Give us freedom, the same as EvE. Consigne the universe to the players, FD

Well, the devil's in the detail.

For example, suggesting player owned stations doesn't really say anything. How would the stations operate?
Same as now with the owner getting a cut of all transactions?
Could the owner ban anyone they don't like from docking?
Could the owner gun down anyone they don't like with impunity?

I'd suggest there is a lot of resistance because people are not being asked to consider specific proposals, but vague aspirations.

Operate similar to now but players run all of it.

Yes they can decide who enters - Why not.

Yes they can shoot you down if you're not welcome - why not.

In what I'm suggesting they'd be quite few and far between that you may never see one. 400 Billion systems. Plus this is a long way off if FD go for it.
 

Ideas Man

Banned
Operate similar to now but players run all of it.

Yes they can decide who enters - Why not.

Yes they can shoot you down if you're not welcome - why not.

In what I'm suggesting they'd be quite few and far between that you may never see one. 400 Billion systems. Plus this is a long way off if FD go for it.
You're far more brutal than I am ha ha, I like it!
 
i'd love to see more interaction..after aligning with factions being able to hire your own npc squad..much better interaction with players, local system chat, player driven missions from bulletin boards, being able to destroy stations/aiding in construction of new ones etc..owning stations is a bit too much imo though
 
You're far more brutal than I am ha ha, I like it!
Hah perhaps not. But if a group have gone to all the effort of making an outpost I'd suggest they'd be picky as to who uses it. Especially if they are also keeping it supplied. Imagine getting stuck in a queue for your own station landing pad - p.s never happened to me in Open ever.
 

Ideas Man

Banned
If I could have my own station it would be an outpost.

Dark and dim but with dozens of flags draped across it on ropes from various Earth countries. On the main landing deck there would be a crude, hand painted tennis court because where I am it's lonely and we don't get many visitors. The tennis balls I invented to have their own gravity would be available to buy in my store, I made hundreds over the years, gotta keep busy or you'll get Space Madness after all!

On landing pad 4 would be where I like to relax and on there you'll find my deck chair, telescope and home made bio dome where I grow my 'recreational' plants. I can sit out there for hours listening to Frank Sinatra records on that old record player I took in as payment for a room that a traveller needed about, ohh, about 22 years ago now.

The other 2 landing pads I keep free for little things like, well, ships coming in - they rarely do these days at all but I always make sure to keep those landing lights on just in case.

Come on by, there's always a welcome here for any kind of folks, me and my son run a tight ship despite the appearance of the place.

We don't want to rule the universe but if a hot coffee is what you need, well, we're kings of our world.
 
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I know... that's like having a choice between buying apples and oranges... buying apples and then complaining to the grocer that the apples don't taste orangey enough. There was a lot has been written since I last posted here, so I just flicked through but there were some people seriously discussing whether or not they can take action against FD for not producing orange-flavoured apples.

We need to just dump all these threads into a 'please make Elite into Eve with Cobras' subforum.

I don't deny that the way players can play together needs some work, and I'm sure it's going to get that work... but there are a lot of people who don't want just better co-op play they want specifically exactly like Eve co-op play.

wow your sure hey...hmmm they ignored all the beta players saying it for months....im not sure of anything.except if they dont implement some needed modern content they had best rethink there current cash cow
 
As a gamer, yes. There is no reason to not enable player-driven content and this is just one of the many facets of player-driven content.

There are plenty of reasons not to enable player-driven content, or to be particular about what kinds of player-driven content is out there. Not every game needs it and not every gamer wants it. I don't bust out Ocarina of Time and whine about how Link should be able to build his own dungeons with his own puzzles and secrets. It's simply not what that game is about.

There are certainly good games that make use of player-driven content, and there are good games that don't. There's not just one 'right answer' out there, otherwise we'd all end up playing just one single game, the one that was closest to getting it "right".
 
As a gamer, yes. There is no reason to not enable player-driven content and this is just one of the many facets of player-driven content.

There are loads of reasons not to enable all possible player-driven content for a game.

1) Development Resources. So time spent allowing a group of players to put their name on a station is time spent away from developing lush fauna and flora on the surface. I want to land on planets and hunt a Tyrannosaur, dammit. No game offers that. If I want to mark off an area of space as my own and defacate over another player's area of space, I can play Eve for that.

2) Not all player interactions are inherently good. Take a look at inter-player trade: lot's of games have it, so it must be a good thing, right? But allowing players to trade (as in Eve or WoW) opens the door for Gold Sellers and Botters. That doesn't mean trade is a bad thing, it's just an example to illustrate a point: player interaction isn't inherently good, it isn't a panacea that solves all woes. It can be good, or it can be bad.

