Give us freedom, the same as EvE. Consigne the universe to the players, FD

Ideas Man

Banned
Telling someone, who may well enjoy open as it is, that solo is available for them if they don't like what open is likely to become after changes (that are outwith the stated game design upon which the game was funded) is more than a bit selfish.
Being selfish wasn't my intention so sorry if it came off that way.
I thought it was pretty acceptable on here to say that, again, sorry.
I just see it as a viable option for those not wanting any of the imaginary features we are tossing around, that's all. If I met him in game I'd buy him a beer :)
 
This matter has been discussed over and over, from Beta 1 and perhaps earlier, Frontier have been thoroughly clear about this. There has been no ambiguity. No Corporations, no Station ownership, I am not going to tell anyone to go play any other game, however this is Elite, it is and has always been about you, a spaceship, some credits and a universe that doesn't care. Why would anyone chose to be a sheep being given orders about when to fly, where to go, what role to perform, who to kill when you can be, or do whatever you want.

Finally, the only way you would be able to blockade a station would be to remove the P2P game instancing, which is the very mechanism that allows Elite to function as you like to play it, along with client server and subscriptions being introduced. Station ownership and Corporate control would also need the same changes Alongside this would be the removal of Solo and private groups, and the ability to freely switch, which has explicitly been ruled out. Not to mention, the removal of these modes would create a backlash that would make the offline issue look tame. It is far beyond highly improbable the after launch Frontier would undertake such a costly task, notwithstanding the "bait and switch" charges, and destruction of trust from backers of the game.

The game is as you bought it, there are ongoing developments, you can enjoy it as the game you bought, and enjoy it as Frontier designed it, and enjoy it as many others are enjoying playing it, or not.

Thank you tailgunner30uk; I get so wound up by threads like these, I can't communicate well. Well spoken/written. +1
 

rapace

Banned
Here's a question, what does everyione think of these planned features:



I am in two minds about some, why would I be chasing dinosaurs again? lol Some of it sounds way more out there than having guilds!


Agree, dinosaurs is probably the stupidest thing i heard. I wish well never have this planetary gibberish, but they will focus on real space things and fix this game need like comms, groups, wings, mining, bounty hunting, new ships, mission variety etce tc
 

Ideas Man

Banned
Comfort in the pipe dream or comfort in the knowledge that dozens of identical threads such as this have been created on a weekly basis for over a year now?
The former, I wasn't discussing the latter but would be happy to if you want to

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For information I choose to play in open, playing in open or solo was not my point. As it stands i can choose to earn rep with any or none of the Three factions, I can also choose to play with loose alliances and groups that support one or more of these factions also if I choose. I am not however put in a EVE like situation where I realistically have to join a guild clan or group to be able to just survive long enough in game and make any progress in what ever path or play style i choose.
Well that all sounds fair enough :) You currently play the game as I do which is great, as long as fun is being had it's all good :)
 
Agree, dinosaurs is probably the stupidest thing i heard. I wish well never have this planetary gibberish, but they will focus on real space things and fix this game need like comms, groups, wings, mining, bounty hunting, new ships, mission variety etce tc

planetary landings is AN IMPORTANT feature that 90's elite had lol;p
 

Robert Maynard

Volunteer Moderator
Being selfish wasn't my intention so sorry if it came off that way.
I thought it was pretty acceptable on here to say that, again, sorry.
I just see it as a viable option for those not wanting any of the imaginary features we are tossing around, that's all. If I met him in game I'd buy him a beer :)

For features that would change the nature of each player's interaction with the game, i.e. from one / few [in wings] pilot(s) up against groups of similar size to corp against corp with single / wing players being marginalised through force of numbers on the part of the corps, a new game mode inside which the new large social groups would exist would be preferable, in my opinion. This would leave open as it is for players who do not wish to play a game with guilds/clans/corps functionality.
 
The former, I wasn't discussing the latter but would be happy to if you want to

Not really, did all that in Alpha. Ultimately, FD are making the game that they want, regardless.
I still don't understand this whole "comparison to EVE" thing as it makes no sense: both games are set in space and that's the only similarity there is.
 

