Give us freedom, the same as EvE. Consigne the universe to the players, FD

I don't want player owned stations bored of that mechanic tbf. What I would like is huge player owned ships where my mates and I could fly about together manning weapons, flying, sitting in ten forward looking out the window watching the Feds blow to bits as the rest of our crew run a blockade with all beams firing and the captain ordering flank speed.

Oh yes, that would be cool to have - SC is aiming for that so I hope Elite will not stay behind.
 
uhh.... no...I want to be able to create a base of operations in a system outside the current colonized areas of space.


Well you can't, sorry.

I love content, just not the content you love.

Humans are funny like that, they have their own likes, dislikes and opinions.

Thankfully the guy in the driving seat at FD doesn't seem to share any of yours, and that's why I bought this game and not Eve.

Sorry if it's confusing.
 
Exactly. I want a game where i'am able to achieve something on my own. Not an mmo where i have to join a guild to have access to some gamplay. .

But right now you have neither. Unless by achieve you mean get credits/buy ships. What achievements are there in this game? A personnel rank, or faction rep?

Face it, there are 400 billion systems. More then would ever be used. I would have no problem if they used a corner of that space for player owned assets. If you don't like that idea there would be 399.99 BILLION other systems for you to play in.
 
I disagree. In my opinion the worst feature of EVE is that it is totally in the player's control. That said, ED could stand to build on many of EVE's features, such as a real economy instead of this smoke and mirrors we currently have, more player involvement/influence, etc. However, I think Frontier's idea of keeping a GameMaster type role is a very good one as well as not allowing players or groups to control large assets.

Truth is though that unless ED switches to a proper server/client system instead of this peer to peer stuff smoke and mirrors is all we are ever going to have in ED.

You know EVE would have way less players and sandbox features if they did not have those featuers you hate.

YOu can already see it in Elite, people have anacondas and over 300 million spare credits and now all they do is Gank people for no reason. Why? Cause their is no player-generated content or anything to do. The things you hate in eVE do exactly that. The EVE devs could leave and the game would go on perfectly.
 
You get some people who, when you say trading income should be nerfed or the income of other professions should be buffed a little, will balk at the idea. "NO!" they cry, "I am not a mere space trucker, I am not a UPS driver, I am more like the OWNER of UPS. I have more in common with a Wall Street trader than a delivery boy!"

Now I don't think those people are right but let's entertain the idea that they are for a moment... if they're the Elite equivalent of super rich wall street traders then I'd think 1000 of them working in concert would be pretty significant. Not on the same level of the three major factions but within a single system? A small one? Hell yeah.
 
Man, I hope Frontier implements the whole background sim with all those interstellar rivalries and proxy wars that all of us and our friends are supposed to be able to do activities for that change the galaxy around us in an ever unfolding story before they let everyone build their own treeforts where they'll never have to see anyone else in game again.
 
You get some people who, when you say trading income should be nerfed or the income of other professions should be buffed a little, will balk at the idea. "NO!" they cry, "I am not a mere space trucker, I am not a UPS driver, I am more like the OWNER of UPS. I have more in common with a Wall Street trader than a delivery boy!"

Now I don't think those people are right but let's entertain the idea that they are for a moment... if they're the Elite equivalent of super rich wall street traders then I'd think 1000 of them working in concert would be pretty significant. Not on the same level of the three major factions but within a single system? A small one? Hell yeah.

Well, that in mind - yea ...
 
WHY.

Why the hell do people insist on not allowing players to create more content?

I'm talking full scale wars over valuable resources and planets in formerly unclaimed space. You want a large player base? You allow awesome things like this.

Or, we can do as you like, and let the game die in 12 months.

Speaking as an EVE veteran, this game is not EVE, and the engine mechanics mean it can never be EVE.

I can stay in Open but never get matched with the instance your fleet is in, and Open instances max out at 32 players. So there is no such thing as a "full scale war" possible with the E: D engine, and without that, your station ownership or claim over a resource field becomes irrelevant. That's ignoring the fact I can just drop to Solo and mine / trade all over "your turf", and your player organisation can literally do nothing to stop me.

There are a slew of things that EVE took from the original Elite, and improved upon in a multiplayer context, and those would fit really well in E: D. But if you want a first person EVE then go shout at CCP to make Valkyrie in the open universe instead of just an arena shooter. E: D just cannot be that game because of the way it has been written.
 
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I don't get the whole 'this is an essential feature' argument.

These suggestions get made because what FD delivered with ED is below very early 90s levels yet they dongled it to a pointless online feature (where meeting another player is a sensation) and sell it at 60$. This situation is frankly absurd. So either they copy features from their competion or they come up with some great ones themselves. So far nothing happens.
 
