Glaives (Hunter class ships) are overpowered and...

@uiros uermos
Thargoids are known to adapt as well, albeit more slowly.
However, they have been doing their thing for millions of years. Humans, not so much.
He thargoid/guardian war happened a long time ago so they've probably adapted since then.
 
What about a combat-built FDL against a combat-built Anaconda ?
It'd depend on the builds and the pilots but all else equal I'd be betting on the FDL there, too. It'd take a while but assuming neither runs away its higher speed and agility should win in the end despite its lower firepower and defences.

But I don't think the Interceptors are purely combat ships, whereas the Glaive might be.
 
It'd depend on the builds and the pilots but all else equal I'd be betting on the FDL there, too. It'd take a while but assuming neither runs away its higher speed and agility should win in the end despite its lower firepower and defences.

But I don't think the Interceptors are purely combat ships, whereas the Glaive might be.
From its description and behaviour the Glaive is, I think. It's called a Hunter and that's exactly what it does. Acquire the target, trap it and kill it.
 
You mean "died" ?
I was referring to my Shards when I said that, I should have been more clear;

When two Glaives dropped into my AXCZ, my Shards were dead before I could get a shot off.
I killed those two with my 3 AXMCs with 50% hull remaining(was taking fire from Scouts and a Cyclops as well as both Glaives).

When one Glaive Interdicted me in an Invasion system, I had roughly 30-40 seconds before my Shards died. I fired two clips, hitting 3 or 4, missing 5 or 6.
The Glaives hull was at 17% when my Shards died, if I had not missed so many shots, I possibly could have killed it before it killed my Shards.
I finished it off in a few seconds with my AXMCs, with 78% hull remaining.
 
Not at all. The last thing we want is to fall into groupthink so the more varied experiences people can relate the better.
But I do need to practice against them, or else I won't learn how to escape / defeat them in a more sure and secure way...

You think recharging their shields also regenerates their hull, or perhaps lets them regenerate faster? Interesting. Their hulls are certainly harder to take down when they are on their own in space, so that could be part of it.
No. I was talking about their shields regenerating, when they zap us with their Lightning Attack. Just that. It is like they drain power from us to regenerate their shields.

jacklul actually informed me of that behavior in page 2 of this thread. I had found something strange on the way their shield reformed but, due to the action, did not reach that conclusion then.
 
All good in regards to firepower.



Yes. They still have a sort of white particle effects around them, but are difficult to see. This harms fixed weapons use without the Xeno Scanner.



😂

If you use turrets for your EN AX MCs, I guess you won't need to turn much.
I tend to use gimballed … not had any issues swatting Scouts with ‘em …

I’ve got the ship essentially ready to go. Just need to take a trip to Felecity as it looks like a G1 Low Emissions / Monstered PP will run everything which will give me a heat efficiency of 0.30 - much better than the 0.46 on the Overcharged PP I was using when it had shields and three mod shards!

Xeno Scanner and Shutdown Field Neutraliser are both onboard alongside 2x High Capacity Caustic Sinks and 4x High Capacity Heat Sinks.

This might actually work …
 
But I don't think the Interceptors are purely combat ships, whereas the Glaive might be.
You might be on to something here. I always found it strange to call them "Interceptors", because of their behaviour.

The definition of an interceptor is of a fast moving, fast accelerating ship with enough firepower to destroy the target. The Hunter class corresponds better to that definition.

The Thargoid ships that carry that name seem more akin to an heavy Fighter-Bomber (Air Force) or a Destroyer (Navy)... 🤔

You think they are more like Armoured Personal Carriers / Armed Dropships ?
 
I was referring to my Shards when I said that, I should have been more clear;

When two Glaives dropped into my AXCZ, my Shards were dead before I could get a shot off.
I killed those two with my 3 AXMCs with 50% hull remaining(was taking fire from Scouts and a Cyclops as well as both Glaives).

When one Glaive Interdicted me in an Invasion system, I had roughly 30-40 seconds before my Shards died. I fired two clips, hitting 3 or 4, missing 5 or 6.
The Glaives hull was at 17% when my Shards died, if I had not missed so many shots, I possibly could have killed it before it killed my Shards.
I finished it off in a few seconds with my AXMCs, with 78% hull remaining.
Now I understand. I thought you were talking about the Glaives "dying" and not the Shards "surviving", in that sentence. 👍
 
I tend to use gimballed … not had any issues swatting Scouts with ‘em …
With the Cutter ? You will need to maneuver that tanker more to track targets with Gimballed.


