Grenades are oddly limited at the moment. You have a very limited quantity, they're hard to replace, their aoe is relatively small, and because of varying gravity, they're very difficult to use effectively.
One thing that could make them much more useful is allowing players to change their trajectory. By holding down the grenade toss button, it should allow a player to adjust how hard they are going to toss their grenade. A brief press would give them a short flick, allowing them to, say, curve them over a wall or down into a trench. A lengthy press should allow them to be charged up ABOVE the default maximum, for truly impressive olympic-level throws!
A serious problem with grenades is the way they interact with the ground. Because the ground doesn't have anything but hard surfaces, grenades will almost always fly WAY beyond their intended target. It would be seriously nice if you could flick on or off a 'sticky grenade' option, allowing them to stick to walls, ceilings, the ground, or even to ships and larger enemies like goliaths! It still shouldn't stick to on-foot targets, though, since that would seem unfair.
A serious issue with grenades is a lack of them. Grenade boxes are a very limited way to offer more, and if you're using them at all, CZs can easily be used up in a minute or two, leaving none for the rest of the conflict. Why are grenades limited when there are unlimited ammo boxes?
It would be very nice if the grenade boxes would periodically close and restock, perhaps with a countdown timer on the outside to grenade synthesis. They should tend to produce mostly frags, less often shield grenades, and only rarely shield bubble grenades.
1. Allow players to change their toss trajectory.
One thing that could make them much more useful is allowing players to change their trajectory. By holding down the grenade toss button, it should allow a player to adjust how hard they are going to toss their grenade. A brief press would give them a short flick, allowing them to, say, curve them over a wall or down into a trench. A lengthy press should allow them to be charged up ABOVE the default maximum, for truly impressive olympic-level throws!
2. Sticky Grenades
A serious problem with grenades is the way they interact with the ground. Because the ground doesn't have anything but hard surfaces, grenades will almost always fly WAY beyond their intended target. It would be seriously nice if you could flick on or off a 'sticky grenade' option, allowing them to stick to walls, ceilings, the ground, or even to ships and larger enemies like goliaths! It still shouldn't stick to on-foot targets, though, since that would seem unfair.
3. Replacing your stock.
A serious issue with grenades is a lack of them. Grenade boxes are a very limited way to offer more, and if you're using them at all, CZs can easily be used up in a minute or two, leaving none for the rest of the conflict. Why are grenades limited when there are unlimited ammo boxes?
It would be very nice if the grenade boxes would periodically close and restock, perhaps with a countdown timer on the outside to grenade synthesis. They should tend to produce mostly frags, less often shield grenades, and only rarely shield bubble grenades.