Yes but i'am still able to become one of the most dangerous pirates of the universe on my own, if i practice long enough. In a guild driven game you are nothing without other players and you even can't achieve something for your own. Try becoming a dangerous pirate without a corp in eve^^

Beside that i never said that i don't like to achieve something together, i just don't want to become ED a game like many other mmos, in which you can only have fun if you join a active big clan.

problem is that multiplayer is the content that keeps a game thriving on the shelf whilst the devs get round 2 into production ....many just want to see actual movement toward group/social gameplay.... and after being ignored and shouted down during beta....they arent goin away
 
But right now you have neither. Unless by achieve you mean get credits/buy ships. What achievements are there in this game? A personnel rank, or faction rep?

Face it, there are 400 billion systems. More then would ever be used. I would have no problem if they used a corner of that space for player owned assets. If you don't like that idea there would be 399.99 BILLION other systems for you to play in.
very, very true...not like you're gonna run out of foom.
 
Oh yes, that would be cool to have - SC is aiming for that so I hope Elite will not stay behind.

I would Iike to see that, with the proviso that, that particular gaming style doesn't become overpowered... Although I don't agree with the sentiment that ED has to do it just because SC is doing it, as though no further argument were necessary. Something like a pirate gunboat with a small crew of players roaming the fringes would be quite awesome,
 
Here's an idea (sorry if it's been mentioned, didn't read through it all):

Try it the other way around, ask CCP to introduce ED's first person flight model into Eve.

I'm sure they won't mind such a minor tweak to their core game, and can do it in an afternoon or so....and voila, you have your dream game.
 
define most ...im old and have been playing online for well over 20 years...and id love more group/social pvp features and the solo alpha players yelled down any that in beta so let the boy have his say


and FD for goawds sake at least bring this up to modern standards for a multiplayer game and ditch the ridiculous p2p

You gonna fund the server side model then so we don't have to have a subs based system to support it?
 
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The abiliity to set a station as "home" would be great, or even the ability to set a marker or markers.

I would love being able to do this. As it is I have a sticky note on my monitor to keep me reminded where Home is. Been thinking of maybe printing out a picture of the station though and keeping that on my desk for the long trade runs.

Though One thing I would like to see is just the ability to join a Galactic wide comms channel. Or even an in game BBS that you can access in ship while in a system with a Nav Beacon or something. Just something so I could talk with other people in game without having to alt-tab out to the forums....HECK I would even accept an in game widget thingy that allows access to these forums while in game. As it is now the breadth of my social interaction in game has been chats with other commanders waiting in line at a station which usually consists of: "gee this guy is taking forever". I'd love more without having to go too far out of my way from my home system.
 
These suggestions get made because what FD delivered with ED is below very early 90s levels yet they dongled it to a pointless online feature (where meeting another player is a sensation) and sell it at 60$. This situation is frankly absurd. So either they copy features from their competion or they come up with some great ones themselves. So far nothing happens.

yeah halflife did multiplayer better then current ED...they need to get on the ball all hand on deck and get this churning asap...because vague beta timelines wont save em if they dawdle like they did in beta
 
I don't want player owned stations bored of that mechanic tbf. What I would like is huge player owned ships where my mates and I could fly about together manning weapons, flying, sitting in ten forward looking out the window watching the Feds blow to bits as the rest of our crew run a blockade with all beams firing and the captain ordering flank speed.

At the very least we should be able to walk around our own ships. And I REALLY hope the multiple players in a single ship thing (like SC's plans) happens in ED as well. My wife can't fly for crap, but I bet she could man a turret pretty well ;)
 
These suggestions get made because what FD delivered with ED is below very early 90s levels yet they dongled it to a pointless online feature (where meeting another player is a sensation) and sell it at 60$. This situation is frankly absurd. So either they copy features from their competion or they come up with some great ones themselves. So far nothing happens.


Your comment bears no relation to what I was saying, you're just using a comment you disagree with as a jumping off point to make a different complaint. I was saying that potential features should be judged on their merits, not on whether other games have them.

My comment was about people using 'it was in another game' as the only argument for a feature's inclusion in ED... Your reply was that you aren't happy with the current multiplayer setup... I don't see how the two are related.
 
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Uhmm....having played Eve since 2007, the community in that game is unlike the community of any other. It's far, far superior. Obviously there are exceptions.

Ummmmm nothing mate.

Played since EVE day one and I quit 2 years ago. Don't try red arsing me :)

As it happens I totally agree I have found the EVE community in game amongst the best I have played in without a shadow of a doubt. There are ats there like any game online but overall the community ingame is mature, helpful, and intelligent. Just like here generally.
 
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