Glorious HIPs - 3306

Plenty of good work can be done without a carrier on this one. A lot of what we need to do involves checking known (irl) stars in the galaxy map to see if they exist; if they do we note their location. Together we can build a map of them and hopefully reach some far-out places!
 
Before the FC patch I was scanning in the very bottom of the galaxy near the bubble. Lots of HD and HIPP still undiscovered, most of them Giant stars, even when I only explored a 1kly wide strip heading the core. I assume you will be able to find lots in the other directions and the same should be happening in the top of the galaxy. Plenty of them (most?) are reacheable with a ship, but some are too far even for the FC.

Unfortunately I moved my FC 40kly from Sol and will be unable to join.
 
I've added a set of spreadsheet columns that will estimate a star's west-east and south-north coordinates based only on its down-up coordinate and galactic lon / lat values - this should act as a "reality check" on the positions of stars in game, if I have got my trigonometry right (which is a big if...) I'll need to do some checking but it might be quite helpful as you can get the down-up coordinate much easier on the galmap than the others and it'll be interesting to see which stars in game are not where they should be according to the catalogs.

This once again brings up the eternal bugbear of which coordinate system to use - I have always favoured x as west east, y as south north, z as down up, but Elite uses x as west east, y as down up, z as south north. I should probably move the columns around on the spreadsheet to get things in the same order as the game displays them.

(Done - I've switched the coordinates round to be in the same order as they are on the galmap. Now either my trig is wrong, or a lot of stars are at somewhat different positions than they should be - I'll do some further digging on that.)
 
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Before the FC patch I was scanning in the very bottom of the galaxy near the bubble. Lots of HD and HIPP still undiscovered, most of them Giant stars,

Giant stars seem to be very common in the HD category from my quick check today, but I guess that's because they are easier to spot from earth and get listed in out catalogues.
 
I've added a set of spreadsheet columns that will estimate a star's west-east and south-north coordinates based only on its down-up coordinate and galactic lon / lat values - this should act as a "reality check" on the positions of stars in game, if I have got my trigonometry right (which is a big if...) I'll need to do some checking but it might be quite helpful as you can get the down-up coordinate much easier on the galmap than the others and it'll be interesting to see which stars in game are not where they should be according to the catalogs.

This once again brings up the eternal bugbear of which coordinate system to use - I have always favoured x as west east, y as south north, z as down up, but Elite uses x as west east, y as down up, z as south north. I should probably move the columns around on the spreadsheet to get things in the same order as the game displays them.

(Done - I've switched the coordinates round to be in the same order as they are on the galmap. Now either my trig is wrong, or a lot of stars are at somewhat different positions than they should be - I'll do some further digging on that.)
Of course in astronomical terms, the difference between really close and exact can still be orders of magnitude :D
 
Hi all. Apologies, been ill this week so not been online, it's also much too hot to be in VR!

I'm aiming to jump Thunder Child again next week.

I think the best option is to head to Colonia to refuel then head to Beagle Point. Looking at visiting some interesting places along the way for anyone interested such as Lagrange Clouds
 
I have an old bookmark of a 'Hipster' down almost spot on our route down to Kepler's Crest (FC deployment). It's not even listed in your list, Jackie. So at least we might be able to contribute with that one.
 
This is a good initiative, I think. I did target catalogue named stars for a long while back in the days, as my theory was that they are probably from an earlier stellar forge and might have more "broken" designs, like Mitterand Hollow and NGC 7822. I later switched focus to type O stars near the core, as those are a lot more abundant and sort of has a similarly extreme stellar forge model. :D
 
I've added a few more to EDSM, think they were all already visited. Lots in the permit locked areas.

This is a very rewarding project, just when you think all the interesting stars in a region have all been mapped, you drop into a system, HD 9**** (I haven't turned the data in yet) and discover a F class White Supergiant, that's a nice tick in my codex!
 
I'm going to work through the 110xxx range until we get official ranges

Yeah it's a problem, I just found a really nice one in the 9**** again, G class Giant, Helium rich GG in the system, heading for the Gam Nine next to turn them in, then off again to a few more in the area. There's a risk of trawling over the same stars until we get a proper system in place.
 
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PSA : If you're jumping into a new system in a FC make sure that EDSM etc get your data - I had issues today with an unvisited system as I was running an old EDMC install, and it didn't pick up the jump (fleet carriers use different events in the journal). Relogging fixed the issue, but worth checking when everyone visits their first (y)
 
Right, I'm delighted to say I think we're good to go! I've added a new tab to the spreadsheet with a set of 55 slices of stars to look at. Each contains 500 HIP catalog stars that are currently unknown to EDSM (well, ok, the last slice is only half sized.)

The slices are arranged by galactic longitude, starting at zero ("north" towards Sgr A* from Sol) and working round anticlockwise. Because of the different densities of stars in different directions, and the differences in how thoroughly different directions have been mapped the slices are of different widths.

On the first tab of the spreadsheet, the unknown stars in the catalog are at the bottom of the sheet. (I'm laying claim to slice 47, because it just so happens that's where my carrier is at the moment.)

The numbers are the start and end rows for each slice - obviously stars within a particular slice by galactic longitude don't fall in to a neat sequence through the catalog but the benefit of this approach is that it gives us much neater directions than the Earth-based slanted planes that a series of HIP numbers give.

So! Please request a slice, and either send me an edit request for the main sheet (or just download a copy and get cracking and send when you're done). Once you've confirmed a star's name in the game please enter it in the spreadsheet in the "Name in Elite" column. (Any star you visit and upload to edsm which has a name in the HIP, HD, HR or Durchmusterung catalogs will be picked up automatically when I update the sheet using edsm data, but the ones with proper names or names from other catalogs we need the Elite name as a key.)

These are the ranges by start and end row on the sheet:

191590920890
29209092589
39259093089
49309093589
59359094089
69409094589
79459095089
89509095589
99559096089
109609096589
119659097089
129709097589
139759098089
149809098589
159859099089
169909099589
1799590100089
18100090100589
19100590101089
20101090101589
21101590102089
22102090102589
23102590103089
24103090103589
25103590104089
26104090104589
27104590105089
28105090105589
29105590106089
30106090106589
31106590107089
32107090107589
33107590108089
34108090108589
35108590109089
36109090109589
37109590110089
38110090110589
39110590111089
40111090111589
41111590112089
42112090112589
43112590113089
44113090113589
45113590114089
46114090114589
47114590115089315.1346319.6314Jackie SilverIn progress
48115090115589
49115590116089
50116090116589
51116590117089
52117090117589
53117590118089
54118090118589
55118590118801360Half range.
 
Tagged for later. Currently onboard DSSA Somethingortheother, headed back from Beagle Point. But have an XBox CMDR in the Bubble. Always up for a bit of new shiney.
 
For stars which are particularly difficult to reach, we have another spreadsheet on which approximate positions of stars (as seen on the galmap) can be entered and which can then generate plots of routes to them, courtesy of CMDR jonburnage. Available here.
Ping me here or on Discord (DISC / FleetComm / DM) if you would like access to help with mapping the high and low stars. You don't need a carrier to help with this one, or even a particularly long-range starship. We have identified stars that are likely to be far from the galactic plane; what we need to do now is look them up on the galaxy map to see if they exist in-game, and note their coordinates if they do. Hopefully once we have enough we'll be able to create a map to some really cool places!
 
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