Give us freedom, the same as EvE. Consigne the universe to the players, FD

Also, I don't know about you guys, but I would kill to have players recreating the Kadeshi from Homeworld in the Lagoon Nebula and scaring off explorers in that system.
 
Have you ever _been_ in a major battle in EVE? Ever played under TiDi? It's _way_ duller than "only" having 32 players in a single instance of a system.

Frankly, I prefer the concept of having player counts in a single area limited and instanced. It discourages the mass zergfests that happen in large scale battles in EVE, which brings with it ridiculous lag. How'd you like the idea of having your lasers only fire once every few minutes?

That's TiDi for you. Don't believe the marketing blurb about EVE battles. They don't work in any seriously engaging manner beyond up to about 60ish players or so. It's all lag and delays beyond that.

I haven't even seen more than 10 people in an Elite instance

Let alone without any lag. 1 bad pinger and the whole instance starts warping.
 
We should be able to build up resources in Open Play and then once a week be able to break into Solo and make them all cry for a few hours

Rofl "break into Solo and make them all cry for a few hours" says it all, "the prosecution rests your honour".

I am avoiding open because I don't want to meet some of the people I see on this forum in game too (yes I am looking at you), this is where I come to have fun not "cry for a few hours", lol good luck with that too, apart from 1 episode of lassie I have been pretty good at controlling my tears for the last 30+ years.
 
Apologies for not reading all 740 posts before responding.
I am not at all interested in having the sort of massive player input that results players owning a (or a network) of spacedocks and controlling an entire area of space. That inevitable favors the people who believe in gaining money for it's own sake. It also ends up with a few people who own a lot and can disproportionately affect the game for many other people. A year in, it could be all but impossible for new people to feel involved in any way, or things will turn over so fast that it will be hard to keep track of what is happening in any area. I don't want to fight at that level. It gets way too unbalanced and there's no way to rebalance it.

I don't appreciate it when people kill other people because "they are bored" and I certainly don't want that kind of person controlling a space station.

I haven't played EVE, but tales from past EVE players have made me decide that I am unlikely eve to want to. http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/
And those are even the 'ordinary' griefing that exists.
 
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Rofl "break into Solo and make them all cry for a few hours" says it all, "the prosecution rests your honour".

I am avoiding open because I don't want to meet some of the people I see on this forum in game too (yes I am looking at you), this is where I come to have fun not "cry for a few hours", lol good luck with that too, apart from 1 episode of lassie I have been pretty good at controlling my tears for the last 30+ years.

Funny; I play Solo, but I haven't cried in 30 + years...
 
Then demand that EVE add/change their game to match that.

Someone doesn't like EVE, and that has nothing to do with the bore factor of ED, keep talking crazy guys.
LMAO, hey Frontier, is this going to be an awesome Multiplayer or a mediocre single player game with multiple players flying around too? (Like Destiny)
 
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Ideas Man

Banned
Rofl "break into Solo and make them all cry for a few hours" says it all, "the prosecution rests your honour".

I am avoiding open because I don't want to meet some of the people I see on this forum in game too (yes I am looking at you), this is where I come to have fun not "cry for a few hours", lol good luck with that too, apart from 1 episode of lassie I have been pretty good at controlling my tears for the last 30+ years.
Dude I was joking, I have zero PVP kills to my name, zero
 
Someone doesn't like EVE, and that has nothing to do with the bore factor of ED, keep talking crazy guys.
LMAO, hey Frontier, is this going to be an awesome Multiplayer or a mediocre single player game with multiple players flying around too? (Like Destiny)


Whoa, what a strangely accurate statement.

Anyways, it sounds strangely as if Frontier Developments wants to basically have god-like powers and just use collected data to influence players to go to areas they believe would be interesting to them and not us. I mean, I want to see how my decisions and others would impact how the galaxy evolves; hell every little ship matters you know!

At this point I'm not entirely sure what Elite wants to be, its like its torn between its roots and unsure as to what it wants to eventually become.
 
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I just want to ask, and I'm doing this totally sincerely, without an ounce of trolling, what makes the dev content any different than player content, in this regard? I mean, the devs are people, the same as me and you. The only difference is Frontier gives them a paycheck. Tomorrow, hypothetically, I could be hired by Frontier to handle all the content in the game, and I would do it no differently than if I were just an average Joe player.


The problem I have with dev content is twofold. For one, it has to pander to the lowest common denominator, and two, it cannot drastically change the gameworld, due to accessibility issues. In order to make dev content fair, it has to be equally accessible to the entire game world. You end up with missions like...well, what we have now. No impact, no storyline drive, just go collect 20 boar's tongues and turn them in.

A player based narrative and story will naturally evolve and change as it progresses. Things actually happen, and the normal dude can actually have a lasting impact to the story due to his or her actions.

As a hypothetical, take a dev organized story/event that involves to factions going to war. There's no way the dev's would allow Joe Blow to headshot the other team's general in the first battle, throwing things into disarray. Doing that would smash the narrative, and people would complain about not being able to "access" the content. In a worst case scenario, we have a neverending "war" a la Horde vs. Alliance in WoW.

Now, two player organizations going to war, yeah, you can headshot the other team's general. You can do things that have an impact to that story. You can take the other guy's territory, blow up his ships, and if you're good enough, run him out of his territory. The storyline feels much more organic and real, over "This story will never end due to access concerns plz go do things that have no real effect on continuing the narrative."

The big difference? The DEV's have purpose, and a vested interest. They want to keep the game enjoyable for every one. Let's just say for arguments sake, I am the lowest common denominator, (even though when I left Eve I did have possession of (3) Titans, and (2) Super carriers, and was a loyal card carrying member of PL) Why shouldn't I have fun too? I would prefer you just not be involved. If we sat down to play chess? I would beat you every single time, you wouldn't stand the slightest chance to win. Wouldn't be much fun for you Eh? You would be the lowest common denominator in this case. Would you be a moron? Probably not, just not as good as I am, that's all.

