Evasive maneuvers in a type 7?! Have a clue.
Heat sinks, chaff, and sound heat/boost management is the only solution (in my humble opinion

).
I was talking about the Type 6.
And I've flown that, and it certainly is possible to do evasive maneuvers.
Not as well as you would in a combat ship, but that's not the point. Just well enough for you to be able to escape before losing your shield (which should also be upgraded and equipped with a shield cell)
Ok then. Any combat savvy rich traders out there want to equip a type 6 with the best armour shields and thrusters and see if they can out manouver a pimped out combat ship for long enough to escape?
I've only done it against NPC's, but considering they hardly put a dent in my shield, I'd say it's possible.
Of course, we're not talking about "just" outmaneuvering here (because that would be silly to expect from a trade ship vs a combat ship), we're talking about a combination of evasive maneuvering, better shields, shield cells and better armour.
That most certainly will work.
No. Because we know what the result would be against good pirates. The ones who are already being successful pirates. Against the other lot, I guess it depends how poor they really are.
GOOD pirates SHOULD win.
Or are you trying to say that no matter how good the pirate is, they should always lose?
I'm talking about the "average" pirate here.
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Sorry for not reading all 28 pages, but these are my 2 creds:
The only real option for a trader against a pirate is to run. No trader with any sense is going to pull over when some massively over gunned goon waves at them. Fair enough.
If you want to see traders in open play, they have to have a chance to run. Or you'll be pirating pirates before long. Is this what you want?
I fly trader in open play. Your story sounds like it could be me you were trying to interdict. I was throwing heatsinks and chaff all over the place.

You interdicted me 3 times before I made it to port. Cat and mouse. I got away that time. But it was close.
So, in my opinion, the gameplay mechanic works as intended.
Let's hope there'll be traders to raid in open play in the future as well, eh?
Since you didn't read all 28 pages, I'll go easy on you.
The mechanic is broken because the trader (or in my case pirate, since im a bounty hunter) will ALWAYS be able to jump before you can get through their shields if they submit because the FSD recharge is lowered significantly if you do that.
The devs have confirmed that this is not working as intended and they're gonna fix it.
Yes, traders should be able to run.
No, traders shouldn't automatically get a free pass just because they submit.
We're talking about a broken mechanic here.