3) Not all games should cater to large groups of players. Sure there's an appeal in banding together to pool resources and accomplish a goal. But there's also appeal in the independent lone wolf striking out on his own to accomplish something. Time spent developing content to let player corporations have their station or their own personal system is time taken away from developing content for the individual that wants no part in that, and make no mistake - there are a lot of people that want no part of your corporation or guild. Just because Eve allows a large group of players to do something does not mean that all games need to allow a large group of players to do that thing.
 
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Ideas Man

Banned
There are plenty of reasons not to enable player-driven content, or to be particular about what kinds of player-driven content is out there. Not every game needs it and not every gamer wants it. I don't bust out Ocarina of Time and whine about how Link should be able to build his own dungeons with his own puzzles and secrets. It's simply not what that game is about.

There are certainly good games that make use of player-driven content, and there are good games that don't. There's not just one 'right answer' out there, otherwise we'd all end up playing just one single game, the one that was closest to getting it "right".
Let's be honest though, Ocarina of Time with the features you mention would be a better game for it :)
 
The fact is that's a MMO! And there is some basics for the MMOs.

That's the exact thing I disagree with though, surely any suggested addition should be judged on whether or not FD think it will make ED better... not 'well other games have it therefore it doesn't matter whether it's good or bad, ED has to have it too'.

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wow your sure hey...hmmm they ignored all the beta players saying it for months....im not sure of anything.except if they dont implement some needed modern content they had best rethink there current cash cow

I think you quoted the wrong person.
 
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Ideas Man

Banned
Everything should be accessible to everyone equally. Locking content for group play is something i hate in games.

If it cant be done in solo, it doesnt belong.
PVP? Taking out a Capital Ship? Flipping a systems faction control? These are all things FD has designed and put into the game, so they seem to disagree with you somewhat, that's all I'm saying.

Edit: I saw a great video of FD devs playing the game while back and they were saying stuff like 'I'm gonna need help here can you assist me?' while taking on a Capital Ship together, weaving in and out of each other, playing along side each other as a team so I think they do like the idea of having multiplayer content like that.

It looked great!
 
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There are loads of reasons not to enable all possible player-driven content for a game.

1) Development Resources. So time spent allowing a group of players to put their name on a station is time spent away from developing lush fauna and flora on the surface. I want to land on planets and hunt a Tyrannosaur, dammit. No game offers that. If I want to mark off an area of space as my own and defacate over another player's area of space, I can play Eve for that.

+Rep for that sentiment. I think FAR more people in Elite would rather have that than allow for mini-empires and PVP stuff.
 
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I think Elite should have everything every other game has and much, much more.
There are 400 billion systems, that's as close to infinity as any of us will ever need to get.
Throw in some fiction and anything is possible, even making galactic 'regions' a thing if the player base gets massive.
Lore a way to 'chop it up' and start making slighty different 'laws' governing gameplay in different regions of this huge galaxy.

  • Players own stuff in civilized space? No.
  • Players own stuff 123,692 ly from the nearest 'civilized space? Why not.
Players could have a station smack in the middle of Thargoid territory, who knows.
Anyone saying 'no' to any ideas has no grasp of the magnitude of this game.
Its a matter of finding the right fit and keeping it in the spirit of solo thru open.
...or is there even a reason to have 400 billion systems?
 
there is no need at all for player owned companies, player owned stations or player owned systems...

As it stands right now, there is player driven content to an extent, you can group together and make changes of ownership to systems, you can try to expand systems (under FD guidance of course) and soon we will be able to contribute towards building space stations and battleships, I do hope they keep up the good work and introduce more player 'events' as well as keep working towards landing on planets, planet docking stations and so forth...

I would not like it to become like eve if all the negative things I have read about eve are even half true...
 
The thing is, if players own a station - those players should have to run that station.

That means someone sitting there granting and revoking docking clearances. That means someone sitting there parsing mission requests. That means someone sitting there ordering refuel and resupply and rearm requests. That means someone sitting there moving cargo around. That means someone sitting there mopping the floors. That means someone sitting there pulling troublesome floaters out.

Nobody would want to do that, so they will say all those jobs are delegated to NPC's so they can get on with the serious business of shooting other players.

So, if a player owned station is run by NPC's - urm, who actually owns it?
 
The thing is, if players own a station - those players should have to run that station.

That means someone sitting there granting and revoking docking clearances. That means someone sitting there parsing mission requests. That means someone sitting there ordering refuel and resupply and rearm requests. That means someone sitting there moving cargo around. That means someone sitting there mopping the floors. That means someone sitting there pulling troublesome floaters out.

Nobody would want to do that, so they will say all those jobs are delegated to NPC's so they can get on with the serious business of shooting other players.

So, if a player owned station is run by NPC's - urm, who actually owns it?

lol, I can see some players wanting, trying to run a station, encouraging other players to bring stuff out, crunching numbers, paying NPC salaries, trying to keep it in the black, but then it goes red and they loose their station to NPC civil unrest, its all a matter of fit and fun.
 
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