Getting EXTREMELY frustrated with a certain interdiction exploit

I'd be much better with separate save files for solo and open play. Pirates are in the worst position of all "professions", traders are in the best position (and they are whining most of the time...). Because of one solo/open save it's bassicaly on pirates shoulders to keep this thing going. Push too hard and whiny traders will go solo, push too weak and you'll get nothing... Silly players whing about losing half of their t7 cargo to the pirates once a day but let's ask them how much profit they have per day. Millions? Tens of millions? How much profit a good player pirate has? Don't ask. Traders have "high reward" gameplay so they should also have a high risk. Don't even star with "I hate pirates! It's my money! I earned it!" It's ED, not space truck simulator. If you don't want pirates then go play something else. Imo it's still too easy for traders to roam the glalaxy and make millions without any problems form anyone and anything. Too easy in game which shoud be Dangerous.
 
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Yes of course, all those loud traders should be quiet and listen to the quiet, considerate, polite PVP guys telling us about this exploit that isn't an exploit. Perhaps the mod is right or perhaps he isn't. When a Dev comes here and says it is a bug, then fixes it so that haulers can be taken out without being able to escape, perhaps the noisy traders will shut up and let those caring PVP' ers gank them into group and solo play.
Oh by the way it was a crying pirate who started the thread in case you missed that.

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Notice how the op stated how big and strong his Cobra was against those nasty runaway haulers, would like to see him ganking even the nerfed Python if it was trading and being driven by a reasonably good combat oriented pirate, and whether he would stay and fight or run away like the prey he is crying about here. Oh yes then he would come on here and call for the Python's hard points to be nerfed to just 2 class 1's, as long as they leave his 400+ speed armoured Cobra tank as it is.

Maybe you don't understand piracy. If you're a good pirate you won't even fire a shot. If you're a good pirate you have a cargo scanner. If you're a good pirate you're going to communicate with the other player.

Right now pirates don't have any of these options due to a broken game mechanic which i turn leads to more violence and "ganking".

Traders have options :
Solo
Group
Arm ship better
Fly in a group
Get better at out running an interdiction

Pirates have one, interdict and open fire and that one option looks just like pking/greifing.

No true pirate is asking for easier ways to kill players but for the broken game mechanics to be fixed so they can play the play style sold to them just in the same way traders are playing the game style sold to them.

The biggest problem with the game is there's no pve mode. I'd love for fd to add one and cut the majority of the griping threads but until then there's only one place for piracy and that's where it's going to happen, like it or not.

I saw it was a pirate who was "whining" but I saw it was a legitimate player complaining about a game mechanic that's been broken since beta that is stopping them from playing the game they were sold.
 
Seriously they should make it so to submit to an interdiction you have to manually take all of your systems offline, and then reboot them. This should take less time than the interdicted FSD cooldown but more time than the current submit, and it would make sense in practical terms.

Not only that, but you would have to get fast at it and concentrate to be able to escape.
 
I'd be much better with separate save files for solo and open play. Pirates are in the worst position of all "professions", traders are in the best position (and they are whining most of the time...). Because of one solo/open save it's bassicaly on pirates shoulders to keep this thing going. Push too hard and whiny traders will go solo, push too weak and you'll get nothing... Silly players whing about losing half of their t7 cargo to the pirates once a day but let's ask them how much profit they have per day. Millions? Tens of millions? How much profit a good player pirate has? Don't ask. Traders have "high reward" gameplay so they should also have a high risk. Don't even star with "I hate pirates! It's my money! I earned it!" It's ED, not space truck simulator. If you don't want pirates then go play something else. Imo it's still too easy for traders to roam the glalaxy and make millions without any problems form anyone and anything.

And if you don't want a game that plays this way go play something else . Perhaps Eve?
 
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PLEASE Frontier, do something about this ridiculous exploit. And traders who play in open: please don't use it! If you don't want to face pirates, that's fine, just don't trade in the most populated system in the game in Open mode!

You know that the developers got it right, when the pirates complain about how hard their "profession" is.
 
Traders have options :
Solo
Group
Arm ship better
Fly in a group
Get better at out running an interdiction

Of those, only solo and group is really valid. No matter how well you arm a Lakon trader, you will be no match for a pirate in a combat ship.
Flying in a group is currently not possible. Interdictions will always hit a single target and create a 1vs1 scenario.
Winning the interdiction game is not realy possible against players who have fitted a powerful interdictor. They have to be considerably worse than the target to lose the interdiction, and they aren't, because that's what they do all day.
 
Enough with the hyperbole!

Traders can escape without the shorter FSD cooldown!

The point here is that it's nigh-impossible to stop a trader from escaping with the shortened FSD cooldown, so submitting to an interdiction is an auto-win for traders and an auto-lose for pirates.
(or an auto-win for pirates if a bounty hunter is doing the intercepting).

And a Dev HAS confirmed that this is not what they intended.

The cooldown is simply too short to be able to stop a target from just jumping away again without a chance to stop them.

So the cd needs to be longer to stop the target from jumping so u can kill it easily making it an autowin for the pirate? Get a wake scanner and interdict again, then try again he still has the dmg u did the first time, if u can get through his shields get a better ship, although most traders run without shields.