Ideas Man

Banned
For features that would change the nature of each player's interaction with the game, i.e. from one / few [in wings] pilot(s) up against groups of similar size to corp against corp with single / wing players being marginalised through force of numbers on the part of the corps, a new game mode inside which the new large social groups would exist would be preferable, in my opinion. This would leave open as it is for players who do not wish to play a game with guilds/clans/corps functionality.
Those are good points thanks for expanding on them, I understand your point of view no a lot better. No one wants to feel like (for want of a better term) a 'cornered rat' - especially if that isn't the game they bought into.

For every feature added in games you tend to see a counter measure so if (and it's all just ideas of course) those gameplay elements were ever added a counter measure would of course have to be considered, whatever that could be could be fun to dream up too!

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Not really, did all that in Alpha. Ultimately, FD are making the game that they want, regardless.
I still don't understand this whole "comparison to EVE" thing as it makes no sense: both games are set in space and that's the only similarity there is.
i don't understand the Eve comparisons either, that's one of the reasons I never make them, agreed. ED is much more like a traditional MMO anyways as far as I can see, not Eve. Although the setting in space and promotional videos could entice that player base, I can see how that could happen.

FD are thankfully making the game they want, I agree, and as they have said this is just the beginning and knowing how creative and talented they can be I think no one knows exactly what form the game will take going into the future, maybe not even themselves, definitely not someone who played Alpha and certainly nobody else.
 
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I played EvE for just over ten years .. but I haven't turned it on in just over two months - this is the type of game I always hoped EvE would turn into .. fly the ship yourself in the first person view. There are so many differences .. some good and some not good... however Elite is the flavor of the day and we are "lovin it"
 
We have few billions systems - you would not even noticed those alliances and their tiny private space ;)

I don't believe that for a second!...Hundreds even thousands of systems could soon be controlled and regardless of what play mode your in, the markets and routes you'd need to take in these regions to get important equipment would be effected by some kind of blockade. Shouldn't be done and thankfully won't be...
 
Phew that was allot of posts to get through.

So here we are ED in 2015 (Not 1984). It's been out just over two months and already:

Players are Multi-Millionaires (Prob nudging Billionaires).

Players are well on their way Elite status. -> Then?

Players have the Best ships and the best fits. -> Then?

Players have flown from one end of the galaxy to the other.

Player trading websites enable new players to become insta-millionaires by following their A-B-C.

Some mine, some get caught with their pants down and whine (On here).

So what are they all working for? Either to make their ship better or get the next class up. That's it, stuck on the train tracks, all the freedom but still pointing in the same direction.

What's coming up?

Wings, ok so a bit more Co-Op, some team building a ship and a station also good, but already there's rumblings from the 'leave me alone in my bubble brigade'.

Planetary landings. Ok so this might be fun at first, but to what end? When I hear DB talk about it it's like he wants to walk on a planet and wishes Elite had that in the 80's. But you need a reason to do it otherwise what's the point after you've seen a few different landscapes. The same goes for walking around the station, there has to be a point to it - like meeting a contact or dare I say it another player.

So player content - Yes,yes,yes. I have to laugh when people on here are saying they would borderline strike if an area of space was denied to them by another player group, yet if in an update FD make the NPC's do the same thing it's somehow ok because it's not real players (How does that even matter, do you know them all?).

To the 'Not like EvE' band, get a grip. The EvE galaxy has 7,800 systems, ED has 400 BILLION. Not every aspect of the game has to 'original'. I've said this before; I played Elite in the 80's - It was much the same as what we've got now, it's been done and it's time to move on. Oh but the game can only do X,Y,Z - perhaps now, but in future iterations?

So what would I like to see? Some great suggestions already about players having offices in stations and players being able to do missions for them etc Solo players would just see them as another mission handler.

