Glaives (Hunter class ships) are overpowered and...

(but i still had a lot of work to do on my aiming consistency to be able to kill hearts fast enough to minimize damage taken)
The three new AX Multi-cannons of the gimbal destroy the bare heart VERY quickly. And there's practically no need to aim.
 
maybe they intended the new content being only accessible by a small minority of players at first (until better strategies have been worked out and new AX equipment becomes available).
I think it is this - pretty common in all games to have a barrier to progress, then have a way to remove it - we're just waiting to see how that will happen. Maybe there will be a lightning mitigation (which would have been useful even before they added the Glaive), not sure what else they can add to make it more fun / less tedious 🤔

For now I will continue to combat log on Glaive because life is too short, I have Maelstrom to farm :)
 
What do they say?
20230528004535_1.jpg

Update & Completion of Col 285 Sector YT-F b12-3 - Invasion (0700 to 0700 UTC)
Combined Supplies:
Combined Evacs: 7,535
Combined AX Kills: 419

Overall Totals:
Total Supplies: (+)
Total Evacs: 7,535 (+7,535)
Total AX Kills: 419 (+419)
System Progress: (50/50) (+37)
 
The three new AX Multi-cannons of the gimbal destroy the bare heart VERY quickly. And there's practically no need to aim.

yea, you do that versus Basilisks or anything above and tell me how it works for you

although, there are always new things to learn, i did try the (not so) new gimbaled ax multicannons and keep in mind it's not like i'm exactly new to thargoid combat and i do have my fair share of kills

These are the stats from 2 of the 3 accounts i play
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I think it is this - pretty common in all games to have a barrier to progress, then have a way to remove it - we're just waiting to see how that will happen. Maybe there will be a lightning mitigation (which would have been useful even before they added the Glaive), not sure what else they can add to make it more fun / less tedious 🤔

For now I will continue to combat log on Glaive because life is too short, I have Maelstrom to farm :)
Yeh, my issue with adding more “preventative” modules is space on our ships forcing everyone into large ships …

- Perhaps now is time for the “passive” functions of the Xeno Scanner to be rolled into standard sensors, so you can at least see variant, hull %, number of hearts (and if one is exerted) without taking up a utility slot. You’d still need one to scan and target individual hearts, though.

- Combined SDFN and Pulse Wave Neutralizer

- Higher capacity / alternative technology Heat Sink

- And AX MCs need to be taken off the experimental list (it’s just the same weapon with different ammo for crying out loud!) reducing the need for stabilisers in all but multi-guardian weapon builds.

That would alleviate the squeeze on our internals and utilities making 4-utility ships far less of a pain and creating space for whatever MacGuffin they decide to add next.
 
yea, you do that versus Basilisks or anything above and tell me how it works for you

although, there are always new things to learn, i did try the (not so) new gimbaled ax multicannons and keep in mind it's not like i'm exactly new to thargoid combat and i do have my fair share of kills

These are the stats from 2 of the 3 accounts i play
View attachment 357064View attachment 357066
You wrote about aiming for the heart and I just noticed. Yes, these guns are worse for the hull of an interceptor...
 
Yeh, my issue with adding more “preventative” modules is space on our ships forcing everyone into large ships …
In a game where the basis of everything is grind, more money, more engineers for more slots is normal.
 
I am assuming you are quoting from the stream.
No, I am not. I was just exemplifying what a proper reaction should be, on the part of FDev.


Regardless they acknowledged cold orbiting and allowed it, for a while at least.
Still working !! 👌


It is quite clear that the Glaive is the first in a new line of ships. They can see/attack cold running ships.
All Thargoid ship types can always see human ships, cold or not. They just can't get a target lock on them if they are cold enough or Silent Running.

And I haven't noticed Glaives being any different.


For now cold orbiting in its current form is possible. Unless ofc you get jumped by a few Glaives.
Against Glaives, Cold Orbiting is not adequate because of their speed, not because they are capable of target locking cold ships. I know it since I noticed a difference in their damage when using Silent Running + Heatsinks in regard to not using it.


I don't think you need to tell me what to do.
As neither should you tell me, or any other CMDR, what to do, like you have been doing.
 
