i am yet to see glaive -diction myself and outside of mstrom i saw them only in czs with other commander. that leads me to speculate if perhaps their spawn rate couldnt be affected by how many goids did cmdr slay in the past. which if true would be amazing.
I would say it would be extremely gamey and totally unrealistic.
How would the Thargoids know of any CMDR's kill tally? That makes no sense.
otherwise glaive blocking your path unless you deal with it seems like a pretty good design for something that is supposed to get ahold of player, dont let go and hinder his actions.
I agree on the concept. Even their ship class name means that they were built to
hunt and harass human ships. I have no problems with that at all.
I do have a problem, however, in the way that such hunt and harassment is being performed.
They have all available Thargoid tech and weapons, without any weaknesses, in a medium sized ship that is twice as fast as any other Thargoid ship and 99% of human ships, with the exceptions of striped-down-almost-paper-thin Fast Maelstrom Explorers / Racers.
Hunter class ships have no concessions to balanced gameplay.
In a single 1vs1 Hyper / Interdiction, they can be killed with skill, but they also control the engagement almost at will, with very few exceptions.
In a 2 / 3 Glaives Hyper / Interdiction, they will
not allow for any possibility of escape for
any and all CMDRs that do not have a Fast Maelstrom Explorer or a Racer, IMHO.
I actually like the Hunter Class concept a lot. I just think that a revision pass for its abilities is very much in order.
i guess the guardian corrosion could be changed. i feel like an fsd booster shouldnt be completely toast after a ship prepared for a glaive wins its encounter. perhaps a temporal shutdown for guardian modules while in vicinity of glaive would be more fitting... or an adjustement of corrosion of internals... however glaive wrecking guardian weapons seems fine to me in sense of working as intended (probably)
IMHO, the idea of temporary shutdown would be more unpredictable to sort out by the CMDR.
I think that, if the Guardian Degeneration Field was to be kept, it should have less range and do less damage / second. That would alleviate the imbalance.
making an accout for glaive is not that costly adjustement for a well designed ax ship. unless you are flying small ship, which (most probably) should not have the ability to be a good all'rounder...
Agreed on the Small ships. But we are reaching a point were no Medium ships will be able to multirole AX Combat. Only Large ships might still, but the 6 Mod Shard Condas will be a thing of the past...
there is plenty to play with outside of glaive encounters. there are ways how to handle glaives. plenty balls to play with.
you control the buttons you press
That is correct only in theory.
I can stop going to AX systems and avoid the problem altogether. In that situation I am exerting a form of control. But it might be "control" forced under certain circumstances, which effectively is not control, but limitation.
If I do not stop going to AX systems, I will be at the mercy of chance every time I make a jump. It will not be a
"you control the buttons you press" situation...
