Give us freedom, the same as EvE. Consigne the universe to the players, FD

Nah

Personally I would hate to have it similar to EvE in the regard of buying up space.. I stopped playing EvE because its was just 1 super-massive coalition vs another super-massive coalition and being anti-social I like being able to do everything by myself.
 
I would like the DEVS to look away from EVE mostly. And maybe look to what Limit Theory and No Mans Sky is trying to do.


Why even play Elite if Eve is what u really want to play?

Why play Elite if Limit Theory and No Mans Sky is what you really want to play? Maybe because a good idea is a good idea regardless of where it comes from? Maybe you can use an idea with out being a clone?

There are 400 billion systems in the game, over the next 100 years 399.99 billion of those will never be seen by any human player. There is more space in this game then will ever be needed, so I have no problem if a corned of the vast universe is roped off for player owned assets. I never have to see it if I don't want to, there are hundreds of billions of other systems for you to play in.

This game never should have been an MMO, or even a multi player in general but that is the route they choose, the single player concession have already been made, and know we have an empty, rather dull lifeless unused space. Filling a corner of it with player driven asset that you never need to see would add so semblance of life to this void.

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along with (presumably) a continual revenue stream, even when the station's management team of players is offline....
Why do you care if they have a revenue stream? How does that affect you?

Not to mention the vast amount of money the players would need to invest into the station, and what ever upkeep costs it would have.
 
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By 1984 game design standards, yes.

So we're back into "if it's not like [x] it's not modern then" are we? I'be had plenty of player interactions - ergo it's multiplayer. It isn't the same as Eve or WoW but IMO it's a good thing. I have no problem with more multiplayer features (such as wings and better comms) but I think guilds and clans will have a negative impact on the game for those who wouldn't have the time/inclination to join a guild. Given what I've seen in other MMOs I think the idea that they could be in the same universe but other players could just ignore them is unlikely.
 
Personally I would hate to have it similar to EvE in the regard of buying up space.. I stopped playing EvE because its was just 1 super-massive coalition vs another super-massive coalition and being anti-social I like being able to do everything by myself.

I never played Eve. Did it happen to have 400 billion systems for you to explore and play in , while doing your own thing? Btw, what exactly can you do in Elite by yourself? That you couldn't do if super-massive coalition was 15,000 light years away from you, doing their thing?
 

Robert Maynard

Volunteer Moderator
Why do you care if they have a revenue stream? How does that affect you?

Not to mention the vast amount of money the players would need to invest into the station, and what ever upkeep costs it would have.

The game is not about making money directly when offline - we perform our roles as we play to earn credits (or not as the case may be).

Stations, even outposts, would cost very large sums of money - the time involved in managing them (ensuring commodity stock levels did not run too low, ensuring that contracts were in place for ships, modules and repair consumables, ensuring that there was sufficient fuel to even run the station - then there's the minute-to-minute control with respect to self-defence, docking permissions and pad assignment, etc.....
 
As there are no drone "anything" in-game for players to control, why would players be allowed to delegate tasks to NPCs?

Delegating tasks for station management would change the focus of the game from moment-to-moment play to executive control - along with (presumably) a continual revenue stream, even when the station's management team of players is offline....

You do realise all of this is possible now in 2015 (Not 1984). An NPC can ask you to go get some *Stuff*, why not a player? And yes there is automation already in the game if you think about it.
 
Stations, even outposts, would cost very large sums of money - the time involved in managing them (ensuring commodity stock levels did not run too low, ensuring that contracts were in place for ships, modules and repair consumables, ensuring that there was sufficient fuel to even run the station - then there's the minute-to-minute control with respect to self-defence, docking permissions and pad assignment, etc.....

But if that is what those player enjoys and as a guild they share the duties of maintaining the station good for them. It would give the traders in their guild a reason to buy goods, to stock the station. The fighters in their guild would protect the station docking permission and pad assignment wouldn't need to be done manually.

I play solo. I'm still angry about the no off line mode, I think all multi player was a mistake in this game. It would have been better as a single player game where we could all shape our own universe. But that ship sailed already, too late for that. So if we must be in the multi player world where it take lots of players to move the needle they there might as well be group play like this.

Otherwise we will be stuck with the FD community event . Where they dictate what will happen, where it will happen, and tell up we need to all deliver 1,000,000 cup cakes this month to system X. And that is a total bore.
 
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I'm still angry about the no off line mode, I think all multi player was a mistake in this game. It would have been better as a single player game where we could all shape our own universe.

You have no idea how much I agree, but as you said its to late for that. So if multiplayer is mandatory they should give us more tools for shaping our universe. btw I play in open only as its little to no difference from solo.
 
