Give us freedom, the same as EvE. Consigne the universe to the players, FD

For all the posts saying something about the shelf-life of games:

Very much like when the global servers were shut down for Freelancer, I played it at Asylum51. I even helped mod with the Asylum51 crew by designing ships and systems, as well as the 1st to convert the X2/3 ships to Freelancer (yes, that was me). I played until the Asylum51 server got shut down. Ask Glock36 about me, oh, and tell him I said "Hi".

No matter where ED goes, I will be here till they shut it down. Anyone else wanna join the "fanboi" club with me? Because, well... I'm a male, and a fan (of course, females invited too).
 
Actually, EVE subscriber numbers have been on the decrease. CCP no longer publish these.

Link:
http://www.mmorpg.com/gamelist.cfm/...is-losing-players-many-lost-in-past-year.html

Further backup on that;

http://eve-offline.net/?server=tranquility

Now, I'll admit that concurrency figures can't be directly correlated with subscription counts, but they do provide a decent yardstick. Notice how the max concurrent record was set in May 2013 (65303), with the peak for the last week being 43970. Averages;

Weekly: 25852
Monthly: 26879
3-monthly: 26405
6-monthly: 25773
Yearly: 27209
All time: 27477

Given those averages, it's apparent that EVE is on a gradual downwards slope. Not desperately though, but it's not climbing.

Oh yeah, and shouts out to Chribba for running that thing for so long.
 
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And so Elite should be modelling its gameplay on a game which has stagnated?

This sounds like a plan that could not possibly go wrong.

No, learning from the successes in games that were at their peaks and their faults does. Which is what I have been stating for quite awhile.
 
The big difference? The DEV's have purpose, and a vested interest. They want to keep the game enjoyable for every one. Let's just say for arguments sake, I am the lowest common denominator, (even though when I left Eve I did have possession of (3) Titans, and (2) Super carriers, and was a loyal card carrying member of PL) Why shouldn't I have fun too? I would prefer you just not be involved. If we sat down to play chess? I would beat you every single time, you wouldn't stand the slightest chance to win. Wouldn't be much fun for you Eh? You would be the lowest common denominator in this case. Would you be a moron? Probably not, just not as good as I am, that's all.

I would very much like it if this game stayed about "the Sifi of living in a galaxy", "Discovery" and Adventure. and not have it evolve into something that's more about war and conflict, and stupid political struggles, (I get more of that then I can handle in real life). I don't want any player organization to be meaningful to anyone but maybe themselves. I also have no need of a Demigod player leader to get in his or her head that the game is all about them, and not the individual player.

I want the Dev's to make a great game for everyone, including the casual player, (or lowest common denominators in your words). I trust the dev's to do this. Not you. With all due respect.

3 Titans and 2 SC's at once? lol proof plz.
 
If you ask me, the only comparison that matters between Eve Online and Elite Dangerous, is Yahtzee's ;)

[video=youtube;US92PR1tI1o]https://www.youtube.com/watch?v=US92PR1tI1o[/video]

[video=youtube;aLzW0dl87JY]https://www.youtube.com/watch?v=aLzW0dl87JY[/video]

:D
 
The big difference? The DEV's have purpose, and a vested interest. They want to keep the game enjoyable for every one.

<snip>

I want the Dev's to make a great game for everyone, including the casual player, (or lowest common denominators in your words). I trust the dev's to do this. Not you. With all due respect.

Snip by me. This is something fundamental that many folk seem to miss. We're playing in a shared universe here. All this fancy functionality that people bay for, the ability to claim territory, own stations and the like - why do people want that? If you just want to have your name on the station, sure, whatever.

But the real reason why people want that sort of thing is because they want to be the haves, and others to be have-nots. They want to be having fun. However, PvP interactions are fundamentally a zero-sum game here. For each winner, there is at least one loser. For each person getting to have fun being the exclusive owner of some piece of territory, there is at least one person being denied the enjoyment of that same territory.

That functionality has been specifically designed against here. In Elite, you do not get power over others players. You don't get the ability to dictate to other players what they can do with their time, where they can go, and whether they can have fun or not. Nobody gets to have a monopoly on fun. And that's a good thing.

It's also worthwhile to note that in Elite, you (the player) are a very tiny cog in a very big galaxy, and you are not important. This isn't a narcissism simulator like so many games become. You don't matter.
 
