Glaives (Hunter class ships) are overpowered and...

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Source: https://youtu.be/LpopfEJKUek


Fairly well even without cold orbiting while running basic ammo, but you'd likely need to synth or rearm if you're using Medium AX Dumbfires.

At the time of this video, I did not have any mats for Synthesis, so for fun I tried to exert with just the Multicannons - didn't work, as expected. I went back to the port to rearm after that.
Damn !!! 😧 Great work. 👍 Didn't thought it possible to solo a Medusa with Human AX Weapons. Of course that it had to take quite a while.

When I wrote the 2 wings of CMDRs I was thinking about Medium ships. My bad. I should have thought about the increased firepower from Large ships. It should be even more feasible with one wing of 4x medium ships compared to your solo Cutter.

Best I could solo was a Basilisk with my Krait MK II (2x C2 EN AX Missiles + 2x C3 EN AX Multi-Cannons + 1x C3 LR TV Beam) and Cold Orbiting to avoid the damage. But it took a while, as well as a couple of Repair / Rearm.


Haven't tried an Enhanced AX loadout against a Hydra yet (mostly due to lack of motivation to do so), but I'd imagine several rounds of Premium Ammo and a healthy dose of patience would be required.
A lot of patience for sure. That is not a pleasant project to look forward to. 😓


EDIT: Typos...
 
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I always thought it should be possible to hold them at maximum charge and release when ready, with the heat building up the longer you wait for. I even think they should have a mod to allow them to be discharged earlier for lower damage/heat as a trade off.
Those are good suggestions. It would make the use less awkward. I like them !!

But for that to happen, FDev would probably have to lower the overall and breach damage.
 
Yeah. I agree. Both Gauss and Rails always irritated me a bit. Specifically the shot delay.

Getting them to work effectively, implies much more practice training than other weapons and also quite a bit more frustration.
Rails has no delay. And the new Gausses are even worse, since their total delay time is even longer.
I wrote about that, that the new Gausses need a shorter delay to be effective.
As a result, everyone uses Shock and Plasma, and few people use the new Gausses.
 
Then I understood differently. It seemed that way though.



Of course. A specialized build is always more efficient.



No. Besides the obvious Glaive's rebalance, I do not want for FDev to negate the player's time, that was wasted unlocking Guardian Modules, through a grind system they have implemented, to now make the Guardian modules obsolete in many situations.

And for you to understand that you are mistaken about what I think, from the 4 AX ships I have, only one is an Interceptor specialist with only Guardian Weapons. The other 3 always used a mix of Human AX and Guardian weapons and are generally a 50 / 50 mix of them.



Of course they are !! And ?...
Yes it is possible. This is not my native language and I use a translator so maybe my words are not very accurate.

I mean, it's easy to take a scout-killing build and kill the hunter with it.

I have a lot of T10s on my aircraft carrier. I use them as a weapon depot. As I wrote above, there are all the weapons of the detainees 6 pieces each in the old and new set. Yes these weapons are gathering dust in the warehouse right now. But I at one time flew with it and had fun, this game and it develops and does not stand still !
 
Those are good suggestions. It would make the use less awkward. I like them !!

But for that to happen, FDev would probably have to lower the overall and breach damage.
You could handle it anyway you like really. Even make the damage and breach/pierce drop off the longer you hold it past peak time (the time it hits max), some sort of leakage in the capacitor.

For me, more important is the weapon feels more rewarding to use and keeps the skill ceiling high. This would allow both I think.
 
Just tried them in-game. Same delay for Rail Guns as for Gauss.
IIRC, it depends on the size of Rail? C1 fire after a shorter delay than C2 … which is why, for a while, I had 3 C1s on my Corvette rather than 2 C1s and a C2.

I think Gauss C1 + C2 have the same delay?
 
Just tried them in-game. Same delay for Rail Guns as for Gauss.
Before the Targoids, I did a lot of shooting with rails to drop the shield charge. When the Gausses came along I had to get used to them because of the lag.
Maybe this delay is very different for Gauss and Rails?
I will check it out on occasion.
 
IIRC, it depends on the size of Rail? C1 fire after a shorter delay than C2 … which is why, for a while, I had 3 C1s on my Corvette rather than 2 C1s and a C2.

I think Gauss C1 + C2 have the same delay?
I was comparing C2 only. Did not know the lag differed in regards to size... 🤷‍♂️
 
I'm killing them in a vulture with 2 ax multi cannons, so yah. As for rescue ships, I have 4 ax multi cannons incase I get stopped by a glaive.
 
I'm killing them in a vulture with 2 ax multi cannons, so yah. As for rescue ships, I have 4 ax multi cannons incase I get stopped by a glaive.
Yes, that is the way now.

I am making new Rescue/Evacuation ships, equipped for Glaive combat, using EN AX Missiles and MCs.

I used unarmed, unshielded, very fast 🚀 and very cold ❄️ ships, that were near impossible to target acquire 🎯, very hard to hit and that escaped from engagement distance, against Scouts and Interceptors, on a very short time. But they were more fragile than a dedicated combat ship.

It is very hard and dangerous to use them now, with the possibility of Glaives pulling you to normal space.

So, I have focused now on a fully armed shieldless Python and a fully armed shielded Cutter. Both Cold running and carrying more passengers than my previous Dolphin and Orca.
 
Yes, that is the way now.

I am making new Rescue/Evacuation ships, equipped for Glaive combat, using EN AX Missiles and MCs.

I used unarmed, unshielded, very fast 🚀 and very cold ❄️ ships, that were near impossible to target acquire 🎯, very hard to hit and that escaped from engagement distance, against Scouts and Interceptors, on a very short time. But they were more fragile than a dedicated combat ship.

It is very hard and dangerous to use them now, with the possibility of Glaives pulling you to normal space.

So, I have focused now on a fully armed shieldless Python and a fully armed shielded Cutter. Both Cold running and carrying more passengers than my previous Dolphin and Orca.
So - to confirm - 2x C3 EAX MCs is enough?

If so … I might try a Krait MkII with a couple of those, a LR TV Beam and 2x Shards as an all-rounder combat vessel for CZs?
 
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