This makes me laugh. good one.
So as long as everything works in your favor it's okay otherwise it's an "exploit"
I fly a T-7 brick. Submitting right away stops haul damage and allows me to escape if I need to.
Try doing trading for a bit and loosing a couple million credits. Bet then you won't think it's an exploit.
No, it's not whose favour it works in, but that you gain the maximum advantage by doing the thing that requires the minimum skill. That's not much of a game. Frontier control ALL the horizontals and verticals here. If they wanted to make holding off interdiction for n seconds stop hull damage and allow you to escape they could do, and that would make it more of a game. The more skilful you were, the more you would escape.
No one has touched on the real problem with pirating.
The pirates risk nothing but what, a few hundred k rebuy at most?
The traders stand to lose multiple millions every single time.
Bounty needs to be replaced with a more permenant outlaw status of some sort that turns the respective stations hostile and invites immediate police aggression and interdiction.
A federation outlaw should only ever feel safe in empire, alliance, or anarchy.
Yes. You shouldn't be able to pay off a bounty imho. That's not how bounties work.
Nope, it's using the mechanic as designed (though FD have stated elsewhere they're looking at the timers), no exploit simply a rational decision, if I'm in a big fat T7 which moves like a slug then my chances to evade are low, it is a simple cost/benefit check to accept, boost as hard as possible while assessing the situation and then decide on whether to jump out or not.
I have to make the assumption that the person yanking me intends to destroy, my actions are dictated by the behaviour of the PvP side who like to get their easy kills for kicks.
We can quibble over terms, but I see a shortcut that negates skill, and I call it an exploit. The fact that Frontier have said its not working as intended seems to confirm that.
even in real world terms submission is a well used tactic, its akin to putting things on your terms. the most aggressive stance in Wing Chun appears totally submissive, watch cats play fight, they lie on their back and offer up their soft belly to entice you in, it is all about making the most out of what you have, puting you on the front foot and minimising risk. Maybe you should try fighting an interdiction in a type 7 or type 9.. hang on, i'll save you the trouble.. unless the opponent is afk you cant, and loosing an interdiction in a type 9, even if you dont end up dead can cost close to 1 milion. so erm, no thats not really my idea of fun or getting into the spirit of doing what a pirate wants.
You can justify the gameplay to work in any way. However, if you look purely at what intent the player is communicating, submitting should be to either fight or surrender. It shouldn't be to run away, as the interdiction mini game is there specifically to handle that.
I know players never want anything that is helping them win removed, but this is fundamentally broken. I know you just want to escape, but what is the point of interdiction if the absolutely best thing to do in every scenario is to not play it?