Give us freedom, the same as EvE. Consigne the universe to the players, FD

... or propping up an NPC organization we have no real stake in beyond the 'Horde Vs Alliance' mentality in World of Warcraft.

People go crazy over football teams where the only real point of differentiation is geographical.
 
I am up for player-driven content. Hopefully there are more of us than the carebears trying to remove death penalty or limit pvp to separated areas. They basically have 2/3 of ED modes for them to enjoy but it's not enough to them. They want to destroy the open by making encounters meaningless and more arcade-like. Luckily they are in minority but boy, are they vocal with every new thread popping up as soon as some carebear gets fire at by anything else than non braindead NPC.
 
It is perfectly valid to say "I like feature X from game Y and I think it would make Elite a richer place, what do you guys think?" No need to pour on the hate and scorn on the op, a reasonable discussion is all that is needed.

Corps and stations are not the sum total of Eve they are just two features the op thinks would help bring Elite a little life. I agree with the Op, corporation or guilds would be very nice. I'm not fully convince about 'owned stations' but I'm sure there will be a way to influence their creation and possibly their destruction or faction take over(*said while ducking from a well aimed rotten tomato*).

The ops only mistake was to mention Eve, there are a lot of people with an irrational fear of eve players. I think the initial replies would have been more constructive if you had left out the E word.

Pirates should use this:

Pirate: "Hello trader, please hand over a few cannisters in a friendly pirate-victim interchange"
Trader: "No, you're having a laugh aren't you? Frog off!"
Pirate: "I used to play Eve you know!"
Trader:"Helical Frogs ! Don't kill me! Don't bring your evil ways here!"
Pirate: "Don't worry, I play elite now. Do you want a hug?"
*They Hug*
Pirate: "Right, my cannisters?"
Trader: "Come on! We just hugged man!"
Pirate: "Yes, I charge 4 canisters of gold for those"
Trader: "Frog! You eve players make everything feel dirty"
 
I think the gist of this thread seems to be that many players would have preferred a smaller more easily influenced universe where genuine changes could be made/acknowledged instead of 400 billion empty systems. I suspect I'm in this camp I haven't thought about it too heavily, but I think the current scale is so large many charges are fundamentally impossible, which is a little sad.

Whereas I can't see too much in favour of so many systems, explorers have more to do thats all well and good as really there are too many inhabited systems, I'd be interested to see what points people could come up with in favour of such a huge universe as opposed to against as I genuinely can't think of any right now.
 
Played EvE on and off since '09 until last year, whilst its potential was there, the commoner (aka me, my closest friends in the real world) were never able to see 95% of the true EvE game. We were locked in to hig sec systms, we were never able to establish as a small group anywhere else in dark space. Couple of times, we thought, ok lets just go for it.. and the first time a friend got smoked at a gate camp, and the rest of us got bubbled by pirates. So whilst the game mechanics were 'working as intended' for us the game mechanics were a severe hindrance, and, we could never get established enough to even try many of the game aspects, like POS ownership etc, as whilst you're in bed all tucked up, someone from another time zone can just blow your stuff up.... a precursor to us never actually dedicating any heart and soul to it after such experiences took our enthusiasm away, and replaced it with "whats' the point".. Even became a subscribe for a month, get bored, sub again couple of months later.. and personally i found the whole 'player owned / controlled' space thing enjoyable to a point (IF YOU COULD BE PART OF IT), but game breaking to others when if all you want is a small corner of space somewhere away from the fray (which is what we wanted). If EVE had a 'group' play mode like Elite has, we'd have played it to death. EvE also was entirely based around the destruction of your ship.. Every mechanic available was at the disposable to the aggressor, there is a focus on attackers being able to hold down a victim until they lose their ship.. not fun, especially when ships had an actual real life valuation. ISK = hard $$$ value. How many times I read that xyz space battle ended up with the destruction of $200,000 worth of ships? It ceases to be a game at this point, when there's a cost association with losing your stuff. Ergo, why a solo mode would have been great, but not workable. Eve is also a point and click game, no amount of "direct pilot skill" would be the be all and end all of winning an encounter unless "skill" meant hitting F4 at the right time maybe.

OK sounds like I'm being very anti-eve here, i'm not; just voicing that what is in EVE should stay in EVE tbh. People love it, people dont. people get told on the EvE forums that EVE IS NOT FOR YOU.. Been there done that, tried it, and waited for an alternative to come along. Elite came, and quite honestly loving it... looking forward to the updates and expansions to make this game everything I wanted (in my heart) EvE to be. Wings will be the first step, what we have right here, right now is just as taster for things to come.

