Newcomer / Intro Got disconnected during/after interdiction from another user - is it possible it was deliberate?

I jumped into Alpha Centauri and got interdicted by another player. I was trying to avoid it, got "interdiction successful" sound and "damage" message... and got disconnected. Is it possible it was some hacker who somehow got my IP and DoS-ed it to force my disconnection? BTW: what happens if one is disconnected in the middle of PvP? Granted, when I reconnected I was relatively OK and managed to escape after few hits to another system with 13% of hull integrity remaining.
 
Is it possible it was some hacker who somehow got my IP and DoS-ed it to force my disconnection?
"Possible" is the wrong question. Yes, it could be possible - but extremely unlikely.
what happens if one is disconnected in the middle of PvP
From the point of the game - nothing much. From the point of PvP, you could be accused of combat logging (i.e. intentionally disconnecting in order to avoid a rebuy). PvPers take a very dim look at this sort of behaviour, and some groups issue a KoS on combat logging CMDRs. Problem is, unless you explicitely brag with your combat logging skillz, it's near impossible to prove as long as it's only single occurrences. It would be different if you were (known/recorded) to be logging on every single PvP encounter that didn't go your way.
But seriously, the multiplayer part of ED is shaky enough as it is - dropping off one of the servers in a network stressing situation (i.e. a PvP encounter) isn't exactly surprising. People who organize group events need to go to great lengths to get people into a common instance.
 
I jumped into Alpha Centauri and got interdicted by another player.
A lot of PvP happens at Alpha Centauri due to the free anaconda at Hutton Orbital. A lot of new players get ganked there before they get a chance to reach the station to claim the ship.

I doubt the other player managed to somehow disconnect you though. Just log back in and try again, or go there in solo mode.
 
A lot of PvP happens at Alpha Centauri due to the free anaconda at Hutton Orbital. A lot of new players get ganked there before they get a chance to reach the station to claim the ship.

I doubt the other player managed to somehow disconnect you though. Just log back in and try again, or go there in solo mode.
LOL, free Anaconda ;) Good one ;) Old but good...

However I did get tricked into going to Hutton Orbital... albeit by the system (boom time delivery mission for millions) not by any other player so I knew there are no free Anacondas there.

PS: I was just going to al-Din. Boom time delivery for Federation rank. I try to avoid Hutton and similar places... if I remember to avoid them ;)
 
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"Possible" is the wrong question. Yes, it could be possible - but extremely unlikely.

From the point of the game - nothing much. From the point of PvP, you could be accused of combat logging (i.e. intentionally disconnecting in order to avoid a rebuy). PvPers take a very dim look at this sort of behaviour, and some groups issue a KoS on combat logging CMDRs. Problem is, unless you explicitely brag with your combat logging skillz, it's near impossible to prove as long as it's only single occurrences. It would be different if you were (known/recorded) to be logging on every single PvP encounter that didn't go your way.
But seriously, the multiplayer part of ED is shaky enough as it is - dropping off one of the servers in a network stressing situation (i.e. a PvP encounter) isn't exactly surprising. People who organize group events need to go to great lengths to get people into a common instance.
Ah, so it is a common system overload problem. Nice to know that my ship is not just left as a sitting duck as I was expecting.

BTW: I did have to make a VPN (over RaspberryPi) to my work server because at home I don't have a public IP and without that I got disconnected quite often (at least every half an hour). It seems to be a common issue with UDP connections - not very stable from behind a NAT. Now I almost never get disconnects (this is why I was surprised and was suspecting foul play on the part of the attacker).

Thank You for the answer.

PS: does the game keep any logs from such encounters? (other then just recording them) I did not manage to notice who attacked me and with what... (I suspect something big and fast, I think no missile warning - hull of a FDS with hull reinforcement down to 13% with about two hits - I was flying shieldless). Would be nice to be able to get a decent debriefing...
 
I jumped into Alpha Centauri and got interdicted by another player. I was trying to avoid it, got "interdiction successful" sound and "damage" message... and got disconnected. Is it possible it was some hacker who somehow got my IP and DoS-ed it to force my disconnection? BTW: what happens if one is disconnected in the middle of PvP? Granted, when I reconnected I was relatively OK and managed to escape after few hits to another system with 13% of hull integrity remaining.
First question you need to ask yourself is : why would he do that? Why would player try to interdict you only to force you to disconnect?

Other than that... what Ashnak said.
Disconnects happen - instancing is based on peer-to-peer, so there's always good chance of problems, depending on your and other players connection and internet setup.
 
First question you need to ask yourself is : why would he do that? Why would player try to interdict you only to force you to disconnect?

