Global FSD Range Boost

Rogue One is not the latest Starwars movie. The Last Jedi was good, but i think Rogue one was a slightly better pic.

Sorry to be off topic people. (Don't like being shouted at)
 
increasing maximum FSD range across all FSD modules could work if the max fuel consumption was scaled with it as well. If the FSD range was to be tripled and the max fuel consumption for such a jump also tripled then this is no different than jumping 3 times other than it will save you the time cost of two hyperspace jump / loading screens. If you are fuel scooping you'd need to spend more time scooping at each star because you'd be using 3 times the fuel per jump so I don't see this as a problem really. Ships with small fuel tanks would still be limited in their jump range because they would be unable to spend enough fuel to maximise the FSD range (unless they equipped extra tanks which results in loadout tradeoffs). Seems like a good idea to me.
 
Rogue One is not the latest Starwars movie. The Last Jedi was good, but i think Rogue one was a slightly better pic.

Sorry to be off topic people. (Don't like being shouted at)

The Last Jedi came out already? I've heard of it but had no idea nor cared enough to find out when it released. Thanks for the update in pop culture. I'm sure I'll see it sooner or later.

I'm not shouting; I'm just playing the music really loud here (500 Watts 5.1 surround while on my way to the Flaming Star Nebula). Sorry about that. :eek:

PryzL7V.png

[video=youtube;KQ6zr6kCPj8]https://www.youtube.com/watch?v=KQ6zr6kCPj8[/video]

Guilty pleasures. [knocked out]
 
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translator,

I do not know if my idea is good or not, you have to see.

FSD as today, we do not change anything in its scope of jump, so we must always do a certain number of jump but..

but this same FSD has an additional function that we activate or not, on demand.. FSD long distance.. wearing jumping up to 200-300 ly (or more), would require more time to load, the journey time and longer, while heating the ship abnormally (requires heatsink) and he needs engineer materials.

for information it is already possible to manufacture heatsink, synthesis.

by cons fuel problem.. how do we do ? :p .. like the fifth gear on cars .. it's an economic gear.. you must already be in supercruise to throw it.
 
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People can already get halfway across the galaxy in less than a couple of hours. That's plenty "easy casual arcade mode" well enough for the likes of some.

translator

in less than two hours? I do not believe it..

or so it's jumping like a robot without enjoying the show .. jump .. jump .. jump .. jump ..

at this level as much increase the jump range.. but I still prefer the idea of my previous post.
 
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translator

in less than two hours? I do not believe it..

or so it's jumping like a robot without enjoying the show .. jump .. jump .. jump .. jump ..

at this level as much increase the jump range.. but I still prefer the idea of my previous post.

I didn't believe it either, to be honestest, but then I don't play that way. I go exploring in a fully combat loaded Vulture for kicks, but I'm not a buckyballer or whatever. Neutron highway, my friend, and now you can even select for it via the galaxy map.
 
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Sirius Corporation are still working on Meta Drives in the background... Who knows if and when this will pan out into a player module.

But I wouldn't rule out longer jump ranges :)

BTW if anyone is listening; Class 6 FSD for the Orca would be a god send - please make it so!
 
I didn't believe it either, to be honestest, but then I don't play that way. I go exploring in a fully combat loaded Vulture for kicks, but I'm not a buckyballer or whatever. Neutron highway, my friend, and now you can even select for it via the galaxy map.

there are actually neutron stars to increase the jump wear today. I have not tried this yet, but it does not look great.. awesome yes but the increase remains low.

still do 6000 jump is not so interesting .. if?

I wrote quickly, I saw the resort of speed crossed the galaxy .. just the competition, I'm not too fan of competition.

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from 30 ly to jumped to 150 ly? I see it on youtube.

if that's it .. it's fine .. Well again, the information I find outside the game, no indication in the game.

it's very good, no need for FSD to wear extra, I agree.
 
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there are actually neutron stars to increase the jump wear today. I have not tried this yet, but it does not look great.. awesome yes but the increase remains low.

still do 6000 jump is not so interesting .. if?

I wrote quickly, I saw the resort of speed crossed the galaxy .. just the competition, I'm not too fan of competition.

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from 30 ly to jumped to 150 ly? I see it on youtube.

if that's it .. it's fine .. Well again, the information I find outside the game, no indication in the game.

it's very good, no need for FSD to wear extra, I agree.

To be fair, I think it's more than likely that those who are into these sort of records map out and research their own specific paths. I do know that it's very well under two horse to Colonia though, for example.

If you want, I'll dig up what I've seen and learned in this regard, but it itsn't something I keep handy at the ready to make a point, since beyond the state of the game as a whole, it isn't something I'm particular interested in.

Thanks for not taking my tirade personally, by the way.
 
I'm kind of smirking at some of the people saying this isn't a good idea. Some of you are even the ones crying that the Engineers needs to be changed. Well guess what, you got your engineer changes and by necessity they mean exactly this, the new engineering caps will be a lot more than 5 light years on most current G5 FSDs, I assure you.