Cold-orbiting is primarily used for staying close to interceptors while reducing their shield between hearts, when doing combat in large groups.
  • It's not used on targets that don't have hearts (Orthrus/scouts).
  • It's not used when soloing; you can just fly in a straight line, the interceptor will follow and won't fire as long as you keep 3km distance.
  • It's not used when attacking; that's what heatsinks are for, a thermal vent beam is not anywhere near effective enough to keep your ship under 20% while firing weapons.
Not exactly. Cold-Orbiting is used to avoid damage in these situations:
  • While reducing shields (soloing or in group);
  • When attacking the Interceptor's hull to exert hearts > with the help of heatsinks (soloing or in group);
  • When attacking the Interceptor's hearts > with the help of heatsinks (soloing or in group).
Why? Because all Guardian Weapons (and Human AX too) have their best damage under 1.5Km. So, the Interceptor has to be close enough, not 3Km away.

Players aren't fighting glaives in large groups, and they don't have shields that take a long time to decay so I don't understand how their capabilities have anything to do with cold-orbiting - it's simply not a tactic that anyone sensible would attempt to use on them, because if it worked it would serve no purpose towards defeating them.
Only because of their speed. They use boom and zoom tactics. Much like you see in ED PVP.
 
It works perfectly fine for all interceptors including basilisks, don't know what you're being sarcastic about.
Synthesizing ammo is only necessary for a hydra, medusas take less than 60 gauss shots (with 4x size2s).
I was primarily referring to the idea of just facetanking the damage, not the rest, unless I completely misunderstood that the damage avoidance(which is the entire crux of cold orbiting) was not part of the intended gameplay loop against Interceptors.

I sure as hell doubt it would fare particularly well against a Hydra. Basilisk… 50/50. You can probably still outshoot it before it does too much damage with its cannon in a heart run. Medusa? I can’t say.
 
However, I haven't had a misfortune of being intercepted by one yet. I imagine a non combat ship that has earlier just outrun the Thargoids has a lot of trouble with these ones. That is a real change of paradigm if you are forced to fight and possibly have to face the reinforcements too.
👆
 
Hold up, if cold orbiting wasn't the intended strategy for AX, then what did the devs' have in mind when designing interceptors?

We're just suppose to tank the damage?
Nah! Just suffer and die, because inventing new tactics within the laws created by FDev is not allowed (it's clearly cheating). 🙄
 
I’m sure that would have worked well once they introduced anything hitting harder than a Cyclops…

(Note the sarcasm)
It actually works. Some CMDRs I know of, use approximately this type of approach.

But it is only really viable, as well as more forgiving and more doable, in planetary AX CZs, because you can repair quickly between each heart, while the shield is decaying. Even when soloing Hydras - although it is a very risky tactic.
 
I’m sure that would have worked well once they introduced anything hitting harder than a Cyclops…

(Note the sarcasm)

Before U15, in planetary defense, my Condagib could tank up to 4 hearts from a Hydra before having to dock and repair/rearm
The usual routine, when everything was working nicely, was to nail a Hydra in 3 sessions: 2 hearts, repair, 3 hearts, repair, 3 hearts (or 2, 2, 4). But when things were going south it was like 2, 2, 2, 2 or getting sent to rebuy screen.

And in space, while flying a cold Krait mk2, that was how i was soloing Basilisks (and was getting close to do Medusas as well - best i got 4 hearts out of the Dusa before having to bail out due to crappy gauss aim/stagger on my side - thus taking more fire than i should - without resorting to cold orbit and most often than not firing from a FA ON flying stance)
 
Before U15, in planetary defense, my Condagib could tank up to 4 hearts from a Hydra before having to dock and repair/rearm
The usual routine, when everything was working nicely, was to nail a Hydra in 3 sessions: 2 hearts, repair, 3 hearts, repair, 3 hearts (or 2, 2, 4). But when things were going south it was like 2, 2, 2, 2 or getting sent to rebuy screen.

And in space, while flying a cold Krait mk2, that was how i was soloing Basilisks (and was getting close to do Medusas as well - best i got 4 hearts out of the Dusa before having to bail out due to crappy gauss aim/stagger on my side - thus taking more fire than i should - without resorting to cold orbit and most often than not firing from a FA ON flying stance)
I dunno, it seems like a rather risky tactic to try fighting the interceptors like that. Certainly in a medium, anyway, seeing as the bigger ships don’t really have as much of an option to avoid fire.

IMO FA on is not a big issue though. If anything, I personally found it easier to orbit the interceptor in a Krait with FA on and not have to deal with my horrid FA off aim for fixed weapons(that and the verts actually worked better with FA on than off).
 
