Glaives (Hunter class ships) are overpowered and...

Yeh, my issue with adding more “preventative” modules is space on our ships forcing everyone into large ships
👆


- Perhaps now is time for the “passive” functions of the Xeno Scanner to be rolled into standard sensors, so you can at least see variant, hull %, number of hearts (and if one is exerted) without taking up a utility slot. You’d still need one to scan and target individual hearts, though.

- Combined SDFN and Pulse Wave Neutralizer

- Higher capacity / alternative technology Heat Sink
I am in total agreement with all of these suggestions.


- And AX MCs need to be taken off the experimental list (it’s just the same weapon with different ammo for crying out loud!) reducing the need for stabilisers in all but multi-guardian weapon builds.
All Human AX Weapons need to leave the Experimental Weapons list and get their number limitations removed. They should have never had a number limit.

This must include, not only AX Multi-Cannons (Enhanced or not), but also AX Missiles (Enhanced or not, as well as the Sirius Modified ones).


That would alleviate the squeeze on our internals and utilities making 4-utility ships far less of a pain and creating space for whatever MacGuffin they decide to add next.
Precisely. Well written. 👏
 
I was primarily referring to the idea of just facetanking the damage, not the rest, unless I completely misunderstood that the damage avoidance(which is the entire crux of cold orbiting) was not part of the intended gameplay loop against Interceptors.
Without using Cold Orbiting, while using FA ON + down thrusters + heatsinks to lower the target lock and damage, you can still somewhat "face tank" all Interceptors, including Hydra, but it is a very high-damage-receiving and risky technique that really only works when you can land for repairs, because you have to do it every time you destroy a heart. You have to be fast and cannot make mistakes or the next screen is the Rebuy screen.
 
As neither should you tell me, or any other CMDR, what to do, like you have been doing.
I never told you what to do. I just said that with a different ship build, hunters are a very easy target.
I understand that you want to defeat ALL Targoids on the same build and are trying to convince people that this is okay.
Alas, it's not okay. After all, even on the ANTI Xeno site the builds against the interceptors and scouts are different builds.
 
Without using Cold Orbiting, while using FA ON + down thrusters + heatsinks to lower the target lock and damage, you can still somewhat "face tank" all Interceptors, including Hydra, but it is a very high-damage-receiving and risky technique that really only works when you can land for repairs, because you have to do it every time you destroy a heart. You have to be fast and cannot make mistakes or the next screen is the Rebuy screen.
Putting aside that this is straying from the Glaive discussion a little, I could achieve a semblance of cold orbiting with FA on that could evade most shots from an interceptor without receiving very significant damage in return.

So maybe my confusion about the term arises from there, because I definitely was not trying to facetank and - with the Krait MKII, not a Chieftain - FA off orbiting felt like it stalled much more often than when I was using FA on. If my flying and aim was on point I could knock a Basi or Medusa heart with minimal damage.

(I have no qualms in admitting I sucked with gauss aim bad enough that I ditched them completely in favor of modshards, and probably was not the best AX pilot anyway.)
 
You would need two wings of CMDRs with Human AX weapons to be able to destroy a Medusa.
yea, you do that versus Basilisks or anything above and tell me how it works for you
...

Source: https://youtu.be/LpopfEJKUek


Fairly well even without cold orbiting while running basic ammo, but you'd likely need to synth or rearm if you're using Medium AX Dumbfires.

At the time of this video, I did not have any mats for Synthesis, so for fun I tried to exert with just the Multicannons - didn't work, as expected. I went back to the port to rearm after that.

What about Human weapons against an Hydra's hull ? What is your Human AX tactic ?
Haven't tried an Enhanced AX loadout against a Hydra yet (mostly due to lack of motivation to do so), but I'd imagine several rounds of Premium Ammo and a healthy dose of patience would be required.
 
although, there are always new things to learn, i did try the (not so) new gimbaled ax multicannons and keep in mind it's not like i'm exactly new to thargoid combat and i do have my fair share of kills

These are the stats from 2 of the 3 accounts i play
View attachment 357064View attachment 357066
Number of total thargoid kills was added to the commander stats in the codex for update 15, no need to rely on dodgy Inara any more (unless you want an inaccurate breakdown).

thargs_killed.png
 
I was primarily referring to the idea of just facetanking the damage, not the rest, unless I completely misunderstood that the damage avoidance(which is the entire crux of cold orbiting) was not part of the intended gameplay loop against Interceptors.

I sure as hell doubt it would fare particularly well against a Hydra. Basilisk… 50/50. You can probably still outshoot it before it does too much damage with its cannon in a heart run. Medusa? I can’t say.
Avoiding damage just requires a low temperature (heatsinks) and any sort of movement. You don't need to orbit (fly in circles around) an interceptor to take a heart; cyclops/basilisk/medusa are almost laughably fragile requiring only 4/5 direct hits max. Hydra is the only one that puts up a challenge, but in the AX CZs the hard part is usually keeping its attention rather than applying the damage.
 
The fact that you have shown that those great CMDRs keep contributing to the war effort, is unrelated. Even in the most dire of circumstances they would keep doing it.

What is important and what I was really asking is: "How hard it was and how hard it is now."

And you still haven't posted anything about what they said about Glaives.
The term 'spicey' is brought up frequently encounters with glaives noted but above all we 'haul on'.
 
The term 'spicey' is brought up frequently encounters with glaives noted but above all we 'haul on'.
I've been able to take out several in a planetary CZ but lost my Guardian weapons when they first turned up and had to repair.