OP, don't worry, this is coming at some point. Enjoy!
 
translator

they would still be good at each major update, a message is displayed in the game or indicate novelty, benefits and new opportunities, and possiblity that the update brings.
 
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I'm kind of smirking at some of the people saying this isn't a good idea. Some of you are even the ones crying that the Engineers needs to be changed. Well guess what, you got your engineer changes and by necessity they mean exactly this, the new engineering caps will be a lot more than 5 light years on most current G5 FSDs, I assure you.

OP, don't worry, this is coming at some point. Enjoy!

Me, certainly, at any rate. I wouldn't subject others to my play style just as much as I wouldn't be subjecting myself to theirs. Still though, there is one game here, and I would at least prefer that the game achievements that make it worth playing to some weren't diminished for the accessibility of others. There are many games we can play. This is mine.
 
I'm kind of smirking at some of the people saying this isn't a good idea. Some of you are even the ones crying that the Engineers needs to be changed.

in fact yes engineers have to change .. and they will change.. Beyond Series: Focused Feedback.. it's already under discussion.

the idea is good, but appriori the door jump increase already exists with the help of the star a neutron is true.

and with a quick search on the map of galaxy I realize that there is perhaps enough star neutron to make it worth it.. the increase of jump is quite good too.
 
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there are actually neutron stars to increase the jump wear today. I have not tried this yet, but it does not look great.. awesome yes but the increase remains low.

I tried the Neutron star boost last night for the 2nd time (first time since it was made part of the Jump plotting) and it took me 2 times longer to get to my destination because I had to spend so much time lining up on the Neutron star and then re-opening the Galaxy map so it could re-plot. I'm sure with practice I could maybe get that down to 1.5 times as long or maybe even equivalent time, but then I still suffer damage to my FSD so in the end Neutron star boosting isn't worth it at all for me.
 
I tried the Neutron star boost last night for the 2nd time (first time since it was made part of the Jump plotting) and it took me 2 times longer to get to my destination because I had to spend so much time lining up on the Neutron star and then re-opening the Galaxy map so it could re-plot. I'm sure with practice I could maybe get that down to 1.5 times as long or maybe even equivalent time, but then I still suffer damage to my FSD so in the end Neutron star boosting isn't worth it at all for me.

field maintenance unit.. weight 0T.. so do not drop the jump range (if I'm not mistaken).. and can repair its FSD.

I add, it is certainly made express, but the information is not really indicated in game, it is not centralized anyway, which makes it complicate without being really.

I confirm the field maintenance unit does not change the jump range.
 
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field maintenance unit.. weight 0T.. so do not drop the jump range (if I'm not mistaken).. and can repair its FSD.

I add, it is certainly made express, but the information is not really indicated in game, it is not centralized anyway, which makes it complicate without being really.

I confirm the field maintenance unit does not change the jump range.

Yes, they have no weight, and you can even stack them, not that I'd recommend it. Does take a toll on your power well enough though (of course you can just disable them when they aren't needed), which does have some effect on your fuel efficiency, and by extent, travel efficiency. Being someone who prefers exploration efficiency over racing across the galaxy, I find I'm not someone who has any sort of need of them. Still, of course, they may be useful to others. I do have them on some of my ships as a last resort, then promptly forget about them, since I never need to use them to make it back to port, By my calculations, on average, I'd need to be out for 10 years or so worth of active gameplay to make them a significant resource in the grand scheme of things. YMMV, of course, but for me at least, I play the game as a survivalist within my field of expertise, and, if you'll permit me, I'd say I've become rather competent at it.
 
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I tried the Neutron star boost last night for the 2nd time (first time since it was made part of the Jump plotting) and it took me 2 times longer to get to my destination because I had to spend so much time lining up on the Neutron star and then re-opening the Galaxy map so it could re-plot.

you do not have to open the map of the galaxy any moreover every time.. there is a checkbox that does the work for you, look well.

but that's fine what I think the jump range increase and low.. it must stay like that because of missions .. it would be too fast I think or 10-15% extra just jump range, no more.

so maybe my idea of going to places much further is interesting.. I answer to myself lol

FSD as today, we do not change anything in its scope of jump, so we must always do a certain number of jump but..

but this same FSD has an additional function that we activate or not, on demand.. FSD long distance.. wearing jumping up to 1000 ly (or more), would require more time to load, the journey time and longer, while heating the ship abnormally (requires heatsink) and he needs engineer materials.

by cons fuel problem.. how do we do ? .. like the fifth gear on cars .. it's an economic gear.. you must already be in supercruise to throw it.

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unless Megaships make the trip for us .. more Megaships long distance transport to some key point of the galaxy.. as there are already.

for example to stay in the idea of this thread .. the arrival of targoids .. many megaships (bus) which system Sol to Maia (engineer Palin) and vice versa .. all the time .. it's a bus road.
 
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