Give us freedom, the same as EvE. Consigne the universe to the players, FD

If you ask me, the only comparison that matters between Eve Online and Elite Dangerous, is Yahtzee's ;)

[video=youtube;US92PR1tI1o]https://www.youtube.com/watch?v=US92PR1tI1o[/video]

[video=youtube;aLzW0dl87JY]https://www.youtube.com/watch?v=aLzW0dl87JY[/video]

:D

The review of EVE is absolute ****.
 
3) Hey I'm a EVE fanboy and I would totally accept that, the goal here is not to bring EVE in ED, the goal is to add some content that will make players play the game for a long time like years! And nothing else does this better than players interactions.

FYI, customizing your colour doesn't work well for people using the non-black themes :)

I contest the idea that games must have multiplayer at all to retain players and be long-lasting. I'll present a few notable counter-examples;

- Skyrim
- X3
- Elite (1984)

There's plenty more, but I'm not devoting much mental runtime to making a more extensive list. In my opinion, tacked-on multiplayer to a primarily single-player game is usually a feeble attempt to patch up uncompelling gameplay. I'd much rather that developers improved the single-player experience than try and rely on customers providing 'content' through multiplayer.
 
FYI, customizing your colour doesn't work well for people using the non-black themes :)

I contest the idea that games must have multiplayer at all to retain players and be long-lasting. I'll present a few notable counter-examples;

- Skyrim
- X3
- Elite (1984)

There's plenty more, but I'm not devoting much mental runtime to making a more extensive list. In my opinion, tacked-on multiplayer to a primarily single-player game is usually a feeble attempt to patch up uncompelling gameplay. I'd much rather that developers improved the single-player experience than try and rely on customers providing 'content' through multiplayer.

I don't really understant the first sentence (sorry english is not my native) and you're right for the rest! But the fact is that I bought Elite seeing it was an MMO and so I would like the game content of a MMO, if Elite: Dangerous was presented like X3 or something like that my point of view would be a bit different I guess.

My point is that player interactions give some end game purpose to the game. But that could be bring in an other way of course! Like in X3 and the fleets! I just feel like adding that kind of player interactions suits a bit better with the MMO aspect. But if Elite: Dangerous will have the same content as an X3 I won't argue anymore! :p

The fact is that for now the game lacks of depth and give a reason to argue against the MMO aspect I guess. If the base game was like an X3 or something else I think that less poeple would claim that kind of interaction.

EDIT: Look the difference of content between Elite: Dangerous and X3 for exemple. Nothing to play for so long!

We just feel lonely and depressed in this void :p

For now it's not a MMO ^^
 
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Your text color has been set so that it's not readable unless the color behind it is dark.

Oh, i thought it was like an expression! :p

I used the base color and did nothing on purpose to change it so sorry if I made a mistake while writing and accidentally changed it! ;)

EDIT: In fact I just realized something about the discussion!

Elite: D has the potential to go in 2 different ways for now.

1) X3 like way where you can do tons while playing solo and where multiplayer hasn't really a place.
2) EvE like where multiplayer is very important and brings a lot to the game.

Elite is the common base platform between thse two! It's maybe why they are so many opinions that can't concord.

I like both ways anyway and understand a bit better the guys who don't want more player interactions.
But I have my preference for EvE like since I like talking to players even if it's for piracy! :p

I'm a bit more aware now so, thx!
 
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The review of EVE is absolute ****.

Nah, he's spot on about Eve - It's a pretty worthless game if you don't join a player corporation (which Yahtzee didn't). That's why CCP does everything in their power to encourage new players to join player corps. Even then, it's still a pretty terrible game unless you find a good player corp - then it can be an amazing game. It's the player interactions that make eve, the core gameplay is absolutely terrible for all of the reasons yahtzee describes.
 
Don't know why people don't like more sandbox options.

If i wanted to play a game like Elite as it stands i could boot up IL:2 Sturmovik and kill AI on a private server. Flies the same and is random deathmatch.

But, this game was advertised as an MMO sandbox but has almost no options to portray that.
 
So let's advance a little while in the game and the background sim has been doing its thing.

One of the factions has an uprising, the people are fed up of the current 'soft' regime. They hate the other powers claiming their systems etc.