I’ve got the ship essentially ready to go. Just need to take a trip to Felecity as it looks like a G1 Low Emissions / Monstered PP will run everything which will give me a heat efficiency of 0.30 - much better than the 0.46 on the Overcharged PP I was using when it had shields and three mod shards!

Xeno Scanner and Shutdown Field Neutraliser are both onboard alongside 2x High Capacity Caustic Sinks and 4x High Capacity Heat Sinks.

This might actually work …
Good decision on the PP.

Watch out for the zapping attacks !!
 
You might be on to something here. I always found it strange to call them "Interceptors", because of their behaviour.

The definition of an interceptor is of a fast moving, fast accelerating ship with enough firepower to destroy the target. The Hunter class corresponds better to that definition.
Definitely - the Glaive is certainly an "interceptor" in that sense.
You think they are more like Armoured Personal Carriers / Armed Dropships ?
I'm not sure - they seem to be doing various things: system patrol, barnacle maintenance/harvesting, surveys, and also combat when required. I think they line up pretty well with a Pilots Federation multirole (which doesn't really have a 21st century equivalent, but a 17th century armed trader sailing ship might be about right)
 
I'm not sure - they seem to be doing various things: system patrol, barnacle maintenance/harvesting, surveys, and also combat when required. I think they line up pretty well with a Pilots Federation multirole (which doesn't really have a 21st century equivalent, but a 17th century armed trader sailing ship might be about right)
Good analogy.

Maybe the equivalent of a Multirole Cutter in the game?
 
With the Cutter ? You will need to maneuver that tanker more to track targets with Gimballed.



Good decision on the PP.

Watch out for the zapping attacks !!
Well - the ship is built:

Had a brief moment where I realised the nacelle HPs are C2 ... wondered if 2x C2 and 2x C3 MCs would work alongside 3 C2 shards ... but then I remembered you can't run 7 AX weapons, even with the stablisers!!

Having flown it around getting the engineering done ... it handles like a wet dog. Not sure I want to go near anything fast and nimble ...
 
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Well - the ship is built:
No ECM ?


Had a brief moment where I realised the nacelle HPs are C2 ... wondered if 2x C2 and 2x C3 MCs would work alongside 3 C2 shards ... but then I remembered you can't run 7 AX weapons, even with the stablisers!!

Having flown it around getting the engineering done ... it handles like a wet dog. Not sure I want to go near anything fast and nimble ...
That is why I talked about turrets. Although they do less damage, for lumbering ships like the Cutter they are, IMHO, better, because they have more time on target 🎯...
 

Relying on the AX MCs being able to take 'em out rather than further compromise the build.

Might set my FSD to power off when I deploy hardpoints: "what's that, you want to shutdown my FSD with your fancy missiles? Well, *** U, I've already switched it off"

That is why I talked about turrets. Although they do less damage, for lumbering ships like the Cutter they are, IMHO, better, because they have more time on target ...
Unsure on this one ... the gimballed do significantly more damage (almost as much as the fixed variant) and I hate turrets. Kind of for the same reason I hate large ships - just don't feel connected to what's going on ... all big and lumbering and just letting the weapons automatically shoot stuff for you ...

Exception is the Corvette. But that's not fast enough to run away from Interceptors and having almost lost one to a double-ceptor interdiction, I ain't keen on trying it again!!

Also the hardpoint sizes/positions on the Corvette don't seem ideal for AX / Fixed:
  • 2x C3 AX MCs on the C4s?
  • 2x C1 Shards / Plasmas up front with a C2 underneath? (and even those don't really converge well enough)
  • TV beams on the sides?
I mean, it would work but it's way less firepower than even a Krait can bring. But my frustration with the Corvette hardpoints is a whole other topic ... :ROFLMAO:
 
Relying on the AX MCs being able to take 'em out rather than further compromise the build.

Might set my FSD to power off when I deploy hardpoints: "what's that, you want to shutdown my FSD with your fancy missiles? Well, *** U, I've already switched it off"


Unsure on this one ... the gimballed do significantly more damage (almost as much as the fixed variant) and I hate turrets. Kind of for the same reason I hate large ships - just don't feel connected to what's going on ... all big and lumbering and just letting the weapons automatically shoot stuff for you ...

