Just had a thought.. How would player owned "anything" work in Elite Dangerous? In EvE it works because there's no avoiding it... it's a single universe, and player traps will trap players. In ED solo / group modes circumvent any player driven content to those who a) wish to avoid and b) do not wish to take part at all. That's why EvE drove many casual gamers away, many are under the 'b' opinion. I'm really happy ED caters for everyone, and I'm really happy ED has these game modes. I just dont know how these game modes cater for those that are trying to bring ideas from EVE across when they could only work in a 'forced open only' game mode, then you'd find ED suffers as a result.
I rather think that that is the whole point.
The recent shout-fest pushing for open play at the expense of solo and group was effectively stopped by what DB and the devs stated. Now the same crew are looking for a different way to get what they want. Once this one gets put in its place some other ploy will be wheeled out, though I'll be glad to be proved wrong on that.
The very cry of "freedom" is an emotive one, designed to appeal and yet it barely disguises an intent that all should play one way (their way), flying in the face of the design objectives.
Maybe I am the odd one here as I like the idea of being just one pilot in one ship in a galaxy that doesn't care. If I want to be the Dragonborn I'll fire up Skyrim again rather than insisting that dragons are severely lacking in E: D.