Revolution! A new leader. But this one is a dictator. Her henchmen kill all the ruling government. She wants their territory back and is not about to say please. Every non 'whatever group' is to leave this system area, by x time or face death. She wants to turn it into a 'North Korea' in space. That includes you Cmdr in whatever game mode your in.

This is an NPC so is that ok? Why is it not for this to be a player group (Although on the massive scale I've described it would be nigh on impossible - So for them we'd be talking about perhaps a system in the outer reaches).

As a player I'd view both as a challenge. Especially if missions come up to scout this new government, Assassination jobs, run supplies to loyalists who are in hiding. Or perhaps the opposite work for the new hostile government.

Which would present the greater challenge, the NPC or player run system?
 
For all the posts saying something about the shelf-life of games:

Very much like when the global servers were shut down for Freelancer, I played it at Asylum51. I even helped mod with the Asylum51 crew by designing ships and systems, as well as the 1st to convert the X2/3 ships to Freelancer (yes, that was me). I played until the Asylum51 server got shut down. Ask Glock36 about me, oh, and tell him I said "Hi".

No matter where ED goes, I will be here till they shut it down. Anyone else wanna join the "fanboi" club with me? Because, well... I'm a male, and a fan (of course, females invited too).

Now that's the right attitude, count me in, Bro.
 
It's not narcissism (although it's pretty easy to brand everyone that expects more from games, as this), it's called creating meaningful, strategically diverse, and interesting gameplay. You might be happy trading gold all day, other plays might be happy fighting all day, if they felt that fighting had a purpose beyond "because it's there". This game has such a huge scope, but the gameplay is so shallow it actually numbs the mind. I actually spent a few hours doing a jigsaw last night because it sounded more fun than a game that lets me explore our galaxy. I didn't think I would ever type something this, believe me.

If trading different items meant different effects at your destination, you would consider taking something other than the best profit. Some people making the best money per hour, others might enjoy seeing a station grow as a result of their actions. Being a cog in a greater machine doesn't mean that the cog has no influence on the machine's operations- it's vital, of small impact,to it, and what we see here in Elite is that player actions are the opposite of this- they are completely unnecessary.

Fighting in combat zones is repetitive and serves only to grind meaningless rep and low amounts of credits, with the winner being determined by FD almost regardless of your actions. How many hundreds of ships would you have to destroy to impact a war do you think? None according to FD, it comes down to missions. Make the reason to fight worthwhile and players will do it of their own accord.

Make reasons for players to do things that doesn't revolve solely around making credits. Allow for players to have reasons to group or join large groups, or not. Give them something to work towards, even if it a tiny thing on the scale of the galaxy, but make it something that alters or changes their gameplay. Getting credits through a repetitive task, to buy a bigger ship and continuing the repetitive task is very one dimensional gameplay. Make player decision matter. This needs to be expanded upon and has absolutely nothing to do with narcissism, rather it would just make the universe feel real and believable and would add a feeling of consequence to ones actions. A feeling that we are more than just observers in this game.

You're under an incorrect assumption, ED isn't primarily a game, it's primarily a space sim, with a game added on. If you play it as just a game, you're gonna be bored out of your mind, to the point where you're gonna turn stupid, or quit. If you play it with the mindset of it being a sim, your perspective changes, you see the vast galaxy in a very different light, and your mind opens to possibilities. Where trading is no longer a grind, but a means to an end. Where small accomplishments are more personal, even when the larger audience doesn't notice you, but when you post about it, your imagination fills in the gaps, and you write a story of your adventure, and it grows into something far more than pew pew "gotcha".

If pew pew "gotcha" is what you're looking for, there's a time and a place for it, but in the end result, there's no leader board in ED to show you've done it, except the boring post you make saying "Went to such and such system, killed some pirates, the end". Or you can open your mind, your imagination and that becomes "Went out in search of glory on behalf of the Federation, went to such and such system, there I found it overrun by pirates and brigands(sp), my mouth watered at the thought of taking them down for the Federation, freeing those under their boot heals. I found a few of them, and took them out, then they came at me in droves...."

That's the stuff of legend, where you write the story, and tell it at bar, and embellish the deeds. The sim/game becomes more exciting to you, knowing that, although it was small, and you're really insignificant, you can write a story about it, and make it grander than it truly is.

