I want to focus on this single point, and I really don't intend any disrespect here, Just trying to be real, and be honest here.
My prospective, I do not feel you, or any other self proclaimed advocate is qualified in any way to provide me with "Player Content". It has been my prospective that any and all player based content is over rated. I'm a rogue at heart, even when I play my PVP oriented games, (IE PS2, Day Z, etc) I'm still a rogue, I don't like Player Member Organizations one bit. I don't need some self proclaimed, meta gaming demogod, giving me orders, or having me wait hours on end for a battle that never happens. I'm over with that, done with that.
I run a "Day-Z" server. It's doing well. I constantly keep my finger on the pulse of player actions, for obvious reasons, like it or not, "I'm in charge" not the players. It will stay that way. I encourage "Frontier" to give serious thought to this, before releasing the reins of control in even the slightest. An undesired player group action can totally and completely ruin our beautiful game.
I trust "Frontier, and David" to keep this a wonderful space game running smoothly, giving as much focus on the individual's playing experience, as well the group playing experience. A group of players? I would never trust them any further than I could see them.
I just want to ask, and I'm doing this totally sincerely, without an ounce of trolling, what makes the dev content any different than player content, in this regard? I mean, the devs are people, the same as me and you. The only difference is Frontier gives them a paycheck. Tomorrow, hypothetically, I could be hired by Frontier to handle all the content in the game, and I would do it no differently than if I were just an average Joe player.
The problem I have with dev content is twofold. For one, it has to pander to the lowest common denominator, and two, it cannot drastically change the gameworld, due to accessibility issues. In order to make dev content fair, it has to be equally accessible to the entire game world. You end up with missions like...well, what we have now. No impact, no storyline drive, just go collect 20 boar's tongues and turn them in.
A player based narrative and story will naturally evolve and change as it progresses. Things actually happen, and the normal dude can actually have a lasting impact to the story due to his or her actions.
As a hypothetical, take a dev organized story/event that involves to factions going to war. There's no way the dev's would allow Joe Blow to headshot the other team's general in the first battle, throwing things into disarray. Doing that would smash the narrative, and people would complain about not being able to "access" the content. In a worst case scenario, we have a neverending "war" a la Horde vs. Alliance in WoW.
Now, two player organizations going to war, yeah, you can headshot the other team's general. You can do things that have an impact to that story. You can take the other guy's territory, blow up his ships, and if you're good enough, run him out of his territory. The storyline feels much more organic and real, over "This story will never end due to access concerns plz go do things that have no real effect on continuing the narrative."