Goddam Bright Cockpit Lighting!!

Yeah maybe I didn't frame the original post too well as I was a bit frustrated at the time but I think the point being that we do spend a lot of time in the cockpit so having the option to turn off or vary the lighting levels in the cockpit would be ideal. My fear is that there is some kind of technical limitation whereby its not that easy to just adjust it on the fly.
 
I'm certainly not offering a solution to your issue, however it is worth double-checking that your gamma setting in the options is calibrated correctly. Every monitor is different, along with the ambient lighting of each person's environment, so it is worth double checking that it is set correctly in the options menu. No, it's not going to change the lighting profile for you but it's just something that everyone should first check.
 
This was a band aid fix to address the actual lighting problems with the dark skybox. Alot of people wanted the skybox lighting to be fixed, but instead we got a half baked attempt at a fix rather than anything being done to actually address the root cause of the issue.

I am still not ruling out what is going on, in either case, being a full-screen operation done in post, that affects everything indisciminately -- no balancing one thing but leaving everything else unaffected, at that stage. (A side thing I just spotted, is that the cockpit holographic displays appear to be shadow receivers now... That didn't use to be the case, surely?)

I don't think the skybox needs brightening, so much as it needs less contrast -- the high detail amplitude and low detail frequency makes galaxies and nebulas look less like "whispy gas clouds", and more like "globs of mucus".) :7


Same with performance and the new AMD Fidelity system. Playing at lower supersampling and then upscaling it with Fidelity is not a form of optimization, it's playing at a lower resolution than what you were playing on before pre- Odyssey.

I quite like the way the sharpening makes the terrain pop, though, although here too we have things applying indiscriminately, producing things like excessive contrast, halos, and exacerbating the surface texture aliasing that had previously thankfully been attenuated, between alpha and release... :7

(Then again - I notice some objects appear to have gained a new low-res "detail" texture, that makes them look very coarsely bumpy both with CAS and without... (...where they were pre-patch-5 smooth, but finely pitted, blank metal))
 
I'm not a game dev, and don't claim to be. But could they not, ya know, boot up their internal dev builds of Horizons, and then mess with the lighting until the cockpits and starfields match that? Then they'd have a common point of reference if they wanted to implement further changes (like including interior and exterior light switches etc.?)

In my mind, this seems like it should've been the logical thing to do to start with. Maybe I'm wrong here, but I don't understand why Odyssey looks so overblown in some areas, and horribly dark in others. It doesn't even take close inspection to see the coloring is off.
 
best you can do is turning gamma down low. with the lighting adjustments in the last patch or two its not nearly as pitch black dark as it was in general. I do wish we could adjust the cockpit lighting though. I am one of those that prefers the cockpit dark, not lit up like it is now.
 
Try flying close to something (or even just fly through the slot) in an Imperial Cutter now. Have your epilipsy medication handy.
 
Problem is, the star field is still too dull... The cockpit lighting in the last version was fine and it's too bright now. But the stars have barely changed at all and nebula are still too dark.
I kept brake checking the tailgater with the bright lights on then finely shut the game off
 
I dont understand why just because a vocal part of the community complained about the new lighting the silent majority that said nothing now have to suffer this new bright lighting in the cockpit.
That's the reason why - you said nothing.

How were Frontier supposed to know that you:
  1. Disliked the dark lighting?
  2. Liked the dark lighting?
  3. Didn't care enough either way?
 
I dont understand why just because a vocal part of the community complained about the new lighting the silent majority that said nothing now have to suffer this new bright lighting in the cockpit. A lot of us Im sure loved the dark cockpits of the old ships like the Python. Now this has been ruined. We used to fly these older ship because the lighting in say the Krait was ridiculous. I mean who in their right mind drives down the highway in the middle of the night with their internal light on? Let alone explore the depths of space. When you are in a plane flying at 50000 feet at night you dont try look out the window while the cabin lights are on during meal service . Why cant we just choose our on goddam lighting level for the cockpits. This really sucks.

Don't care either way, but indeed, customizable cockpit lighting might help everyone.
 
Don't care either way, but indeed, customizable cockpit lighting might help everyone.
Its been asked for plenty in the past. Doesn't seem like a huge ask.

would score some serious brownie points just when they need some if they did it, but I am not getting my hopes up
 
Agreed. Cockpits now too bright. Feel like a whiner after complaining about stuff being too dark but there ya go: cockpits too bright.
Anyone remember early days(2015) when this lighting tug of war was a battle also? Maybe theres hope theyll straighten it out.
 
Lets do cockpit lights bright and space very dark, seems like a great idea, no?

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I agree with the OP. No highway trucker in their right frame of mind would drive at night with the cabin lights on, at full blast. Not only does the obvious "I can't see in front of me" occur, you get a headache straining your eyes constantly trying to do so.

Dear FDev,
- Playing Odyssey gives me a headache after an hour or so. Whereas Horizons does not, and I think this is why.

I get it though, we're supposed to play video games in a brightly lit room. I always hated that sentiment, because I love coaxing all the details out of my screen. And you can only do that in a dark room (um, why are movie theaters dark?). So now, I have to play Odyssey with all my real-life lights on, just like my GD ship.
 
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