Cheers all,
Vx
 
...finite resources...

There should be a rule that whenever someone says that feature X should be in the game they have to say what feature(s) should be dropped to make way for it. It won't stop the moaning or pet projects, but might at least make people *think* a bit about the fact that there aren't enough devs to go around and that features need to be prioritised.
 
While getting ready to log in to ED, I though that I'd drop in here and add another comment:

I am glad that ED was designed to not include the EVE stuff that the OP wants.

This primarily coop game suits me perfectly. I can indulge in PVP when I want and no one can prevent me from accessing any game content.
 
They might have to put more detailed gas giants and planetary night lights on the back burner to improve the gameplay?! Say it ain't so!
 
Just had a thought.. How would player owned "anything" work in Elite Dangerous? In EvE it works because there's no avoiding it... it's a single universe, and player traps will trap players. In ED solo / group modes circumvent any player driven content to those who a) wish to avoid and b) do not wish to take part at all. That's why EvE drove many casual gamers away, many are under the 'b' opinion. I'm really happy ED caters for everyone, and I'm really happy ED has these game modes. I just dont know how these game modes cater for those that are trying to bring ideas from EVE across when they could only work in a 'forced open only' game mode, then you'd find ED suffers as a result.

I just don't know. Unless ED develops into the biggest player driven PvE community ever established, and go in the utterly opposite direction EvE went, but using many of the player driven content to enhance other player experience.

Personally i'd love to stumble into a player built station the other end of the galaxy, when it's a cold dark place there.. somewhere to have a coffee, relax, get good night sleep, let your ship cooldown, maybe get a paint touch up.. and send many cudos / respect for the guys that made it....

Who knows what is around the corner.
 
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The kind of epic player driven events in EVE cannot happen without the extreme risk that so many complain about - it's exactly these risks that force everyone in EVE to form and join large corporations and alliances. It's also in facing these extreme dangers together, that strong bonds among corpmates are formed. Out in the wild west of 0.0, no man is an island, and everyone depends on each other to survive and grow strong.

ED has none of those risks.

With solo mode and 5% rebuy, the most ED can hope for is "WoW in space". Accept this and move on.
 
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While getting ready to log in to ED, I though that I'd drop in here and add another comment:

I am glad that ED was designed to not include the EVE stuff that the OP wants.

This primarily coop game suits me perfectly. I can indulge in PVP when I want and no one can prevent me from accessing any game content.

Guilds or corps and building things like stations together is all coop.. no mention of combat of any flavour was raised.. Its the E word association - the worst intentions are almost always assumed.

I blame the modern education system not covering set theory well enough. You see the same thing in the news everyday.
 
Let us make our own game.

Corporations, are needed.

Player controlled statuons, are needed

etc.

Make our own game... your having a laugh aren't you..

You allow corporations in this game and people will have less of their own game pdq....

Just like Eve,,

Someone telling you where you can and can't go in colonised space,,

Someone lead me please...

Bleat bleat.

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Guilds or corps and building things like stations together is all coop.. no mention of combat of any flavour was raised.. Its the E word association - the worst intentions are almost always assumed.

I blame the modern education system not covering set theory well enough. You see the same thing in the news everyday.

Or the fact that many many cdrs on here my self included are Eve vets and know the score...
 
Having played Eve for 5 years since just after Beta, I saw what it started as and what it became, small groups of players (by comparison) locking out huge sections of resources from even the most ardent solo player, by claiming sovereignty on a choke point and forcing the majority of non alliance PVP into the already pretty dangerous low sec. That left solo players and those who weren't particularly interested in PVP, (which made up the huge majority of players), locked into a small section of high sec, which then became massively overcrowded.

I'd hate for Elite to end up like that and I'd quit at the first sign of it becoming anything like Eve.
 
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While getting ready to log in to ED, I though that I'd drop in here and add another comment:

I am glad that ED was designed to not include the EVE stuff that the OP wants.

This primarily coop game suits me perfectly. I can indulge in PVP when I want and no one can prevent me from accessing any game content.

Primarily coop game? Are we playing the same game?

I can't see any real coop in Elite right now. You can't even be sure to see the people in your group. And if you're in a private group, chances are you won't see many other commanders than the people in your group.
 
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