"You just need to "git gud" because it´s REALLY very very laughably easy... seriously!!"

You cannot seriously expect much different responses when discussing game difficulty on an online forum. :)
Well, I did ask for people to to be civil and hoped they would attentively read and understand my post.

I guess that hoping that all the people would actually contribute, instead of blabbering out silly slogans was a bridge too far... 🤷‍♂️


Personally, I find the Glaive much harder than the Interceptor(s), because it´s much faster/agile and very aggressive (plus all the other abilities you have mentioned). I´m not much of a combat pilot, but still managed to kill a few Interceptors; I have been unable to kill a Glaive, though, even with a focused build.
I have quite a bit of experience in most areas and activities of ED. When I was interdicted by a Glaive for the fist time, I had the impression that they would be very difficult for less experienced CMDRs in Human AX Combat ships and an absolute nightmare for those CMDRs running fast Evac/Supply ships. Turns out I was right.


What bothers me isn´t the difficulty of a new enemy ship, though. It´s the fact that it makes the rest of the new content inaccessible to me: I can´t really kill it (even if I did I wouldn´t want to repeat the exercise over and over) which is even more true when it´s bringing a few buddies to the party... I CAN outrun it with a race build, but that paper ship will just dissolve as soon as I arrive at the Maelstrom proper... So far I haven´t been able to collect a single unit of the materials required to unlock the new AX modules. :-(
👆


As usual it´s unclear to me what FDEVs intentions are. Maybe they intended this content for multiplayer only or maybe they intended the new content being only accessible by a small minority of players at first (until better strategies have been worked out and new AX equipment becomes available).

All I can say is that I find it rather tiresome than challenging (hyperspace jump equals hyperdiction etc.) and that is considering that it´s a tiresome (grindy) game altogether. It´s ok if progress is slow, but if the only progress is the decline of my account balance due to visiting the rebuy screen repeatedly, I´m not really having fun.
What nonsense is this ? Having fun in a game ? You are surely jesting, dear Sir. 🧐

/end of sarcasm


That being said I have little doubt there will be a "solution" to the situation, because I´m convinced that the majority of players (most never visit the forums) does not consider any of the new content including the Glaive as easy, something that can be killed "with very little effort".
There would be no need for a solution, if only FDev did not go to extremes whenever they introduce something new in to the game.


To get back to your original point: I agree with other commenters that "hard" changes to the game (lowering Glaive difficulty etc.) should be a last resort. A lot of people enjoy working out a perfect strategy against an overpowered enemy. It´s just... if you don´t or can´t... you can either ignore the "Thargoid War" content altogether (many players do) or just play something else (both ok options to me, not sure if FDEV would agree).
I guess that when FDev sees the large decline in numbers of players playing their 2nd Thargoid War, they will react.


Just to clarify: I did invest considerable time, I did research my options and I did try different builds/approaches. It´s obvious players shouldn´t be able to crack this with a standard/general build on first try...
That is really not what is at the CenterPoint of my original post.
 
I think it is this - pretty common in all games to have a barrier to progress, then have a way to remove it - we're just waiting to see how that will happen. Maybe there will be a lightning mitigation (which would have been useful even before they added the Glaive), not sure what else they can add to make it more fun / less tedious 🤔
They don't need to add anything (to the Glaive), just subtract. Like the FSD Reboot/Containment missiles and the Guardian Degeneration Field.


For now I will continue to combat log on Glaive because life is too short, I have Maelstrom to farm :)
LOL 😄

And is that the behavior that FDev was hoping for? Surely not.

Maybe this says a lot about what the CMDRs think of the way this new mechanic is currently implemented.

But I do understand that some CMDRs need to act this way in the current circumstances.
 
View attachment 357070
Update & Completion of Col 285 Sector YT-F b12-3 - Invasion (0700 to 0700 UTC)
Combined Supplies:
Combined Evacs: 7,535
Combined AX Kills: 419

Overall Totals:
Total Supplies: (+)
Total Evacs: 7,535 (+7,535)
Total AX Kills: 419 (+419)
System Progress: (50/50) (+37)
The fact that you have shown that those great CMDRs keep contributing to the war effort, is unrelated. Even in the most dire of circumstances they would keep doing it.

What is important and what I was really asking is: "How hard it was and how hard it is now."

And you still haven't posted anything about what they said about Glaives.
 
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