The fsd cd is fine, it seems the pirate in question needs to become better and use the other tools at his disposal.
 
Yes of course, all those loud traders should be quiet and listen to the quiet, considerate, polite PVP guys telling us about this exploit that isn't an exploit. Perhaps the mod is right or perhaps he isn't. When a Dev comes here and says it is a bug, then fixes it so that haulers can be taken out without being able to escape, perhaps the noisy traders will shut up and let those caring PVP' ers gank them into group and solo play.
Oh by the way it was a crying pirate who started the thread in case you missed that.

Finally, common sense. If pirating would be made easy, sustainable and profitable, pirates would drain their own market because no trader would use open play anymore. And that would cause even more pirate frustration. Some people really can't see the bigger picture can they? Open play would become a pile of frustrated triggerhappy teenagers or adults with that mental age, and all the people with a bit more common sense would be playing in groups or solo and forced into a boring game. Effect? Once again the aggressors determine the fate of the game. That happens in nearly every multiplayer game, and will eventually be its downfall. Both pirates and traders would get bored with it and move on to something else. Wake up and smell the coffee people. Be what you like, do what you like, but don't rant at people who choose a different path, and keep looking at the game as a whole, not just the niche you're in.
 
As a bounty hunter, I have to agree with the OP here. Most of the interdictions I've performed last night went like this : pirate submits, pirate boosts away, often trying to purposely ram me in the process (perfectly fine 'till here) and 10 sec later, as their shields have barely been hit, they FSD away. The submission to interdiction is a broken mechanic that spoils the fun for any combat profession in PVP. This design choice was not well thought out.

Why ? Because there are only advantages to it instead of a trade-off : the target does not have to play the mini-game, does not take damage, doesn't tumble like crazy upon exiting SC and does almost not need to wait before they can jumps away. With litterally ZERO drawback. So of course interdicted players will do it. And it renders interdictions mudane and pointless as they always go the same way and are extremely frustrating for the interdictor who will achieve nothing but to lose his/her time.

So here is what I've in mind as a solution : upon submission, the target takes no damage to hull, exits SC smoothly BUT has to face an INCREASED cooldown. Interdictor always takes hull damage and does tumble upon arriving in normal space (unless he slowed to a safe exit speed too, but the interdiction would have to be really slow for this to happen anyway).

Here a the consequences it would have :
- submission finally merits its name : you accept the interdiction and accept to face its possible consequences when you do it, submitting to the will of the interdictor to put you out of SC basically. But you take no damage and better situational awareness / control over your ship than your opponent as a compensation.
- fighting the interdiction is the only way to escape it safely, so the damn mini-game has a real purpose again. And evading becomes a feat of skill to be proud of.
- upon being interdicted, you are presented with an interesting dilemma which makes the experience richer.
- PV piracy / bounty hunting becomes viable as pirates can be sure that if they manage to bring their target out of SC they will have the opportunity to at least ATTEMPT something before it can jump away.
- it would give more time for reinforcements of any side to jump in the wake and intervene, which again makes the game more interesting for everyone.
- interdiction would still have drawbacks preventing the interdictors to mindlessly harrass every potential target : they know that they will always take hull damage, can be pulled out of SC alone if they fail (potentially joining another instance upon re-entering, so losing any other interesting target they would have spotted before) and that even if their target submits they will be at a disdvantage at the start of the fight.

PS : For those who'd claim "but the lore makes the 10sec cooldown logical since you performed a safe exit so your solution is invalid", lore always serves as a justification for gameplay choice, sometimes as an inspiration, but never as a limitation. Furthermore, since the attacker's FSD interdictor pretty much takes the control of the targets' FSD to make its bubble pop, one could totally imagine that submitting allows the former to have full control over it with no resistance thus forcing the longest cooldown possible on the latter.
 
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Maybe you don't understand piracy. If you're a good pirate you won't even fire a shot. If you're a good pirate you have a cargo scanner. If you're a good pirate you're going to communicate with the other player.

Right now pirates don't have any of these options due to a broken game mechanic which i turn leads to more violence and "ganking".

Traders have options :
Solo
Group
Arm ship better
Fly in a group
Get better at out running an interdiction

Pirates have one, interdict and open fire and that one option looks just like pking/greifing.

No true pirate is asking for easier ways to kill players but for the broken game mechanics to be fixed so they can play the play style sold to them just in the same way traders are playing the game style sold to them.

The biggest problem with the game is there's no pve mode. I'd love for fd to add one and cut the majority of the griping threads but until then there's only one place for piracy and that's where it's going to happen, like it or not.

I saw it was a pirate who was "whining" but I saw it was a legitimate player complaining about a game mechanic that's been broken since beta that is stopping them from playing the game they were sold.

Absolute , Pirates CAN buy better combat ships and actually kill the target. It's not the fsd CDs fault that pirates are in cheap planes with no money cause the insurance is cheap
 
There's already been a rather long thread on this. FDEV said they were going to fix submission such that it actually meant submission, rather than allowing you to escape more easily.

