Um... I'm not sure you quite understand the definition of piracy. I don't want it to become glorified begging.
I still cant fathom the ethos of whats being passed off, as debating the mechanics of piracy on these boards. Oh woe is me, my prey simply refuses to roll over and submit. Why dont they enjoy donating their cargo? How dare they!
The reality is far less complicated as most are making out. Trading is hard work, players do it as they want to get ahead and so the grind is lived with in order to realise profit. There is however fun in getting ahead and as such no less fun than pirating. Its just different, a long term player investment (the trading mentality), as opposed to instant gratification in the moment (the pirate mentality).
It may well be due to not wanting to put up with this grind, that many are driven to piracy in the game. Of course some people are just have the requisite number of psychological issues to want to become sociopaths straight out of the box, but its a factor that simply has to be recognised due to the nature of getting ahead of the arc in the game as it stands. As such, there is a certain part of me which empathises that the turn to piracy happens in order to discover some fun in the game, and then the complaints come, when the reality of profitablity sinks in.
So here we are, one group putting up with the grind and classifying temselves as Traders as they can visualise the benefits that will come once the game finds it level.
And another group that refuses to put up with the grind, why would they want to, electing instead to allow others to do that for them, at which point they will happily alleviate them of their hard earned cargo, thus cash, classified as Pirates.
Both groups see the other as having made questionable choices. Of course they would, but this debate is consistently manifesting itself as intent to influence what to do with the game mechanics.
In most cases it seems all about personal agenda and ethos when trying to create this leverage. For me it seems the Traders just want to go aout their business, whilst the pirates want to be able to freeze them in space in order to empty their holds.
There is a happy balance. It has to be made a game of skill with tools and countermeasures or it has to be removed from the game altogether.
If there is an Interdictor, there should be a technique, or a module a trader can fit which counteracts a pirates ability to interdict.
This presents two outcomes. Either the trader is better and they get away, or the pirate is better and they get pulled out of frameshift for an opportunity for the pirate to make a name for themselves.
However, what gets me is the fury of posters over what happens next. Im afraid the pirate doesnt get to dictate the board from here on in, having won an interdiction, you havent won the encounter.
If the trader puts his foot to the floor and jumps out, diddums. Get creative at the outfitters or try to leverage some new tools and modules which would provide further opportunity but does not guarantee a win for you. You have to provide an out for the trader or it just will not be included in the game mechanics, or at least it shouldnt be. Nothing can be put past some of the knee-jerk updates of late and that in itself is a part of the problem.
The whole pirate vs victim encounter needs to be mapped out holistically taking into account perspective of both parties. At this point in time, traders are trying to lobby being left to it, and pirates want to be able to spacerape anyone they want.
With more ships, experience and time, opportunities to trade, along withnew and improved methods of piracy will evolve. Remember if youre a bad farmer, youre a bad pirate. If as a trader I am prevented from running and expected to simply submit to interdictions and the outcome, at the present time far too often as it is, I will be more inclined to play less, And without traders there is no piracy. Go figure.
But please leave the crazy and sometimes banal debate of how to kill fun for the other side out of it for now?
With no communication from FD, these boards are the only place i can come to in order to find out what an earth is going on. Reading about someones will to prevent another player in counteracting your own intent, just tells the forum more about you, than aiding it in developing the game.
Patient, prudence and mindfullness is the games only hope to become something more than it is at the present time. There needs to bemuch more of all of those things included in debates such as this one.