Give us freedom, the same as EvE. Consigne the universe to the players, FD

I can totally understand that point of view. But it does kinda blow multiplayer ships out of the water. or Space. which is a bit of a shame.

why?
just because there is no "phat loot" the whole multiplayer thing is obsolete?
I thought it is all about fun...
 
Yes those places are full of hard working folk trying to make their way in life and that should never ever be looked down on or disrespected.

The staff in my local supermarket are generally helpful and knowledgeable about a vast array of things and I appreciate all their efforts to make my life easier

EXACTLY! They are not to be looked down upon because they are working at a job, and looking to climb the ladder to something better. They don't deserve to be called N00bs, nor disrespected. It's unfair and socially unacceptable to demand things from these people - they are simply doing their jobs.

And the same thing goes for those demanding that Elite be made into something else.
 

rapace

Banned
Elite Dangerous is a niche game. It appeals to a small minority of simulation lovers.

Read the reviews, all the reviews are pretty high scoring but they're given by sim loving reviewers that like this type of game.

You can't ask it to be something it wasn't designed to be.

You can ask them to fix what they promised would be in the game..... Like a living universe that has a working background simulation.

This isn't an arcade game, it's a hard core simulation..... With plenty of Grind.


Elite is more arcade than you think, ever played dcs?

Come back when you have, casual
 
First of all who said they would be the core elements?
Second, there IS no end game content. Or mid game for that matter.

Also nothing about this would change the way you play your game, If you are an explorer, nothing changes. Miner/trade/bounty hunter all goes on as before. With 400 billion systems you might never even see these guilds.

I disagree - having guilds is going to require specific content and abilities for those guilds (otherwise they add nothing). As such they become a core component. Look at guilds in WoW or corporations in Eve.

I also disagree that it could be done without affecting the gameplay of every player - I like meeting other players out there and like the idea of more interaction - but if guilds are added then that automatically shifts a lot of thy interaction into a guild system. You would end up either never seeing anyone because you're avoiding guilds, or you join a guild.
 
Rep for you, sir!

The number of ignorant posts in this thread is a sad indictment of this community. It's like the past 30 years of evolution in gaming have never happened and some grumpy old men just want to relive their youth on their own. Go play Solo! Stop moaning because you're no longer gaming pioneers but people who woke up one day and realised that the world has overtaken you.

Well there's the thing. Cut and pasting features from EvE isn't pioneering, it's simply going down the same path as all the failed WoW clones. How many of those worked out? How many of them offered enough WoW to satisfy WoW players enough to switch games? None.

Same would happen with Elite. It'd be chasing the EvE feature set that have been developed over more than a decade, and until Elite were to catch up with it it would be a completely unsatisfying experience for those who want it to be like EvE. How long would corp mechanics take to develop? How many compromises would there have to be to that model to account for different modes and instance limits? We're not talking about a couple of updates and done, we're talking about years of development dedicated to chasing a game that is already established and still developing. How do you think it would work out? Genuine question.

Elite is starting from a completely different point with a completely different setting. FD have long term plans for the development of this game which will take it in a different direction to EvE. This is a good thing. We all want more variety in gaming, right? We're all tired of endless clones dropping into the market and pretending to be "gaming evolution", right?

ED has a ridiculous amount of potential already built in, which in its own time will present new opportunities for solo, group and community gameplay. Sure, it still needs a lot of work to bring that potential to life and it's going to take longer than we all want for it to happen - but it will happen, just like it did with EvE. It's not going to be the same game, it's going to be something different and something new.

Give FD the time to make this game what it's going to be. You never know, you might even like it.
 
EXACTLY! They are not to be looked down upon because they are working at a job, and looking to climb the ladder to something better. They don't deserve to be called N00bs, nor disrespected. It's unfair and socially unacceptable to demand things from these people - they are simply doing their jobs.

And the same thing goes for those demanding that Elite be made into something else.

Is that the point you were trying to make before with that remark about their wages and skills?
 
