Give us freedom, the same as EvE. Consigne the universe to the players, FD

You did notice the "hypothetical" up in there, right. As in "You can hypothetically run the losers out of their space, after which they slink off and attempt to devise new ways to strike back."X defeats Y" isn't just a little RP blurb in the fiction, it's something that actually happened, with actual impact on the game."

Hypothetical being defined as: "involving or based on a suggested idea or theory : involving or based on a hypothesis: not real : imagined as an example" (Emphasis mine)

Of course I noticed it. You still can't :) and very likely, you will never be able to do so.
 
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Player content can be added without affecting your freedom, I don't really get why all you poeple believe that letting players do the game equals "you sha'll not pass" or equals "like eve" it can be added in a way players can be free and the ones who want to see some players interaction are happy. Owning a station doesn't absolutely means controlling the arrivals.

A couple of questions:

1. Can you give examples of player created content that does not include pew-pew?

2.What exactly do you mean by, "player interaction"?

3. Do you honestly believe that the EVE fanbois would settle for player owned stations if it did not include the ability to control access?

TIA
 

Robert Maynard

Volunteer Moderator
I think it's this?

Yeah that's a good video indeed. Unfortunately for me and my big gaming group we have proven first hand that a lot of that stuff is broken which is a shame.

I was thinking more this (from 1:04):

[video=youtube;h-bEn2aLJ7U]https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64[/video]
 

Ideas Man

Banned
A couple of questions:

1. Can you give examples of player created content that does not include pew-pew?

2.What exactly do you mean by, "player interaction"?

3. Do you honestly believe that the EVE fanbois would settle for player owned stations if it did not include the ability to control access?

TIA
For me it would be an outpost that I could put a decal and flag on and moor my ships to so everyone could see them, you could land and buy stuff if you liked.

It could start out all rough looking and shabby until enough people bought stuff from it that it got a few upgrades here and there and eventually was a shiny beacon of personal wealth.

Heck, maybe even I could sell a unique goods item? That'd be great if someone bought something from me then sold it to a big station and Ideas Man's Delicious Cake was in stock!
 
I already affect your game whether you like it or not.

The thing is I can decide at what level you affect my game, whether you like it or not.

For instance not only can I play in solo & groups, I can also add you to my in game block list too if I wish, so when I am in open its unlikely we will ever meet.
 

Ideas Man

Banned
I was thinking more this (from 1:04):

[video=youtube;h-bEn2aLJ7U]https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64[/video]
Where he is talking about crews and mining etc? Yeah I have zero interest in that stuff. I've read contradictory stuff about it as well so not sure on what to think there.

Frontier said:
The game will be expanded with ambitious features such as... multi-player crew and player executive controlled capital ships.

And other stuff regarding mining bots etc
 
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For me it would be an outpost that I could put a decal and flag on and moor my ships to so everyone could see them, you could land and buy stuff if you liked.

It could start out all rough looking and shabby until enough people bought stuff from it that it got a few upgrades here and there and eventually was a shiny beacon of personal wealth.

Heck, maybe even I could sell a unique goods item? That'd be great if someone bought something from me then sold it to a big station and Ideas Man's Delicious Cake was in stock!

I like cake!

Unfortunately, the cake was a lie.

Owning even a small station would require real players to operate it 24/7/52 - even to the most mundane of tasks. Would even the lowliest guildie gopher be willing to do that - for absolutely no tangible benefit?
 

Robert Maynard

Volunteer Moderator
Where he is talking about crews and mining etc? Yeah I have zero interest in that stuff. I've read contradictory stuff about it as well so not sure on what to think there.

More where he does not want us to be running the game looking at tables while at the same time he's trying to make sure that the most fun activities generate the most money. Basically he does not want us to be playing the game by spreadsheet.
 

Ideas Man

Banned
I like cake!

Unfortunately, the cake was a lie.

Owning even a small station would require real players to operate it 24/7/52 - even to the most mundane of tasks. Would even the lowliest guildie gopher be willing to do that - for absolutely no tangible benefit?
I dunno about that, imagine an outpost as it is now just with your stuff draped over it, that'd do me although I know others want more.
There'd be no need for any input really in my scenario, unless you wanted to do so.
 
Where he is talking about crews and mining etc? Yeah I have zero interest in that stuff. I've read contradictory stuff about it as well so not sure on what to think there.



