Below is an updated "d3dx.ini" mod file.
All mod options are enabled by default except "hard mode". The options are:
1. Remove particles in supercruise.
2. Remove particles in normal flight.
3. Remove moving supercruise vertical lines from the cockpit.
4. Remove streaks from cockpit windscreen.
5. Remove the haze from inside of starports.
6. Remove the haze when on planet surfaces.
7. Hard hode - Removes various HUD destination, flight and target cues e.g. circles, placeholders, orbital lines, etc. (see attached file for additional information).
The mods were tested in 2D and VR using standard game "ultra" settings with a PC version of Elite Dangerous purchased through the Frontier Developments Store. The mod should work for all PC versions of the game, but versions purchased through Oculus store may produce different results (attributable to what is thought to be different hash numbering for some shaders). Results will vary between 2D and VR.
To use the attached file rename it to "d3dx.ini". Then copy it to the directory where the 3DMigoto files are installed (which should be the same directory as your Elite Dangerous game executable - EliteDangerous64.exe) to replace the exisiting "d3dx.ini" file. It is also stongly recommended that exisiting mods (ps replace .txt files) be removed from the "ShaderFix" sub-directory before using this file. For 3DMigoto installation instructions see OP (first post) - Steps 1 and 2. Note that 3DMigoto version 1.3.8 was used to test and modify the d3dx.ini file so download and install that version if you encounter any issues with a later version.
Attached file: View attachment d3dx-v2.txt
All mod options are enabled by default except "hard mode". The options are:
1. Remove particles in supercruise.
The mods were tested in 2D and VR using standard game "ultra" settings with a PC version of Elite Dangerous purchased through the Frontier Developments Store. The mod should work for all PC versions of the game, but versions purchased through Oculus store may produce different results (attributable to what is thought to be different hash numbering for some shaders). Results will vary between 2D and VR.
To use the attached file rename it to "d3dx.ini". Then copy it to the directory where the 3DMigoto files are installed (which should be the same directory as your Elite Dangerous game executable - EliteDangerous64.exe) to replace the exisiting "d3dx.ini" file. It is also stongly recommended that exisiting mods (ps replace .txt files) be removed from the "ShaderFix" sub-directory before using this file. For 3DMigoto installation instructions see OP (first post) - Steps 1 and 2. Note that 3DMigoto version 1.3.8 was used to test and modify the d3dx.ini file so download and install that version if you encounter any issues with a later version.
Attached file: View attachment d3dx-v2.txt
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