As for owning stations, and systems? well that's scared a few folks! Again please draw breath and think about it. 400 Billion systems, would a player group own Sol? Err No. and you could say the same for anything in Emp, Fed, Alliance space. Why? because they're backed by planets worth of 'Billionaires' and governments. Even a large group of player Billionaires would be outnumbered. So what does that mean. Well for a start the Core systems would stay as they are - Calm down you can carry on flying the same route watching YouTube.
So that leaves the 'Independent' systems. The clue is in the name 'Independent'. So if this group saved up and collectively got an outpost on the edge of populated space - Horray for them and calm down for you (400 Billion systems). Someone said why would they want their own station - why do you want a better ship?

Another small scale idea would be a single player habitation / store. Imagine jetting off a few thousand light years and finding a system all to yourself. Set up a little camp on a moon and do your own thing, probably in that whole region without seeing anyone (If you wanted). You could use it as a mining base, a refuel stop for long range exploration. All the while in the background just a glimmer of risk that one day another player might happen upon your moon amongst twenty other bodies in a system among 400 Billion others.

So there we are, some ideas. Now what would be nice is that the No,never, no way people actually add some reasons why they don't want any player involvement. and by reasons I mean more than the game can't do it (At the moment perhaps try and think beyond next week) and 'I don't like it', 'Go to EvE' = Lazy, pointless, borderline trolling posts.
 
Not really, did all that in Alpha. Ultimately, FD are making the game that they want, regardless.
I still don't understand this whole "comparison to EVE" thing as it makes no sense: both games are set in space and that's the only similarity there is.

I know... that's like having a choice between buying apples and oranges... buying apples and then complaining to the grocer that the apples don't taste orangey enough. There was a lot has been written since I last posted here, so I just flicked through but there were some people seriously discussing whether or not they can take action against FD for not producing orange-flavoured apples.

We need to just dump all these threads into a 'please make Elite into Eve with Cobras' subforum.

I don't deny that the way players can play together needs some work, and I'm sure it's going to get that work... but there are a lot of people who don't want just better co-op play they want specifically exactly like Eve co-op play.
 
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Let us make our own game.

Corporations, are needed.

Player controlled statuons, are needed

etc.
There's already a game with these features—it's called EVE (it's spelled U-N-B-E-L-I-E-V-A-B-L-Y B-O-R-I-N-G by those "in the know"). Good luck.
 
Guys, I just don't really get a thing. Why adding some features of EvE or whatever else will turn this game in something different? Adding corporations or guild won't turn this game into EvE 2! Elite has already its own soul! The fact is that's a MMO! And there is some basics for the MMOs. I personnally think that guilds - corpos ,call them as u want to, are a basic of MMOs. It adds content and socialize gamers! And the ones who want to play solo can do it! It's a choice and we will say that we will play the game the way we want to! OK some will maybe miss some content but playing with other people is a content itself! I think that missing a universe of interactions like this one is a bit sad! :p That would bring so much! Anyway that(s juste my point about this one but I think that adding some MMOs features won't change the soul of the game so drastically! Do you think?

Sorry english is not my native! ;-)
 
So there we are, some ideas. Now what would be nice is that the No,never, no way people actually add some reasons why they don't want any player involvement. and by reasons I mean more than the game can't do it (At the moment perhaps try and think beyond next week) and 'I don't like it', 'Go to EvE' = Lazy, pointless, borderline trolling posts.

Well, the devil's in the detail.

For example, suggesting player owned stations doesn't really say anything. How would the stations operate?
Same as now with the owner getting a cut of all transactions?
Could the owner ban anyone they don't like from docking?
Could the owner gun down anyone they don't like with impunity?

I'd suggest there is a lot of resistance because people are not being asked to consider specific proposals, but vague aspirations.
 
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Phew that was allot of posts to get through.

So here we are ED in 2015 (Not 1984). It's been out just over two months and already:

Players are Multi-Millionaires (Prob nudging Billionaires).

Players are well on their way Elite status. -> Then?

Players have the Best ships and the best fits. -> Then?

Players have flown from one end of the galaxy to the other.

Player trading websites enable new players to become insta-millionaires by following their A-B-C.