No thanks. if I want to play a game with the massive corporate elements of EVE then I would play EVE... What may have started out as loose alliances when EVE was first played, that could allow players to choose their own path, is now arena of multi corporate guilds which shape how one has to play, and as a single player you have to be in one too survive...
 

Ideas Man

Banned
EXACTLY! They are not to be looked down upon because they are working at a job, and looking to climb the ladder to something better. They don't deserve to be called N00bs, nor disrespected. It's unfair and socially unacceptable to demand things from these people - they are simply doing their jobs.

And the same thing goes for those demanding that Elite be made into something else.
I don't want elite to become something else but I think people need to put more faith into the game, it's got a nice core and bolting new stuff onto that won't change the game that much anyway imo.

If people were talking about ripping stuff out then I#d be concerned but they aren't they are just coming up with ideas for new stuff, which I applaud.

I think we should drop the supermarket stuff, the mental gymnastics we are both doing now is getting a bit odd ha ha
 
I don't want Eve.

I don't want Star Citizen.

I want Elite.

An Elite where I feel I matter. Not just doing stuff over and over to get better ships and equipment, but where I can say "I did that" in regards to the background sim and "evolving galaxy". By myself or with others, doesn't really matter to me.

Right now, to me everything is just more of the same I did an hour ago.
 
Well there's the thing. Cut and pasting features from EvE isn't pioneering, it's simply going down the same path as all the failed WoW clones. How many of those worked out? How many of them offered enough WoW to satisfy WoW players enough to switch games? None.


Thing is, Elite is a WOW clone, just in space.

You don't have the title of "Master Warrior of Neverwinter" in your game name, but otherwise the missions (the only dynamic in this game) follow exactly the same game mechanic of theme park MMOs: Fetch this from that and have zero influence on the world.

And it also uses the "chosen one" mechanic to the letter:

https://forums.frontier.co.uk/showthread.php?t=106859&page=11&p=1665334&viewfull=1#post1665334

Quote in full:

The problem is, for me,


1. In this vast galaxy, I do feel exactly like the Chosen One.

2. In this vast galaxy, the game does not do a good job of making me believe it is a galaxy inhabited by billions of people.


I'll look at each one in turn.

1. I am The Chosen One

Just look at the evidence...

  • I only have to put a few shots into a WANTED ship, and if it dies within 10 seconds, *I* am handed the bounty. Not the other two bounty-hunters shooting it... ME.
  • Whenever I dogfight with some big-talking bad guy, I'm able to strip his shields in no time (if he even had any), and am ripping him apart. He's saying, "This can't be happening! How is this possible!? Impossible!", because *I* am so incredibly awesome!
  • I have superhuman powers of triangulation. You just have to tell me that there is a black box floating somewhere in the Altair system, and I can pop out and find it for you. Give me 15 minutes. No, you don't need to tell me which planet it might be near, I've got this. Out of all the people looking for it, *I* will find it in a quarter of an hour. It's almost as if some invisible hand dropped it right in front of ME.
  • When I fly into a special conflict location, a gorgeous capital ship warps in. It was waiting for the Chosen One. Its arrival was timed perfectly for ME.
  • If I visit some back-of-beyond rings with my trusty mining gear, there is usually a Magic Pirate on the scope before I even get my FSD cooled. There's no way he could have chosen that particular spot, and there's no way 150,000 pirates are all lurking in those millions of spinning rocks. No, he was created by my arrival, specifically to amuse ME.
  • If I carry a Shield Cell Bank, I can attack and destroy practically anything NPC that flies, with minimal risk. I'm nigh-on invincible. Why stop at one SCB, though? I could fit multiple ones of those. None of the enemies who appear before me know this. Most don't know how to use them if they have them. I'm super-special, killing Anacondas, tanking all their damage. When I'm in an Anaconda, I bet no NPC will appear, attack me, tank all my damage with 3 SCBs and summarily destroy me. That's MY job.