I would very much like it if this game stayed about "the Sifi of living in a galaxy", "Discovery" and Adventure. and not have it evolve into something that's more about war and conflict, and stupid political struggles, (I get more of that then I can handle in real life). I don't want any player organization to be meaningful to anyone but maybe themselves. I also have no need of a Demigod player leader to get in his or her head that the game is all about them, and not the individual player.

I want the Dev's to make a great game for everyone, including the casual player, (or lowest common denominators in your words). I trust the dev's to do this. Not you. With all due respect.
 
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Ideas Man

Banned
The big difference? The DEV's have purpose, and a vested interest. They want to keep the game enjoyable for every one. Let's just say for arguments sake, I am the lowest common denominator, (even though when I left Eve I did have possession of (3) Titans, and (2) Super carriers, and was a loyal card carrying member of PL) Why shouldn't I have fun too? I would prefer you just not be involved. If we sat down to play chess? I would beat you every single time, you wouldn't stand the slightest chance to win. Wouldn't be much fun for you Eh? You would be the lowest common denominator in this case. Would you be a moron? Probably not, just not as good as I am, that's all.

I would very much like it if this game stayed about "the Sifi of living in a galaxy", "Discovery" and Adventure. and not have it evolve into something that's more about war and conflict, and stupid political struggles, (I get more of that then I can handle in real life). I don't want any player organization to be meaningful to anyone but maybe themselves. I also have no need of a Demigod player leader to get in his or her head that the game is all about them, and not the individual player.

I want the Dev's to make a great game for everyone, including the casual player, (or lowest common denominators in your words). I trust the dev's to do this. Not you. With all due respect.
I'd totally kick your ass at chess
 
But you see, the chess pieces you gotta make sure you grind away for a few hours so you can afford a few pawns, and maybe a bishop here and there. Just remember to work your way to a Queen so you can eventually win against other chess players! Remember, you can't trade pieces with others.

I too could kick your ass at chess.
 
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This matter has been discussed over and over, from Beta 1 and perhaps earlier, Frontier have been thoroughly clear about this. There has been no ambiguity. No Corporations, no Station ownership, I am not going to tell anyone to go play any other game, however this is Elite, it is and has always been about you, a spaceship, some credits and a universe that doesn't care. Why would anyone chose to be a sheep being given orders about when to fly, where to go, what role to perform, who to kill when you can be, or do whatever you want.

Finally, the only way you would be able to blockade a station would be to remove the P2P game instancing, which is the very mechanism that allows Elite to function as you like to play it, along with client server and subscriptions being introduced. Station ownership and Corporate control would also need the same changes Alongside this would be the removal of Solo and private groups, and the ability to freely switch, which has explicitly been ruled out. Not to mention, the removal of these modes would create a backlash that would make the offline issue look tame. It is far beyond highly improbable the after launch Frontier would undertake such a costly task, notwithstanding the "bait and switch" charges, and destruction of trust from backers of the game.

The game is as you bought it, there are ongoing developments, you can enjoy it as the game you bought, and enjoy it as Frontier designed it, and enjoy it as many others are enjoying playing it, or not.

This is not an argument for not having better player interaction. Saying that this has been discussed before is an easy cop out to dealing with the simple fact that unless something is done to actually make this game multiplayer then the longevity of this game will pale in comparison to EVE. EVE has been around for over 10 years and every year they have more active players than the last. You honestly think that if Elite ignores improved player interaction, that it will have anywhere near that kind of longevity?
 
I wouldn't be able to play currently if I hadn't joined a group, we create our own content and the comms jabber keeps me in lols.
I wont play a game if the multiplayer is garbage, and this one is an oddity for me, a sick curiosity for the future, and Frontier is very new to this multiplayer world, they are jumping into the deep end here, look at their history, they have no experience with how to multiplayer.
They want to, and that is great, multiplayer sells games. Word of mouth best advertising ever.
Its exciting, there are infinite possibilities for this game, but could indeed also end poorly, games are not a scare commodity these days.
The original remake is done, its now time to propel the game forward, take the feedback and work with it.
 
I wouldn't be able to play currently if I hadn't joined a group, we create our own content and the comms jabber keeps me in lols.
I wont play a game if the multiplayer is garbage, and this one is an oddity for me, a sick curiosity for the future, and Frontier is very new to this multiplayer world, they are jumping into the deep end here, look at their history, they have no experience with how to multiplayer.
They want to, and that is great, multiplayer sells games. Word of mouth best advertising ever.
Its exciting, there are infinite possibilities for this game, but could indeed also end poorly, games are not a scare commodity these days.
The original remake is done, its now time to propel the game forward, take the feedback and work with it.


The player interaction requires plenty of TLC...but PVP for who? The verbose minocrity who want it? or the slumbering beast that doesn't?
 
you said pvp, not me mate.
EDIT: for the Record. I prefer co-op games, group pvp, or solo play, not duels or ganking.
 
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This is not an argument for not having better player interaction. Saying that this has been discussed before is an easy cop out to dealing with the simple fact that unless something is done to actually make this game multiplayer then the longevity of this game will pale in comparison to EVE. EVE has been around for over 10 years and every year they have more active players than the last. You honestly think that if Elite ignores improved player interaction, that it will have anywhere near that kind of longevity?

Actually, EVE subscriber numbers have been on the decrease. CCP no longer publish these.

Link:
http://www.mmorpg.com/gamelist.cfm/...is-losing-players-many-lost-in-past-year.html
 
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