Ya see now, I just don't see why Elite needs that sort of thing. Yes I understand you can't see a game with out all of that, but I see greatness in this game without all of your meta gaming attempts. If Frontier decides to implement that sort of thing, I couldn't care less really, as long as it doesn't effect me. I don't know ya, I don't wanna know ya, I could care less about what ya want. But I hope get what ya need, as long as it doesn't involve me.

That's the spirit. Why players don't get that more options means more varied game-play, more players and a richer Universe is beyond me. Never really did trade or manufacture in EVE either but the fact those thing were around made the opportunity for me to get some action more likely. We had to escort players from a friendly manufacturing corp while they were traveling to their spot in Low-Sec a number of time, and even w/o having too much pew-pew we still have fun on voice chat mocking the guy who was flying the freighter. Never really like the way the ships are piloted in EVE since I like the hands on approach on ED but hey I've played that game for 7 years now, I'd love to play ED for the same period but w/o player generated content I don't think that will happen, sadly.
 

Robert Maynard

Volunteer Moderator
But if that is what those player enjoys and as a guild they share the duties of maintaining the station good for them. It would give the traders in their guild a reason to buy goods, to stock the station. The fighters in their guild would protect the station docking permission and pad assignment wouldn't need to be done manually.

I play solo. I'm still angry about the no off line mode, I think all multi player was a mistake in this game. It would have been better as a single player game where we could all shape our own universe. But that ship sailed already, too late for that. So if we must be in the multi player world where it take lots of players to move the needle they there might as well be group play like this.

Otherwise we will be stuck with the FD community event . Where they dictate what will happen, where it will happen, and tell up we need to all deliver 1,000,000 cup cakes this month to system X. And that is a total bore.

.... except for the slight problem that there are no guilds/clans/corps in game and, from what DBOBE has said as recently as September on the topic, they may be a long time coming (if at all).

If that is what guild/clan/corp oriented players want to do then this game does not satisfy that want.
 

Marsman

Banned
Let us make our own game.

Corporations, are needed.

Player controlled statuons, are needed

etc.

don´t turn this into Eve/Star Citizen/any sandbox MMO

let´s stick to the NPC driven credits grind themepark formula, because that´s what people want
 
I think it would be a lot easier for you guys to go to the EVE forums and ask them to make their game more like Elite.

Just a thought.
 

Robert Maynard

Volunteer Moderator
You do realise all of this is possible now in 2015 (Not 1984). An NPC can ask you to go get some *Stuff*, why not a player? And yes there is automation already in the game if you think about it.

While some things may be possible now, realism is not the primary focus of the game (Mike Evans has written on that, several times).

Setting missions, maybe - hopefully they would be flagged as player generated to avoid players simply flying into traps set by the player group setting the mission....
 
I think it would be a lot easier for you guys to go to the EVE forums and ask them to make their game more like Elite.

Just a thought.
Part of their problem is that Eve's player controlled space has largely been static and boring over the past two years. With the exception of one incident of sovereignty musical chairs a couple months ago, the same people in the same two coalitions of 30,000+ have been sitting in the same areas of space for years and years.

It's like a swarm of locusts. They shat up that sandbox, and now they want to do the same to this one. And they wonder why some people oppose that form of gameplay for Elite.

Mind you, Eve does have it's good points; I just don't want every game to be like Eve. Some variety is nice. :cool:
 
Rep for you, sir!

The number of ignorant posts in this thread is a sad indictment of this community. It's like the past 30 years of evolution in gaming have never happened and some grumpy old men just want to relive their youth on their own. Go play Solo! Stop moaning because you're no longer gaming pioneers but people who woke up one day and realised that the world has overtaken you.

Pot and kettle

As for the rest of this thread, Why cant folk just wait and see whats going to happen.
all I hear is "I WANT I WANT I WANT AND I WANT IT NOW!"

We have been given the foundations, now lets see how it grows.
 
I think it would be a lot easier for you guys to go to the EVE forums and ask them to make their game more like Elite.

Just a thought.

HaHa It has been done plenty of time, CCP is even testing a more hands on way of "steering" the ship, but they don't have a physics model for this sort of stuff. They are developing Valkyrie to that effect.

Part of their problem is that Eve's player controlled space has largely been static and boring over the past two years. With the exception of one incident of sovereignty musical chairs a couple months ago, the same people in the same two coalitions of 30,000+ have been sitting in the same areas of space for years and years.

It's like a swarm of locusts. They shat up that sandbox, and now they want to do the same to this one. And they wonder why some people oppose that form of gameplay for Elite.

Mind you, Eve does have it's good points; I just don't want every game to be like Eve. Some variety is nice.
cool.png

Yeap CCP is aware of that problem and they rattle the sand-box as we speak. Lot's of changes of how sovereignty and projection of power is being handled. And I don't want ED to be EVE either but ED needs more content and to say we don't want that because X or Y game does that already is a daft way to limit options.
 
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