Give us freedom, the same as EvE. Consigne the universe to the players, FD

Robert Maynard

Volunteer Moderator
What he actually said was: "at least to start with, we don't have guilds or clans" followed by "it something we've looked at and are looking at".

Selective quoting....

"Question: Someone asks: Will there be a corporation, guild or clan system in Elite: Dangerous?

DBOBE: Right, there is the sort of friends alliance but at least to start we've not got guilds and clans. I think what we don't want is this, the whole game to become ossified very quickly where the, you know, you have to join one or the other to have any fun gameplay. I do like this it's essentially it's the game of the freedom of the individual the ability to just go out and do your own thing. You know the, guilds can very easily become almost like mafiosi saying don't travel here or we'll kill you. So I think it is some thing that we will look at and are looking at but friends groups which are very much more constrained I think are great, but when it becomes much beyond that it becomes a bit - just doesn't feel right."

From the quote, not only are large social groups a cause for concern, it also touches on territorial control (not in a positive way). Sounds a lot like wings are the fundamental social construct that are in DBOBE's vision for the game.
 

Vectorman

Banned
Where is this hard core stuff - I dont have any hard core sim in my Elite :( Flight model is good but its not newtonian. I`m a flight simmer and I dont find E;ite hard core sim to be honest - and nothing wrong with that. Just dont call it hard core sim.

Simcade, it's a gaming term that describes ED and it's a well used and established term.

First time I've heard it.... But I can roll with it.

Sounds pretty fitting at present.

I also think MajorStaleGrind is another way to describe it currently
 
And for every '' aspect (nice slur there, thanks for that disgusting use of the word, you see that used as you have in WoW every day, so well done for being what you despise) it lacks it also lacks about 50 well established, fun and engaging aspects

I think you didn't even read what I said. Good job.
 

Ideas Man

Banned
First time I've heard it.... But I can roll with it.

Sounds pretty fitting at present.

I also think MajorStaleGrind is another way to describe it currently

It really stems from driving games with stuff like Forza or Gran Turismo, they are aiming for the sim market but are not 100% accurate with physics etc so provide fun gameplay over realism, the term is used all over now and works well here :)
 
What he actually said was: "at least to start with, we don't have guilds or clans" followed by "it something we've looked at and are looking at".

Yeah I think if he said "screw that are you having a laugh, never gonna happen, over my dead body" the sales & marketing director might have been a little upset.
 

Ideas Man

Banned
I think you didn't even read what I said. Good job.
Yes I did, you called other MMOs '' and said that ED doesn't have some of those '' features, could you please expand on any other points I missed because re reading your post again I think I got them both.
 
Yes I did, you called other MMOs '' and said that ED doesn't have some of those '' features, could you please expand on any other points I missed because re reading your post again I think I got them both.

So, you after all did *not* read what I wrote. I meant aspects, not whole shebang. Go read better and stop twisting my words.
 
I don't want player owned stations bored of that mechanic tbf. What I would like is huge player owned ships where my mates and I could fly about together manning weapons, flying, sitting in ten forward looking out the window watching the Feds blow to bits as the rest of our crew run a blockade with all beams firing and the captain ordering flank speed.

A tabletop RPG allows you to do just that.

But, if you wish to have it online, you might need these items:

First, insert $250,000,000 USD for development of that game, please.

Next, find a way of coordinating all your friend's schedules, so that they can crew the ship every session.

After that, you will need to keep them happy as second, third, and fourth banana's. After a few sessions, they will drop out of the gunnery exercises to fly their own ships, otherwise. Nobody quits guilds/clans/corps because they are tired of the politics and drama, right? :(
 
"Question: Someone asks: Will there be a corporation, guild or clan system in Elite: Dangerous?

DBOBE: I do like this it's essentially it's the game of the freedom of the individual the ability to just go out and do your own thing. You know the, guilds can very easily become almost like mafiosi saying don't travel here or we'll kill you. So I think it is some thing that we will look at and are looking at but friends groups which are very much more constrained I think are great, but when it becomes much beyond that it becomes a bit - just doesn't feel right."

Wow. Extremely disappointed in Braben. When I visited Phekda or Tiliala in FFE, I got my butt shot off by the NPC mafia in those system. Why would it be such a problem in a 400 billion galaxy if some stars would be held and guarded by a player mafia in the same vein? 400 billion stars, man! In FFE, you were not able to visit every system and "do your own thing", because the pirates had real teeth. In ED, anarchy and core sectors have all the same carebear difficulty level, the NPCs pose no threats whatsoever and you can seamlessly switch to solo mode in case you might encounter another human...

THAT's the sequel to Elite, Frontier and First Encounters? What happened to DB?!
 
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Ideas Man

Banned
So, you after all did *not* read what I wrote. I meant aspects, not whole shebang. Go read better.
And I replied to your post in exactly those terms. I said that for every '' aspect it also lacks about 50 other great aspects, please do reply if you need more help in reading posts, I am more than happy to try and accommodate you.

I even used your word 'aspect' lol
 
I think there is one big misconception here. No one in their right mind wants ED to become EVE. What poeple really want is some of the good things that EVE does adapted for ED. Because lets face it ED will never be EVE even if the devs tomorow deside to do it. EVE is maybe the most unique MMO out there, where players really have the tools to change the game world, no other game can do this currently. People want part of that to be in ED. I see this community goals update as the first step of one bigger mechanic to be used by players in the future updates building their own stations and expanding the populated space. If this doesnt sound cool i really dont know what is. Building bigger ships, piloted by several people. Some of them maybe are made to take down stations or whatever. War with real consequences, trading that is requared for building real stations and ships, minning reasourses enabling all of this. Btw people would mine like crazy even with the current mechanics if they need the resourses for more meaningfull goals than just selling them for money in random station to random npc.

The idea in short is making real difference in the universe by some set of mechanics. A universe where if you want you can have bigger set of goals than bying Python, ohh after this patch will be something else, ok, lets say Anaconda, it cost more.
 
And I replied to your post in exactly those terms. I said that for every '' feature it also lacks about 50 other great features, please do reply if you need more help in reading posts, I am more than happy to try and accommodate you.

Dodge as you may. That's not all what you said, and you missed my point completely - twisting the words to your own liking.
 
-Snip- it lacks it also lacks about 50 well established, fun and engaging aspects

List please!:D

On a serious note, ED as I understand it was always envisioned around the idea of small group co-op. I dunno about anyone else, but I'd at least like to see wings in action and the other improvements in social gubbins before binning that concept and demanding that we spiral off in a very different direction.
 
If they integrate VALKYRIE elite will die

I'll be very interested from a design point of view how they will accomplish that in a meaningful way and without upsetting the "normal" player base. It will have similar drawbacks to the "killed with a spoon" issue that Torfi was concerned about with ambulation and I can't imagine an alliance being happy about ceding territory base don the outcome of a battle between no skill noobs fighting it out with joysticks when they have put so much work and time into gaining what they have currently.
 

Ideas Man

Banned
A tabletop RPG allows you to do just that.

But, if you wish to have it online, you might need these items:

First, insert $250,000,000 USD for development of that game, please.

Next, find a way of coordinating all your friend's schedules, so that they can crew the ship every session.

After that, you will need to keep them happy as second, third, and fourth banana's. After a few sessions, they will drop out of the gunnery exercises to fly their own ships, otherwise. Nobody quits guilds/clans/corps because they are tired of the politics and drama, right? :(
What are you talking about?

ED Wiki Page said:
Will I be able to hire crew for my ship?
Yes, as with previous Elite games you will be able to hire NPC crews and player crews for the larger multi-crew ships in updates after launch.
 
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