Think of your normal life, humdrum, work-a-day, nothing big, but you might mean something to someone who's life you touched while doing it. Now write a story about it, embellish that story with grander deeds, make yourself the hero of the day, out of a boring job. That's life, and that's ED.

If you don't enjoy that, there's always Eve to go play :D
 
You're under an incorrect assumption, ED isn't primarily a game, it's primarily a space sim, with a game added on. If you play it as just a game, you're gonna be bored out of your mind, to the point where you're gonna turn stupid, or quit. If you play it with the mindset of it being a sim, your perspective changes, you see the vast galaxy in a very different light, and your mind opens to possibilities. Where trading is no longer a grind, but a means to an end. Where small accomplishments are more personal, even when the larger audience doesn't notice you, but when you post about it, your imagination fills in the gaps, and you write a story of your adventure, and it grows into something far more than pew pew "gotcha".

If pew pew "gotcha" is what you're looking for, there's a time and a place for it, but in the end result, there's no leader board in ED to show you've done it, except the boring post you make saying "Went to such and such system, killed some pirates, the end". Or you can open your mind, your imagination and that becomes "Went out in search of glory on behalf of the Federation, went to such and such system, there I found it overrun by pirates and brigands(sp), my mouth watered at the thought of taking them down for the Federation, freeing those under their boot heals. I found a few of them, and took them out, then they came at me in droves...."

That's the stuff of legend, where you write the story, and tell it at bar, and embellish the deeds. The sim/game becomes more exciting to you, knowing that, although it was small, and you're really insignificant, you can write a story about it, and make it grander than it truly is.

Think of your normal life, humdrum, work-a-day, nothing big, but you might mean something to someone who's life you touched while doing it. Now write a story about it, embellish that story with grander deeds, make yourself the hero of the day, out of a boring job. That's life, and that's ED.

If you don't enjoy that, there's always Eve to go play :D

1. You're asking him to think of ED as a stripped out Elite.

2. When you went straight into the emotive if you want more it always means Pew-Pew, was switch off time.

3. Imagine aspects of the game?! Seriously why not tell him to read a book about elite. It's 2015 not 1984.

4. Finishing with go play Eve if you don't like it, nice one, how about you go back to Elite (1984) it sounds perfect for you.
 
You're under an incorrect assumption, ED isn't primarily a game, it's primarily a space sim, with a game added on. If you play it as just a game, you're gonna be bored out of your mind, to the point where you're gonna turn stupid, or quit. If you play it with the mindset of it being a sim, your perspective changes, you see the vast galaxy in a very different light, and your mind opens to possibilities. Where trading is no longer a grind, but a means to an end. Where small accomplishments are more personal, even when the larger audience doesn't notice you, but when you post about it, your imagination fills in the gaps, and you write a story of your adventure, and it grows into something far more than pew pew "gotcha".

If pew pew "gotcha" is what you're looking for, there's a time and a place for it, but in the end result, there's no leader board in ED to show you've done it, except the boring post you make saying "Went to such and such system, killed some pirates, the end". Or you can open your mind, your imagination and that becomes "Went out in search of glory on behalf of the Federation, went to such and such system, there I found it overrun by pirates and brigands(sp), my mouth watered at the thought of taking them down for the Federation, freeing those under their boot heals. I found a few of them, and took them out, then they came at me in droves...."

That's the stuff of legend, where you write the story, and tell it at bar, and embellish the deeds. The sim/game becomes more exciting to you, knowing that, although it was small, and you're really insignificant, you can write a story about it, and make it grander than it truly is.

Think of your normal life, humdrum, work-a-day, nothing big, but you might mean something to someone who's life you touched while doing it. Now write a story about it, embellish that story with grander deeds, make yourself the hero of the day, out of a boring job. That's life, and that's ED.

If you don't enjoy that, there's always Eve to go play :D

Hmmm imagination, what a wonderful thing. You sound like my wife dude. Every time I mention that sexy nurse outfit I saw on-line she says "we don't need that just use your imagination" :p. No way you can argue with that w/o opening the Pandora's box.
 
Hmmm imagination, what a wonderful thing. You sound like my wife dude. Every time I mention that sexy nurse outfit I saw on-line she says "we don't need that just use your imagination" :p. No way you can argue with that w/o opening the Pandora's box.
You could point out to her, that if you use your imagination, there is no guarantee that she will be the one wearing it :)
 
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