The few times I tried, everything went fine until my blue bar was almost filled and the red bar was all but disappeared. Then suddenly the escape vector slips right behind me and there is no way in hell I am making that turn before my I get interdicted.
So I take damage and have to wait a long time for my FSD to cool down. I can still run, but I take additional damage if my attacker can keep up with me.
If I submit, on the other hand, I not only prevent my ship from taking damage, but my FSD recharges quickly enough for me to minimize damage before I can escape again.
Why would anyone try to play the interdiction minigame, then? Chances are that your attacker has bought the best FSD interdictor available, and it is obviously pointless to fight those. One day I even managed to hold my focus ON THE SPOT, entirely on the escape vector the whole frakking time, and guess what happened? I watched the red bar gradually fill up until my FSD cut out.
Currently, I see no point in playing the interdiction minigame. It's a shame, really... it require skill and should be really rewarding, but it isn't. If you try to play it, you only put your ship at risk. You minimize risk by submitting. Thus, an entire mechanic that took hours and hours of coding to put into the game gets competely circumvented.
Nobody plays it. Why would we? There's no reward in it for us, only risk. We can escape much easier if we submit. Less risk, higher chance of survival.
I think this needs some working on. Because it surely doesn't work as intended.