Other than that... what Ashnak said.
Disconnects happen - instancing is based on peer-to-peer, so there's always good chance of problems, depending on your and other players connection and internet setup.
I thought (wrongly) that when I get disconnected during combat my ship will just be a sitting duck ready to be killed. Some games do that. Also once I was auto-docking at an outpost and computer tried to land me on top of some other player who I assumed to be disconnected because he did on react to my Diamondback Explorer literally humping his Mk III Cobra.

Now I know better, thanks :)
 
You can't blame me for trying. 🙂

What about the free fleet carrier you can claim for doing that Galactic Circumnavigation Challenge thing?
Yes, I can.

The "Free" Anaconda prank is

1. REALLY old and lame

Fhtte1z.gif



and 2. actually mean. Do you enjoy wasting 90+ minutes of other peoples' time? Do you like ing off new players and driving them away from the game? If so, you may be a bully.
 
I thought (wrongly) that when I get disconnected during combat my ship will just be a sitting duck ready to be killed. Some games do that. Also once I was auto-docking at an outpost and computer tried to land me on top of some other player who I assumed to be disconnected because he did on react to my Diamondback Explorer literally humping his Mk III Cobra.

Now I know better, thanks :)
Are you sure you've actually encountered another player? I'm starting to think it might've been NPC.

Do you know how to tell the difference? It might not be obvious to new players.

Players are represented by hollow icons on the radar:
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I thought (wrongly) that when I get disconnected during combat my ship will just be a sitting duck ready to be killed. Some games do that. Also once I was auto-docking at an outpost and computer tried to land me on top of some other player who I assumed to be disconnected because he did on react to my Diamondback Explorer literally humping his Mk III Cobra.

Now I know better, thanks :)
From the POV of the other player, you might. Same for the pad hogger. When instancing gets bad, what you see and what the other payer sees don't necessarily have to be the same. It's (or was) pretty common if, when flying as a wing in a RES, you saw your wingmates shooting at (NPC) ships that weren't there for you. Time to reset the instance then (i.e. everyone back to supercruise, then drop back into the ring one after the other on the first one's wing beacon).

But your ship is safe once you disconnect from the server (and depending on your connection, several seconds before that).

As for the debriefing - there are local logs on your system (if you're playing on PC) that record a lot of stuff. Easiest tool to read them is probably EDDiscovery, but they're basic XML. That should get you the name of your attacker and a play-by-play record of the fight. With your attacker's CMDR name, you can try to send them a friend request and, if they react, start discussing the fight.

Otherwise, a point blank broadside from a full plasma, railgun or frag cannon ship will pretty much melt any hull. Stuffed with Hull reinforcements and Military composite bulkheads, but no engineering, an FDS will have ~4000 HP for the hull. A Krait Mk.II engineered for hull shredding (triple rapid fire pacifiers, twin corrosive MCs) will dish out an effective 460 SDPS kinetic damage. 4000/460 = 8.6 seconds until boom, if they can keep on target.
 
Dropping from supercruise to normal space requires one of the participants' computers to create a new instance. This probably failed for some reason: your or the other player's router settings or firewall, or something in the internet handshaking between you.
 
Are you sure you've actually encountered another player? I'm starting to think it might've been NPC.

Do you know how to tell the difference? It might not be obvious to new players.

Players are represented by hollow icons on the radar:
Definitely a player - hollow symbol.
 
and 2. actually mean. Do you enjoy wasting 90+ minutes of other peoples' time? Do you like ing off new players and driving them away from the game? If so, you may be a bully.
90+ minutes? If you disable the assist to the last minute and go full-blast on manual you should whittle it down. No more then an hour. I think the first time it took me a little below 50min. Gruelingly long, yes, but I was making plum jam at the same time so...
 
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You can't blame me for trying. 🙂

What about the free fleet carrier you can claim for doing that Galactic Circumnavigation Challenge thing?
For a long time it was considered bad pool to pull the Hutton gag in Newcomers. Dangerous Discussions (or Facebook) is the place for that.
 
Dropping from supercruise to normal space requires one of the participants' computers to create a new instance. This probably failed for some reason: your or the other player's router settings or firewall, or something in the internet handshaking between you.
So this creates a direct P2P connection between his and mine computer? Interesting...
 
Yes, I can.

The "Free" Anaconda prank is

1. REALLY old and lame

Fhtte1z.gif



and 2. actually mean. Do you enjoy wasting 90+ minutes of other peoples' time? Do you like ing off new players and driving them away from the game? If so, you may be a bully.
Maybe you should get a sense of humor, like the OP obviously has.
I hear that you can get one at Beagle Point. Don't rush back.
 
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For a long time it was considered bad pool to pull the Hutton gag in Newcomers. Dangerous Discussions (or Facebook) is the place for that.
Frankly I thought he was being sarcastic and not trying to pull that prank on me ;) When you look up Hutton Orbital (even just google it) this joke is one of the first things mentioned about this outpost...
 
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