And other stuff regarding mining bots etc


The point at 1.04 sounds like a God Game - i.e., Transport Tycoon, Sim City etc - not a 1st person game. To manage fleets etc - thats quite a departure from the current and past flavours of Elite, just like adding Guilds.

Eve has good game elements... but some of those features aren't good fits for Elite.
 

Ideas Man

Banned
More where he does not want us to be running the game looking at tables while at the same time he's trying to make sure that the most fun activities generate the most money. Basically he does not want us to be playing the game by spreadsheet.
I don't want to play by spreadsheet either, ugh no way, agreed.
Trading is the way to make money here and it's not everyone's idea of fun, I do do it if I have to but don't really find it fun as such. And I also have a print out of a trade route so yeah he hasn't thought that through really.
 

Robert Maynard

Volunteer Moderator
I don't want to play by spreadsheet either, ugh no way, agreed.
Trading is the way to make money here and it's not everyone's idea of fun, I do do it if I have to but don't really find it fun as such. And I also have a print out of a trade route so yeah he hasn't thought that through really.

The printed trade route does not fly the ship for you though - it's a crib sheet, not a min/max calculator which determines which resource to send off to perform which task and where to make, on the balance of probabilities, the most money.
 

Ideas Man

Banned
The printed trade route does not fly the ship for you though - it's a crib sheet, not a min/max calculator which determines which resource to send off to perform which task and where to make, on the balance of probabilities, the most money.
You're right, the trading websites do all that stuff lol

Edit: I do get your point though and agree
 
I dunno about that, imagine an outpost as it is now just with your stuff draped over it, that'd do me although I know others want more.
There'd be no need for any input really in my scenario, unless you wanted to do so.

That is kind of my point. I like you Ideas Man, you have some fun things to say - but even draping your stuff over an outpost and calling it your own does NOT make it so. If players own it, they have to work it. And if players don't want to be stuck up in a tower giving direction to pilots on their docking bay, then a station they do not own.
 
The vibe I get from it is "Content in which one can fail at accomplishing". Take, for example, a war between the three major factions in game. Such a war would begin by dev action, and end by dev action. There wouldn't be a clear winner, because a side actually winning and crushing another faction would seriously skew the game storyline in ways the devs wouldn't want to handle. In the end, you'd have a war, with a declared "winner", nothing really changed in the galaxy, and no real impact from the PCs playing in it.

Now take two player run factions duking it out. One side can legit actually win the battle. The actions of players DO have an impact in that storyline. You can hypothetically run the losers out of their space, after which they slink off and attempt to devise new ways to strike back."X defeats Y" isn't just a little RP blurb in the fiction, it's something that actually happened, with actual impact on the game.

Some see it differently, but that's how I feel player content beats dev content. Those who disagree actually want a game with the sort of "stability" a dev controlled static storyline gives. Elite has room to go in either direction, depending on the whims of FD.

Why not both? We have the (3) modes. Let open become all you want it too be. As long as I don't have to be there, and your not factoring my game play into your vision. I'm perfectly fine with that. However I'm pretty sure ownership of anything is not an option.
 
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Yeah I'd agree with you.
I have no desire to play Eve either, I just have no desire to chase around dinosaurs as well.
I'm looking forward to owning my own building in space though, that much I can agree with FD on and good on them for letting players control space in that way, it is a feature I am looking forward to.

The dinosaurs have been mentioned as being part of planetary landings, however bizarre we consider it to be, the small player owned roids too, controlling areas of space & owning stations (agree or not) has been ruled out, FD have a lot of work to do on wings for example as well as fleshing out the game in general.

Somewhere after that I would expect the DLC that so many of us have already paid for, then possibly they can look at other stuff, but I don't think they will let players control space in the way you want, the whole design of the game would seem to prohibit it.
 

Ideas Man

Banned
That is kind of my point. I like you Ideas Man, you have some fun things to say - but even draping your stuff over an outpost and calling it your own does NOT make it so. If players own it, they have to work it. And if players don't want to be stuck up in a tower giving direction to pilots on their docking bay, then a station they do not own.
A difference of opinion it is then, I'll see you at noon with your pistol good sir, prepare to die.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yup - third party tools that have sprung up to facilitate min/max play. T'will ever be the way.
Yup, no man can stop it - some people call it the ME ME ME attitude, some call it Progression, all I know is that it's a can of worms.
 
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