Give us freedom, the same as EvE. Consigne the universe to the players, FD

Not sure i agree entirely but that's sort of a long derivative. Small ships shouldn't be able to joust with larger ships but a talented small ship pilot should be capable of sort of "insect-swarm" style assaults (ideally w/ others) on larger ships that target critical subsystems.

i don't particularly want a situation where X ship absolutely cannot be a threat to Y but rather situations where for the smaller ship to be a threat it requires an incredibly talented pilot and very well timed assaults.

Thats just my two credits and im sure a ton of people don''t agree.

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Well i'm glad my pre-coffee forum posts are amusing if nothing else. Maybe it'll ease the sting when my GF dumps me for being more committed to ED's forums then our relationship.

agreed multiple vipers should be able to take down large ships with tactics and talent and timing......but NOT solo with impunity as they do now
 
agreed multiple vipers should be able to take down large ships with tactics and talent and timing......but NOT solo with impunity as they do now

Yeah its a hard sweet spot of balance. i am biased partially since i refuse to leave my eagle even though i have a lovely outfitted viper and cobra.
 
I agree with the OP to a certain degree. Such features would be nice to have at some point. Right now it is still early days, plenty of other things need be fixed and fleshed out first.

However once the core game plus the announced DLCs are all done and the game is feature complete (and bug free), for prolonged longevity, it would be nice for players to pool their resources together in a corporation and run their own station. This need be installed in a uninhabited system naturally, and profits or losses generated from local resources being traded.

Such player corporations cost of operations should be so expensive to set up, that it'd be limited to a very sizeable group of players that pool their resources for the initial investment. Essentially setting up a virtual company with player shareholders.

For now though - and the next year or so - FD got other and more important things to work on. I want my 'walkabout' and planetary landings DLCs like yesterday :)
 
Hmm... I think it's worth thinking about ways the player base can fuel more activity and control more of the game world. The persistent universe system the game is built around now is a great base, (though it isn't functioning properly), but there's no reason they can't add layers to that over time.

If there was a mechanism for groups of players to take over stations, what could they do with it? I suppose you could outlaw certain commodities... or be a kind of open black market. If the system was isolated enough (and you could set it to only grant landing privileges to guild members), it could give them de facto control of local resources, since they'd be the only ones who could repair/refit/refuel there.
 
He said it!! h1rlu.jpg
 

feroce

Banned
Hmm... I think it's worth thinking about ways the player base can fuel more activity and control more of the game world. The persistent universe system the game is built around now is a great base, (though it isn't functioning properly), but there's no reason they can't add layers to that over time.

If there was a mechanism for groups of players to take over stations, what could they do with it? I suppose you could outlaw certain commodities... or be a kind of open black market. If the system was isolated enough (and you could set it to only grant landing privileges to guild members), it could give them de facto control of local resources, since they'd be the only ones who could repair/refit/refuel there.

this would be bloody awesome
i
magine the ramifications

i want my outpost for my group of pirates, and we want to take control of the supply of lavian brandy
 
This matter has been discussed over and over, from Beta 1 and perhaps earlier, Frontier have been thoroughly clear about this. There has been no ambiguity. No Corporations, no Station ownership, I am not going to tell anyone to go play any other game, however this is Elite, it is and has always been about you, a spaceship, some credits and a universe that doesn't care. Why would anyone chose to be a sheep being given orders about when to fly, where to go, what role to perform, who to kill when you can be, or do whatever you want.

Finally, the only way you would be able to blockade a station would be to remove the P2P game instancing, which is the very mechanism that allows Elite to function as you like to play it, along with client server and subscriptions being introduced. Station ownership and Corporate control would also need the same changes Alongside this would be the removal of Solo and private groups, and the ability to freely switch, which has explicitly been ruled out. Not to mention, the removal of these modes would create a backlash that would make the offline issue look tame. It is far beyond highly improbable the after launch Frontier would undertake such a costly task, notwithstanding the "bait and switch" charges, and destruction of trust from backers of the game.

The game is as you bought it, there are ongoing developments, you can enjoy it as the game you bought, and enjoy it as Frontier designed it, and enjoy it as many others are enjoying playing it, or not.
 

feroce

Banned
This matter has been discussed over and over, from Beta 1 and perhaps earlier, Frontier have been thoroughly clear about this. There has been no ambiguity. No Corporations, no Station ownership, I am not going to tell anyone to go play any other game, however this is Elite, it is and has always been about you, a spaceship, some credits and a universe that doesn't care. Why would anyone chose to be a sheep being given orders about when to fly, where to go, what role to perform, who to kill when you can be, or do whatever you want.

Finally, the only way you would be able to blockade a station would be to remove the P2P game instancing, which is the very mechanism that allows Elite to function as you like to play it, along with client server and subscriptions being introduced. Station ownership and Corporate control would also need the same changes Alongside this would be the removal of Solo and private groups, and the ability to freely switch, which has explicitly been ruled out. Not to mention, the removal of these modes would create a backlash that would make the offline issue look tame. It is far beyond highly improbable the after launch Frontier would undertake such a costly task, notwithstanding the "bait and switch" charges, and destruction of trust from backers of the game.

The game is as you bought it, there are ongoing developments, you can enjoy it as the game you bought, and enjoy it as Frontier designed it, and enjoy it as many others are enjoying playing it, or not.


It seems to me apthat all the bboard missions are exactly orders given over and over by some randoms.

i want player dictacting the life or death of systems. We are not in the 80s anymore
 
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Why are yoy guys so against player controlled content?

I think it's more a question of scale and dev focus when asking to port the entirety of EVE gameplay directly into ED. It's not the kind of gamescale or focus Frontier is working on, whether people like that or not. If not, there are clear alternatives that already provide exactly what's being looked for.
 
Why are yoy guys so against player controlled content?

we've learned from EVE that it gets to a point (pretty soon in it's history) where it's necessary to be in an Alliance or at least a Corp to actually do stuff, enter certain regions and so on, and i think many people just don't want this kind of gameplay here.
it's EVE's great achievement , but it doens't need to be the same way with ED.

what i wish for ED, is to be the perfect symbiosis of PVE and PVP, in a way where NPCs and the NPC empires actually matter, opposed to EVE, where they are close to useless. i wish for aliiances or just a cause you could align with and care for. and with that background enter PVP also. i have to admit we're still pretty far from it.
 
we've learned from EVE that it gets to a point (pretty soon in it's history) where it's necessary to be in an Alliance or at least a Corp to actually do stuff, enter certain regions and so on, and i think many people just don't want this kind of gameplay here.
it's EVE's great achievement , but it doens't need to be the same way with ED.

We have few billions systems - you would not even noticed those alliances and their tiny private space ;)
 
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