As an Eve player, no. Just No. Eve exists, and does it's thing well. Let Eve do what Eve does, and let Elite do what Elite does.
Well, the devil's in the detail.
For example, suggesting player owned stations doesn't really say anything. How would the stations operate?
Same as now with the owner getting a cut of all transactions?
Could the owner ban anyone they don't like from docking?
Could the owner gun down anyone they don't like with impunity?
I'd suggest there is a lot of resistance because people are not being asked to consider specific proposals, but vague aspirations.
You're far more brutal than I am ha ha, I like it!Operate similar to now but players run all of it.
Yes they can decide who enters - Why not.
Yes they can shoot you down if you're not welcome - why not.
In what I'm suggesting they'd be quite few and far between that you may never see one. 400 Billion systems. Plus this is a long way off if FD go for it.
As an Eve player, no. Just No. Eve exists, and does it's thing well. Let Eve do what Eve does, and let Elite do what Elite does.
Hah perhaps not. But if a group have gone to all the effort of making an outpost I'd suggest they'd be picky as to who uses it. Especially if they are also keeping it supplied. Imagine getting stuck in a queue for your own station landing pad - p.s never happened to me in Open ever.You're far more brutal than I am ha ha, I like it!
I know... that's like having a choice between buying apples and oranges... buying apples and then complaining to the grocer that the apples don't taste orangey enough. There was a lot has been written since I last posted here, so I just flicked through but there were some people seriously discussing whether or not they can take action against FD for not producing orange-flavoured apples.
We need to just dump all these threads into a 'please make Elite into Eve with Cobras' subforum.
I don't deny that the way players can play together needs some work, and I'm sure it's going to get that work... but there are a lot of people who don't want just better co-op play they want specifically exactly like Eve co-op play.
As a gamer, yes. There is no reason to not enable player-driven content and this is just one of the many facets of player-driven content.
As a gamer, yes. There is no reason to not enable player-driven content and this is just one of the many facets of player-driven content.
Let's be honest though, Ocarina of Time with the features you mention would be a better game for itThere are plenty of reasons not to enable player-driven content, or to be particular about what kinds of player-driven content is out there. Not every game needs it and not every gamer wants it. I don't bust out Ocarina of Time and whine about how Link should be able to build his own dungeons with his own puzzles and secrets. It's simply not what that game is about.
There are certainly good games that make use of player-driven content, and there are good games that don't. There's not just one 'right answer' out there, otherwise we'd all end up playing just one single game, the one that was closest to getting it "right".
The fact is that's a MMO! And there is some basics for the MMOs.
wow your sure hey...hmmm they ignored all the beta players saying it for months....im not sure of anything.except if they dont implement some needed modern content they had best rethink there current cash cow
PVP? Taking out a Capital Ship? Flipping a systems faction control? These are all things FD has designed and put into the game, so they seem to disagree with you somewhat, that's all I'm saying.Everything should be accessible to everyone equally. Locking content for group play is something i hate in games.
If it cant be done in solo, it doesnt belong.
There are loads of reasons not to enable all possible player-driven content for a game.
1) Development Resources. So time spent allowing a group of players to put their name on a station is time spent away from developing lush fauna and flora on the surface. I want to land on planets and hunt a Tyrannosaur, dammit. No game offers that. If I want to mark off an area of space as my own and defacate over another player's area of space, I can play Eve for that.
The thing is, if players own a station - those players should have to run that station.
That means someone sitting there granting and revoking docking clearances. That means someone sitting there parsing mission requests. That means someone sitting there ordering refuel and resupply and rearm requests. That means someone sitting there moving cargo around. That means someone sitting there mopping the floors. That means someone sitting there pulling troublesome floaters out.
Nobody would want to do that, so they will say all those jobs are delegated to NPC's so they can get on with the serious business of shooting other players.
So, if a player owned station is run by NPC's - urm, who actually owns it?