Because i fell in love with the flight model in alpha and has been the best thing ever


All the rest is not working. So please either sell the game to ccp or merge the universes or work it out someway. So we can actually start to be part of something instead of being part of this farce of repetition and sameness

Valkyrie will be out soon.
 
...If we sat down to play chess? I would beat you every single time, you wouldn't stand the slightest chance to win.

I'd totally kick your ass at chess

I too could kick your ass at chess.

Such a display of "virtual dimensions".

I don't know if I'd defeat any of the three of you at chess, but I did earn a master rating when I played competetively. That was satisfaction enough and I now only play recreationally, mostly with my kids.

Right now though, we're talking ED and I'm guessing all three of you are having fun playing it (if not, why are you bothering) so where's the problem?
 
It's also worthwhile to note that in Elite, you (the player) are a very tiny cog in a very big galaxy, and you are not important. This isn't a narcissism simulator like so many games become. You don't matter.

It's not narcissism (although it's pretty easy to brand everyone that expects more from games, as this), it's called creating meaningful, strategically diverse, and interesting gameplay. You might be happy trading gold all day, other plays might be happy fighting all day, if they felt that fighting had a purpose beyond "because it's there". This game has such a huge scope, but the gameplay is so shallow it actually numbs the mind. I actually spent a few hours doing a jigsaw last night because it sounded more fun than a game that lets me explore our galaxy. I didn't think I would ever type something this, believe me.

If trading different items meant different effects at your destination, you would consider taking something other than the best profit. Some people making the best money per hour, others might enjoy seeing a station grow as a result of their actions. Being a cog in a greater machine doesn't mean that the cog has no influence on the machine's operations- it's vital, of small impact,to it, and what we see here in Elite is that player actions are the opposite of this- they are completely unnecessary.

Fighting in combat zones is repetitive and serves only to grind meaningless rep and low amounts of credits, with the winner being determined by FD almost regardless of your actions. How many hundreds of ships would you have to destroy to impact a war do you think? None according to FD, it comes down to missions. Make the reason to fight worthwhile and players will do it of their own accord.

Make reasons for players to do things that doesn't revolve solely around making credits. Allow for players to have reasons to group or join large groups, or not. Give them something to work towards, even if it a tiny thing on the scale of the galaxy, but make it something that alters or changes their gameplay. Getting credits through a repetitive task, to buy a bigger ship and continuing the repetitive task is very one dimensional gameplay. Make player decision matter. This needs to be expanded upon and has absolutely nothing to do with narcissism, rather it would just make the universe feel real and believable and would add a feeling of consequence to ones actions. A feeling that we are more than just observers in this game.
 

Ideas Man

Banned
Such a display of "virtual dimensions".

I don't know if I'd defeat any of the three of you at chess, but I did earn a master rating when I played competetively. That was satisfaction enough and I now only play recreationally, mostly with my kids.

Right now though, we're talking ED and I'm guessing all three of you are having fun playing it (if not, why are you bothering) so where's the problem?

You'd probably beat me at chess
 
But you _are_ essentially an observer. Even in real life, what you do largely is irrelevant to anyone but yourself and your immediate companions. Your steps do not shake the foundations of the world, nations do not hang on your breath. You're nobody.

Wanting a consequence to your actions - one that results in the galaxy changing - is narcissism, pure and simple. There already are consequences for your actions implemented. Loss of reputation, and finally hostility from factions that you anger. Consequences for you based on your actions.

I freely admit that Elite is shallow and requires a lot more depth and complexity added to its various mechanisms. What we have now is a good framework, but it's by no means complete.

What I contest is the idea that we can only have a deep game by allowing players to enforce restrictions on other players.
 
A couple of questions:

1. Can you give examples of player created content that does not include pew-pew?

2.What exactly do you mean by, "player interaction"?

3. Do you honestly believe that the EVE fanbois would settle for player owned stations if it did not include the ability to control access?

TIA

1) An economic system where the players build thing from ressources and sell it to other players

2) Gulds, corpos, fights between them, ect

3) Hey I'm a EVE fanboy and I would totally accept that, the goal here is not to bring EVE in ED, the goal is to add some content that will make players play the game for a long time like years! And nothing else does this better than players interactions.
 
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