If you sneak up 'em they don't seem to use the "guardian weapon delete button" quite so soon?

Don't fancy meeting one in an interdiction though ... I think I would emergency high wake at the first opportunity ...
 
...

Source: https://youtu.be/LpopfEJKUek


Fairly well even without cold orbiting while running basic ammo, but you'd likely need to synth or rearm if you're using Medium AX Dumbfires.

At the time of this video, I did not have any mats for Synthesis, so for fun I tried to exert with just the Multicannons - didn't work, as expected. I went back to the port to rearm after that.


Haven't tried an Enhanced AX loadout against a Hydra yet (mostly due to lack of motivation to do so), but I'd imagine several rounds of Premium Ammo and a healthy dose of patience would be required.
I still don't think we're using the AX weapons correctly.
For example, the same missiles. Why is it written in their description that they deploy an interceptor?
 
AX rockets.
By the way, I did not quite understand whether this is a mistake or so designed.
Sirius missiles are difficult to obtain and their speed is 2 times slower.
Sirius are modified Normal AX Missiles. Same speed, but more damage.

Enhanced AX Missiles are also modified Normal AX Missiles. Same damage, but higher speed.
 
I never told you what to do.
Then I understood differently. It seemed that way though.


I just said that with a different ship build, hunters are a very easy target.
Of course. A specialized build is always more efficient.


I understand that you want to defeat ALL Targoids on the same build and are trying to convince people that this is okay.
No. Besides the obvious Glaive's rebalance, I do not want for FDev to negate the player's time, that was wasted unlocking Guardian Modules, through a grind system they have implemented, to now make the Guardian modules obsolete in many situations.

And for you to understand that you are mistaken about what I think, from the 4 AX ships I have, only one is an Interceptor specialist with only Guardian Weapons. The other 3 always used a mix of Human AX and Guardian weapons and are generally a 50 / 50 mix of them.


Alas, it's not okay. After all, even on the ANTI Xeno site the builds against the interceptors and scouts are different builds.
Of course they are !! And ?...
 
Putting aside that this is straying from the Glaive discussion a little, I could achieve a semblance of cold orbiting with FA on that could evade most shots from an interceptor without receiving very significant damage in return.
It is not obvious until you practice a lot. But you will always get more damage than with FA OFF.


So maybe my confusion about the term arises from there, because I definitely was not trying to facetank
But the discussion steered to that face-tanking talk. That is why I made that comment.


and - with the Krait MKII, not a Chieftain - FA off orbiting felt like it stalled much more often than when I was using FA on.
It does. IMHO, the Krait has less efficient vertical thrusters (and simply mediocre lateral ones) than the Alliance AX ships. Therefore, one needs to better control the distance with throttle, boosting perpendicularly more often to avoid stalling and risking more damage.


If my flying and aim was on point I could knock a Basi or Medusa heart with minimal damage.
Practice, practice...


(I have no qualms in admitting I sucked with gauss aim bad enough that I ditched them completely in favor of modshards, and probably was not the best AX pilot anyway.)
I was able to solo Interceptors with Gauss / Chieftain including Basilisk, but it took a lot of practice, joystick input curves and the battles were lenghty.

With Mod Shards, it is much simpler, faster and more forgiving. I now rarely use Gauss.
 
Hold up, if cold orbiting wasn't the intended strategy for AX, then what did the devs' have in mind when designing interceptors?

We're just suppose to tank the damage?
The devs don't have that much insight on how the gameplay ends up working. The Cyclops was probably intented to be raid boss style ultimate PvE challenge that was supposed to be taken on as a wing. Then when people started managing it by themselves quite easily, they made new variants with bigger numbers. It's been suggested that the Thargoids not hitting you when you are cold and moving laterally was just a happy accident and the cold orbit was emergent gamplay. Before that was common, the standard solo tactic was the kind of boom and zoom already described in this thread. Don't know if FDev even predicted that.

One could say that the Hunter class is much belated Thargoid reaction to these tactics as well as people simply running away.
 
With Mod Shards, it is much simpler, faster and more forgiving.
Kinda why I began using them in the first place. Easier to use and I found them a lot more fun that the - imo - stupid way Gauss cannons and railguns behave where you not only need pinpoint accuracy, but the shot cannot be held after charging it up.

Maybe a necessary balance tradeoff for their increased power/damage and hitscan, but still never liked it.
 
<sarcasm>OMG the mothership is OP compared to the Elite 1 version, i would like it nerded asap</sarcasm>
ED is seriously a game of cat and mouse they introduce new Thargoids then slowly trickle in tech to stop them or scan them over the year. The Glaive is meany to be avoided at all costs for now 🤔
 
Kinda why I began using them in the first place. Easier to use and I found them a lot more fun that the - imo - stupid way Gauss cannons and railguns behave where you not only need pinpoint accuracy, but the shot cannot be held after charging it up.

Maybe a necessary balance tradeoff for their increased power/damage and hitscan, but still never liked it.
Yeah. I agree. Both Gauss and Rails always irritated me a bit. Specifically the shot delay.

Getting them to work effectively, implies much more practice training than other weapons and also quite a bit more frustration.
 
Yeah. I agree. Both Gauss and Rails always irritated me a bit. Specifically the shot delay.

Getting them to work effectively, implies much more practice training than other weapons and also quite a bit more frustration.
I always thought it should be possible to hold them at maximum charge and release when ready, with the heat building up the longer you wait for. I even think they should have a mod to allow them to be discharged earlier for lower damage/heat as a trade off.
 
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