I'm amazed at the amount of grief the OP got for pointing out something that *is* an exploit IMHO. FWIW my take is 1) Damage (and maintenance and ship) costs need to be revised downwards across the board, 2) loosing or submitting to an interdiction should have an FSD cool-down timer measured in minutes, not seconds, 3) turrets should be un-nerfed regarding targeting for trader's defence, but their damage reduced further 4) I'd like to see some form of electronic warfare implemented to scramble ships systems (e.g. ion cannon from starwars) and more damage to modules possible, without resulting in a player or AI kill (and conversely more ways to repair modules - like FDevs 'juryrigging' suggestion) 5) police response to be beefed up in civilised systems. 6) Trade in anarchies to have an extra 'bonus' to certain goods to make trading them far more worthwhile. 7) For the love of all that is holy FDev, get grouping right, and add the ability to hire decent escort AI for protection/attack ASAP. 8) I noted with interest that D Braben mentioned using steath tactics to mask ship numbers in the Escapist interview - really hope tacktics like that come about.
.
To players saying 'I'm a trader/explorer, don't try and force your gameplay on me', well, erm, sorry, isn't that what the solo and group options are for? And even then, those should offer the same danger as open if the AI and game mechanics were up to snuff (heading in the right direction at present) - including the very occasional psychopathic AI who just wants to watch the world and your ship burn. Would the original elite have been popular if it just had the trading element alone?
.
We all did sign up to a game with 'Dangerous' in the title - ask yourself what you are more scared of at present, space itself, other players, the AI or the bugs? Should be the former three, but its really the latter isn't it? So far since gamma I've been interdicted '0' times by players and made 1 8000cr insurance claim. Not quite what I was expecting... (contrast to the number of avatars I've lost in Nether or DayZ in the past year).
.
The one thing I hate most about E: D at present is how safe general spaceflight feels. Combat (PvP or PvAI) should be integral to the normal, everyday, super-cruise experience in unsafe systems. If I'm in a anarchy shouldn't have to fly to a USS/Nav Beacon/Resource Extraction Site/Big signpost in the sky saying 'hot action here (possibly)' to have action spawn around me - I should be expecting it from player or AI alike.
.
To players saying 'I'm a trader/explorer, don't try and force your gameplay on me', well, erm, sorry, isn't that what the solo and group options are for? And even then, those should offer the same danger as open if the AI and game mechanics were up to snuff (heading in the right direction at present) - including the very occasional psychopathic AI who just wants to watch the world and your ship burn. Would the original elite have been popular if it just had the trading element alone?
.
We all did sign up to a game with 'Dangerous' in the title - ask yourself what you are more scared of at present, space itself, other players, the AI or the bugs? Should be the former three, but its really the latter isn't it? So far since gamma I've been interdicted '0' times by players and made 1 8000cr insurance claim. Not quite what I was expecting... (contrast to the number of avatars I've lost in Nether or DayZ in the past year).
.
The one thing I hate most about E: D at present is how safe general spaceflight feels. Combat (PvP or PvAI) should be integral to the normal, everyday, super-cruise experience in unsafe systems. If I'm in a anarchy shouldn't have to fly to a USS/Nav Beacon/Resource Extraction Site/Big signpost in the sky saying 'hot action here (possibly)' to have action spawn around me - I should be expecting it from player or AI alike.