2. Does it feel like there are Billions of People?

Here are some reasons the game doesn't make me believe I'm in a populated galaxy (yet):

  • A system with billions of inhabitants does not have a lot of traffic. It doesn't feel busy, or crowded, or different.
  • There don't seem to be "safe" systems and "dangerous" systems. Anarchy systems don't feel risky.
  • There is no escalating authority response to terrorist-style attacks or threats. Someone I know spent six hours in a Python, tearing up Lave. There was no "system" attempt to counter that rampage. Nothing at all, except the odd Viper that happened to be there interdicting him, or a few small police ships turning up late to fights. No Anacondas, Pythons, military grade ships, alert bulletins. It didn't feel "real".
  • I find three giant ships just floating in space, virtually giving away free money. I can buy freely available goods at the nearby station, sell it to them for a big profit. Surely anyone can. So why is there not a system-wide feeding frenzy? The space around them should be filled with ships. No, they are only for "Pilots Federation" members. Nobody else even tries.
  • If I choose a random ship I see and follow it, that ship goes nowhere meaningful, and does nothing meaningful. If I transition out of supercruise then return, odds are that all the ships will have "changed". They come and go like dreams.


What I WANT to feel is...

  • Like it really IS a cut-throat galaxy, with dangerous "no-go" places (anarchy systems need to be risky, NPCs need to be dangerous or outnumber us).
  • Like a system state change such a suggested "descent into anarchy" actually means it will be different to visit than, say, the Democracy next door.
  • Like the galaxy doesn't treat me as a special snowflake (10-second bounty rule, I'm looking at you).
  • Like there is a believable galactic culture. One I can care about and immerse myself in.



FD have totally nailed the feel of in-ship spaceflight - it's an utter joy.

They have totally nailed the creation of the galaxy itself - Stellar Forge is a truly impressive accomplishment.

Now begins the huge challenge of filling the "populated" systems with something that feels like population, life and civilisation!


Oh, and I no longer want to be the Chosen One. I want to be just another pilot in just another ship, with the same rules applying to me as to all other ships flying about. ;)
 
Is that the point you were trying to make before with that remark about their wages and skills?

What is important is not the point you perceive I am trying to make (or not) but how you infer that real, or imagined, point - which may or may not exist in the first place.
 

Ideas Man

Banned
No thanks. if I want to play a game with the massive corporate elements of EVE then I would play EVE... What may have started out as loose alliances when EVE was first played, that could allow players to choose their own path, is now arena of multi corporate guilds which shape how one has to play, and as a single player you have to be in one too survive...
Play in solo if you desire, it's great that this game offers that playstyle to people that want it. No need to play in open if player interaction isn't your thing
 
I do not understand all this fear of social things

this attitude is like ELITE: Hermits

…and back with the ad hominems again. Not wanting to have guilds and all that entails does not mean I don't want more social interaction. I do, I just don't want Elite to suddenly fall into the standard MMO tropes that basically require guild membership to access content or areas. Not a hermit, not scared of social interaction but do have two kids and a job and can't wait around shouting LFG for raid on pirate base for two hours waiting for an Anaconda to show up.

I like the idea of wings and more content and social tools but I don't want to play World of Elitecraft Tycoon. It would be nice if people who disagreed were a little slower on the whole "hermit/social outcast/84s" name calling and respected other's opinions.
 

Ideas Man

Banned
…and back with the ad hominems again. Not wanting to have guilds and all that entails does not mean I don't want more social interaction. I do, I just don't want Elite to suddenly fall into the standard MMO tropes that basically require guild membership to access content or areas. Not a hermit, not scared of social interaction but do have two kids and a job and can't wait around shouting LFG for raid on pirate base for two hours waiting for an Anaconda to show up.

I like the idea of wings and more content and social tools but I don't want to play World of Elitecraft Tycoon. It would be nice if people who disagreed were a little slower on the whole "hermit/social outcast/84s" name calling and respected other's opinions.
Elite already has all the standard MMO tropes, they are just badly done or wafer thin.
 

Vectorman

Banned
Where is this hard core stuff - I dont have any hard core sim in my Elite :( Flight model is good but its not newtonian. I`m a flight simmer and I dont find E;ite hard core sim to be honest - and nothing wrong with that. Just dont call it hard core sim.

It's not an arcade shooter either, I suppose it's somewhere in between?
 
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