Exception is the Corvette. But that's not fast enough to run away from Interceptors and having almost lost one to a double-ceptor interdiction, I ain't keen on trying it again!!

Also the hardpoint sizes/positions on the Corvette don't seem ideal for AX / Fixed:
  • 2x C3 AX MCs on the C4s?
  • 2x C1 Shards / Plasmas up front with a C2 underneath? (and even those don't really converge well enough)
  • TV beams on the sides?
I mean, it would work but it's way less firepower than even a Krait can bring. But my frustration with the Corvette hardpoints is a whole other topic ... :ROFLMAO:
Yeah, the Corvette is basically the most terrible large ax ship. It's almost comical how bad it is in multiple ways.

I wouldn't be against them adding some C4 ax options, but it would have to be done in such a way that it doesn't instantly make the Corvette the best ax Ship by far.
 
Relying on the AX MCs being able to take 'em out rather than further compromise the build.

Might set my FSD to power off when I deploy hardpoints: "what's that, you want to shutdown my FSD with your fancy missiles? Well, *** U, I've already switched it off"
😂


Unsure on this one ... the gimballed do significantly more damage (almost as much as the fixed variant) and I hate turrets. Kind of for the same reason I hate large ships - just don't feel connected to what's going on ... all big and lumbering and just letting the weapons automatically shoot stuff for you ...
I also don't like Large ships either. I prefer Medium or Small for their agility and practicality.

And I had the same impression with Turrets, but they have some uses, like with the case of Large ponderous ships. And, let's face it, the damage difference is another artificial imposition by FDev to balance the sale and use of these 3 options. Realistically, the only differences between them should be increased power draw and weight, because of the gimbaled and turreted mechanisms being both more complex and more power greedy. Damage should be the exact same, since they are the same weapon with different mechanisms controlling its aim. But then nobody would use Fixed or Gimballed... 🤷‍♂️

DPS
  • Turreted C3 EN AX MC = 24.38
  • Gimballed C3 EN AX MC = 37.06
  • Fixed C3 EN AX MC = 42.94
Gimballed have a big 50% damage bonus over Turreted, but you do have to keep them on target yourself. And, flying a Cutter against Glaives, makes it hard to keep the target in the Gimbal cone. Not with Turrets, since they keep hitting even if you can't see your target.

If you were flying a Medium ship I think Gimballed would be better.


Exception is the Corvette. But that's not fast enough to run away from Interceptors and having almost lost one to a double-ceptor interdiction, I ain't keen on trying it again!!
Mine is used as Human CZ Warship. IMHO, Medium ships are better for AX Combat.


Also the hardpoint sizes/positions on the Corvette don't seem ideal for AX / Fixed:
  • 2x C3 AX MCs on the C4s?
  • 2x C1 Shards / Plasmas up front with a C2 underneath? (and even those don't really converge well enough)
  • TV beams on the sides?
I mean, it would work but it's way less firepower than even a Krait can bring. But my frustration with the Corvette hardpoints is a whole other topic ... :ROFLMAO:
Yeah. I agree. That setup is logical, but not appealing.
 
And, let's face it, the damage difference is another artificial imposition by FDev to balance the sale and use of these 3 options. Realistically, the only differences between them should be increased power draw and weight, because of the gimbaled and turreted mechanisms being both more complex and more power greedy. Damage should be the exact same, since they are the same weapon with different mechanisms controlling its aim. But then nobody would use Fixed or Gimballed... 🤷‍♂️
Yeh, and for even more perverse reasons, turreted use LESS power!

Mine is used as Human CZ Warship. IMHO, Medium ships are better for AX Combat.
Were. Mediums ships were better for AX Combat. ;)

I use my Corvette similarly: it’s great as a support ship with a 7A Universal Limpet Controller and a C3 LR Healing Beam, I can support wing mates whilst happily killing stuff with the other weapons and collecting mats. Though I tend to only collect materials in a HazRES rather than CZs, tbh.

But I have a Chieftain for when I want to have fun.
 
I really do feel like it’s time for a dedicated AX ship with a bunch of closely paired hardpoints: couple of C2s underneath, another pair topside and then a couple of C3s above/behind the cockpit - like a ”sawn-off Corvette” … call it the ”Constrictor” as a nod to the original game and give it the worlds worst shield multiplier so it will suck for non-AX use.

Oh, and 6 utility slots!
 
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