Many thanks - engineering research has been progressing very rapidly up here recently, so my earlier list for the other engineers is now a bit out of date. Currently all we need now is:
I think there's an old Tannik Seldon video of him using that mountain as a ramp to jump right over Colonia Hub.When I get here tho' I can't help but notice that mountain behind it.
I often see comments about going to Colonia (not just in this thread) basically saying "don't bother, there's nothing there". This is entirely dependent on what you're looking for and indeed your attitude to the entire game. If you treat the game as a collection of unique assets and "interactives" (as designed and built by Frontier) to be collected and/or consumed as quickly and efficiently as possible then journeys are just obstacles between you and your goal and destinations are just further collections of assets to be consumed when you get there. There's only a finite number of these and ultimately you're going to be disappointed. In my own personal opinion this is a very limiting way to think about the game. The game's galaxy should be viewed as one giant simulated playground where nothing is essential (we don't HAVE to eat, drink, make money ... or even stay alive). It's a place where nearly everything can be beautiful and fun (if you enjoy the central premise of being a space pilot) and where journeys should be viewed as things to be savoured in their own right rather than simply something to be endured when getting from A to B. So thanks for the observation Edelgard. And to everyone I say - don't ever be tempted to NOT make an adventure out of the journey, there's opportunity at every turn.It's so tempting to just head for the neutron fields and jump for a few hours (or less), it was refreshing to see you make an adventure out of the journey o7