I recently sent my alt-account out to explore in-anger. They're primarily scoping out all the different types of anomalies and their effects. And some of them have great effects:
(This video not mine)
Along the way, I've also come to recently experience Lagrange Storm clouds:
My big question is: Why on Earth are these sorts of visual effects and environments only used in the rare situations where you happen to stumble across these out in the void? Where your interactions with them are transient and, for the most part, pointless? Don't get me wrong, it was cool to fly in it to record that video and get thrown about... but there was no point to it, other than a cool video. The space-born organics are easily accessible for scan outside the main core of the storm, and are also the same as what I've found in other regions where there haven't been the storm clouds.
How awesome would it be if those black-box salvage missions, rather than be an affair of arrive-scoop-leave-possibly outrun pirates, had the mission-USS dump you into one of these storms, where you then had to recover the Black-Box, or maybe a dozen escape pods? Imagine fighting a pirate lord in that environment? Or those distress calls present you with a ship in stuck in these areas, or surrounded by dangerous anomalies (and because they're running cold, you have to get close to them to get a target lock)?
When the Oracle was first attacked, the environment in the damaged station, the effects, and the impeding feel of needing to help rescue people/salvage items was tremendous
... but of course when it became apparent that the damaged stations would just self-heal without any player interaction, it lost a lot of meaning. Nonetheless, it was the environment and the hazards that made these activities fun.
Even came across this video from the 3.3 Beta (did this make it in the game?) of a ship conducting a hull breach repair on a megaship:
Again, how awesome would a mission be where the mission USS dumps you in a storm where there's a damaged megaship? You might need to repair all the hull breaches to stabilise the ship for rescue crews, and also pop it's cargo hatches and recover the escape pods which failed to launch.
These are all really cool things that just seem totally under-utilised. They literally exist in the game... why aren't they being used? Are FD just scared to show us what their game is really capable of front-and-center to gameplay?
(This video not mine)
Along the way, I've also come to recently experience Lagrange Storm clouds:
My big question is: Why on Earth are these sorts of visual effects and environments only used in the rare situations where you happen to stumble across these out in the void? Where your interactions with them are transient and, for the most part, pointless? Don't get me wrong, it was cool to fly in it to record that video and get thrown about... but there was no point to it, other than a cool video. The space-born organics are easily accessible for scan outside the main core of the storm, and are also the same as what I've found in other regions where there haven't been the storm clouds.
How awesome would it be if those black-box salvage missions, rather than be an affair of arrive-scoop-leave-possibly outrun pirates, had the mission-USS dump you into one of these storms, where you then had to recover the Black-Box, or maybe a dozen escape pods? Imagine fighting a pirate lord in that environment? Or those distress calls present you with a ship in stuck in these areas, or surrounded by dangerous anomalies (and because they're running cold, you have to get close to them to get a target lock)?
When the Oracle was first attacked, the environment in the damaged station, the effects, and the impeding feel of needing to help rescue people/salvage items was tremendous
... but of course when it became apparent that the damaged stations would just self-heal without any player interaction, it lost a lot of meaning. Nonetheless, it was the environment and the hazards that made these activities fun.
Even came across this video from the 3.3 Beta (did this make it in the game?) of a ship conducting a hull breach repair on a megaship:
Again, how awesome would a mission be where the mission USS dumps you in a storm where there's a damaged megaship? You might need to repair all the hull breaches to stabilise the ship for rescue crews, and also pop it's cargo hatches and recover the escape pods which failed to launch.
These are all really cool things that just seem totally under-utilised. They literally exist in the game... why aren't they being used? Are FD just scared to show us what their game is really capable of front-and-center to gameplay?
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