Phew that was allot of posts to get through.
So here we are ED in 2015 (Not 1984). It's been out just over two months and already:
Players are Multi-Millionaires (Prob nudging Billionaires).
Players are well on their way Elite status. -> Then?
Players have the Best ships and the best fits. -> Then?
Players have flown from one end of the galaxy to the other.
Player trading websites enable new players to become insta-millionaires by following their A-B-C.
Some mine, some get caught with their pants down and whine (On here).
So what are they all working for? Either to make their ship better or get the next class up. That's it, stuck on the train tracks, all the freedom but still pointing in the same direction.
What's coming up?
Wings, ok so a bit more Co-Op, some team building a ship and a station also good, but already there's rumblings from the 'leave me alone in my bubble brigade'.
Planetary landings. Ok so this might be fun at first, but to what end? When I hear DB talk about it it's like he wants to walk on a planet and wishes Elite had that in the 80's. But you need a reason to do it otherwise what's the point after you've seen a few different landscapes. The same goes for walking around the station, there has to be a point to it - like meeting a contact or dare I say it another player.
So player content - Yes,yes,yes. I have to laugh when people on here are saying they would borderline strike if an area of space was denied to them by another player group, yet if in an update FD make the NPC's do the same thing it's somehow ok because it's not real players (How does that even matter, do you know them all?).
To the 'Not like EvE' band, get a grip. The EvE galaxy has 7,800 systems, ED has 400 BILLION. Not every aspect of the game has to 'original'. I've said this before; I played Elite in the 80's - It was much the same as what we've got now, it's been done and it's time to move on. Oh but the game can only do X,Y,Z - perhaps now, but in future iterations?
So what would I like to see? Some great suggestions already about players having offices in stations and players being able to do missions for them etc Solo players would just see them as another mission handler.
As for owning stations, and systems? well that's scared a few folks! Again please draw breath and think about it. 400 Billion systems, would a player group own Sol? Err No. and you could say the same for anything in Emp, Fed, Alliance space. Why? because they're backed by planets worth of 'Billionaires' and governments. Even a large group of player Billionaires would be outnumbered. So what does that mean. Well for a start the Core systems would stay as they are - Calm down you can carry on flying the same route watching YouTube.
So that leaves the 'Independent' systems. The clue is in the name 'Independent'. So if this group saved up and collectively got an outpost on the edge of populated space - Horray for them and calm down for you (400 Billion systems). Someone said why would they want their own station - why do you want a better ship?
Another small scale idea would be a single player habitation / store. Imagine jetting off a few thousand light years and finding a system all to yourself. Set up a little camp on a moon and do your own thing, probably in that whole region without seeing anyone (If you wanted). You could use it as a mining base, a refuel stop for long range exploration. All the while in the background just a glimmer of risk that one day another player might happen upon your moon amongst twenty other bodies in a system among 400 Billion others.
So there we are, some ideas. Now what would be nice is that the No,never, no way people actually add some reasons why they don't want any player involvement. and by reasons I mean more than the game can't do it (At the moment perhaps try and think beyond next week) and 'I don't like it', 'Go to EvE' = Lazy, pointless, borderline trolling posts.