Relying on the AX MCs being able to take 'em out rather than further compromise the build.
Might set my FSD to power off when I deploy hardpoints: "
what's that, you want to shutdown my FSD with your fancy missiles? Well, *** U, I've already switched it off"
Unsure on this one ... the gimballed do significantly more damage (almost as much as the fixed variant) and I
hate turrets. Kind of for the same reason I
hate large ships - just don't feel connected to what's going on ... all big and lumbering and just letting the weapons automatically shoot stuff for you ...
Exception is the Corvette. But that's not fast enough to run away from Interceptors and having almost lost one to a double-ceptor interdiction, I ain't keen on trying it again!!
Also the hardpoint sizes/positions on the Corvette don't seem ideal for AX / Fixed:
- 2x C3 AX MCs on the C4s?
- 2x C1 Shards / Plasmas up front with a C2 underneath? (and even those don't really converge well enough)
- TV beams on the sides?
I mean, it would work but it's way less firepower than even a Krait can bring. But my frustration with the Corvette hardpoints is a whole other topic ...