Some mine, some get caught with their pants down and whine (On here).

So what are they all working for? Either to make their ship better or get the next class up. That's it, stuck on the train tracks, all the freedom but still pointing in the same direction.

What's coming up?

Wings, ok so a bit more Co-Op, some team building a ship and a station also good, but already there's rumblings from the 'leave me alone in my bubble brigade'.

Planetary landings. Ok so this might be fun at first, but to what end? When I hear DB talk about it it's like he wants to walk on a planet and wishes Elite had that in the 80's. But you need a reason to do it otherwise what's the point after you've seen a few different landscapes. The same goes for walking around the station, there has to be a point to it - like meeting a contact or dare I say it another player.

So player content - Yes,yes,yes. I have to laugh when people on here are saying they would borderline strike if an area of space was denied to them by another player group, yet if in an update FD make the NPC's do the same thing it's somehow ok because it's not real players (How does that even matter, do you know them all?).

To the 'Not like EvE' band, get a grip. The EvE galaxy has 7,800 systems, ED has 400 BILLION. Not every aspect of the game has to 'original'. I've said this before; I played Elite in the 80's - It was much the same as what we've got now, it's been done and it's time to move on. Oh but the game can only do X,Y,Z - perhaps now, but in future iterations?

So what would I like to see? Some great suggestions already about players having offices in stations and players being able to do missions for them etc Solo players would just see them as another mission handler.

As for owning stations, and systems? well that's scared a few folks! Again please draw breath and think about it. 400 Billion systems, would a player group own Sol? Err No. and you could say the same for anything in Emp, Fed, Alliance space. Why? because they're backed by planets worth of 'Billionaires' and governments. Even a large group of player Billionaires would be outnumbered. So what does that mean. Well for a start the Core systems would stay as they are - Calm down you can carry on flying the same route watching YouTube.
So that leaves the 'Independent' systems. The clue is in the name 'Independent'. So if this group saved up and collectively got an outpost on the edge of populated space - Horray for them and calm down for you (400 Billion systems). Someone said why would they want their own station - why do you want a better ship?

Another small scale idea would be a single player habitation / store. Imagine jetting off a few thousand light years and finding a system all to yourself. Set up a little camp on a moon and do your own thing, probably in that whole region without seeing anyone (If you wanted). You could use it as a mining base, a refuel stop for long range exploration. All the while in the background just a glimmer of risk that one day another player might happen upon your moon amongst twenty other bodies in a system among 400 Billion others.

So there we are, some ideas. Now what would be nice is that the No,never, no way people actually add some reasons why they don't want any player involvement. and by reasons I mean more than the game can't do it (At the moment perhaps try and think beyond next week) and 'I don't like it', 'Go to EvE' = Lazy, pointless, borderline trolling posts.

If I could give +200 rep, I would sir! ;-)
 

Ideas Man

Banned
Well, the devil's in the detail. Having player owned stations doesn't really say anything. How would the stations operate? Same as now with the owner getting a cut of all transactions?
Could the owner ban anyone they don't like from docking?
Could the owner gun down anyone they don't like with impunity?

I'd suggest there is a lot of resistance because people are not being asked to consider specific proposals, but vague aspirations.
To me you have great points, I think that:

How would the stations operate? Same as now with the owner getting a cut of all transactions?
is a fantastic idea! it would maybe take a lot of effort to make a station so earning money from it when completed makes sense. It would also make the placement of 'your' station important, strategically. Great stuff :)

Could the owner ban anyone they don't like from docking?
Another interesting point, I would think that no, you couldn't stop them docking unless they broke the rules in some way (exactly like the system we have now really). If the person isn't wanted or whatever Intergalactic Law would be on their side!

Could the owner gun down anyone they don't like with impunity?
Oooh that's a tricky one. To me I think if you just killed someone for the sake of it 'your' station should become wanted perhaps? Not sure how that could work but it could perhaps have a mechanic where you become a notorious station that only trades in Black Market goods or something fun like that. Or the Space Station could be unable to fire on innocents, it's an interesting point indeed.
 
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