Until that point, I'd recommend pirating in an Asp. You mass-lock all the Type-X freighters, though you are a little easer to bounty hunt.
 
Maybe you don't understand piracy. If you're a good pirate you won't even fire a shot. If you're a good pirate you have a cargo scanner. If you're a good pirate you're going to communicate with the other player.


The biggest problem with the game is there's no pve mode. I'd love for fd to add one and cut the majority of the griping threads but until then there's only one place for piracy and that's where it's going to happen, like it or not.

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No I am not a pirate, wouldn't want to be in Elite thanks. I also agree they have it tough to make credits. But it is their choice to take that role. Why don't they mix it up a little to get some cash, get a little hauler. Do a little trading/exploring. Some bounty hunting, and if they wish a little pirating. One thing I learnt the hard way in Eve was that if you want to pirate you also need to do the cash making stuff too. Its called all round playing.

By the way if you look at my sig you will notice that your comment about no PVE Mode is not really true. I have never been ganked by any other member of the PVE group I play in almost exclusively.
 
@Xeonyx

Yes. Make it hard to get away if you're interdicted. Make it possible to defend against top-end interdicter equipment by buying counter measures.
 
Of those, only solo and group is really valid. No matter how well you arm a Lakon trader, you will be no match for a pirate in a combat ship.
Flying in a group is currently not possible. Interdictions will always hit a single target and create a 1vs1 scenario.
Winning the interdiction game is not realy possible against players who have fitted a powerful interdictor. They have to be considerably worse than the target to lose the interdiction, and they aren't, because that's what they do all day.

I'm currently trading and I swapped my type 6 for an asp, lost lik e8 cargo and got a better all round ship.

There's nothing to stop your wing man targeting the wake and dropping in after your friend once interdicted.

Piracy is one of the things that gives trading it's risk/reward balance. I don't see traders whining about npc pirates when they're more common and more likely to open fire. All the pirate players (and bounty hunters) are asking for is a bug fix and you have a whole bunch of traders coming here to shout them down even though it's been confirmed by fd as a bug. Doesn't make traders look good and that smacks more of whining than the pirate op. Main difference being is trade hasn't been completely broken since alpha.
 
Just give the police the timer free version of the of the module, problem solved. It's the only time it makes sense anyway, bounty hunters wouldn't want a cooldown version, pirates wouldn't want one, um...(trying to think of another profession that uses this..) ah, ah, psychos, yeah, professional psychos wouldn't want one either. All joking aside, the only reason we had submit affect cooldown was for police checks (there used to be alot in beta).
 
No I am not a pirate, wouldn't want to be in Elite thanks. I also agree they have it tough to make credits. But it is their choice to take that role. Why don't they mix it up a little to get some cash, get a little hauler. Do a little trading/exploring. Some bounty hunting, and if they wish a little pirating. One thing I learnt the hard way in Eve was that if you want to pirate you also need to do the cash making stuff too. Its called all round playing.

By the way if you look at my sig you will notice that your comment about no PVE Mode is not really true. I have never been ganked by any other member of the PVE group I play in almost exclusively.

I personally play all roles. Haven't pirated much since first few weeks of release and that was only npcs which was even more broken than pirating players. Out of everything I've played in my 600 hours of game time so far piracy and bounty hunting were the most fun. Mining the worst and trading bores the hell out of me too. I'm doing a 1.3 mil an hour trade route at the moment and it's killing me and actually making me want to quit playing since it's the only viable way to make money. This isn't good for the game in the long run as if all the combat players quit due to boredom the future won't look good for the game especially as all of the marketing videos FD put out rarely show trading. You can't tell people to try all round play if you yourself advocate against playing one style of game play.

Regards to pve, I'm open only myself but I'll always point players to morbius as I think it's great but I really wish fd would have just put in a proper pve mode as right now with open mode trying to please everyone it's just pleasing noone and causing too much crap with people shouting to go play solo or group.

The mentality people are trying to make open mode is "you can play it your own way as long as you don't shoot the traders and only shoot npcs".
 
I'm currently trading and I swapped my type 6 for an asp, lost lik e8 cargo and got a better all round ship.

There's nothing to stop your wing man targeting the wake and dropping in after your friend once interdicted.
Except it's rather difficult to target the wake and get in there in time to stop the pirate from taking your stuff, since approaching the wakes is currently really bogus and often you overshoot even at 75%.

Also, if your encounter with the pirate is a high speed chase, after 30 seconds you are already outside scanner range, so your wingmen will drop into a seemingly empty instance.

I don't see traders whining about npc pirates when they're more common and more likely to open fire.



Player Pirates in Lave or Yemba are far more common than AI pirates
 
... if you are lucky enough to catch one fuel scooping you're laughing as they will already be at zero throttle ...

Who scoops at zero throttle? I would never skim stationary for just this reason. It isn't hard to keep the throttle at max and skim the surface using the mass lock circle as a guide.
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Edit: The quick FSD cooldown must not be removed as it is a trade-off for submitting to interdiction. It is perhaps a little too quick, but some trade-off is needed for ships that aren't nimble enough to escape interdiction in flight.
 
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