Been thinking about this.
The problem is lack of security, and lack of consequences. some people just want to play the game as a trader without being bothered..but they also want human interaction, not just NPC interaction, so some play in Open. FD never should've had split modes of play, it(clearly) fractures the community. Too late to fix it now.
As an interim fix, until a better idea presents itself, maybe this:We used to have, in beta, a distress signal for when you ran out of fuel. Same concept, except, when interdicted, you can send out a distress call in a certain radius(not sure how far it should be, but a good distance) that BOTH NPC SECURITY AND PLAYERS CAN RESPOND TO.
If a player responds, it can become a mission,(like how the "updated mission" mechanic works), with a decent payout of some kind. maybe a faction bump with the faction the player is aligned with. once you accept the mission, you receive the ships beacon/waypoint info, and can jump/SC there and engage the bad guys.
the fun part is, you won't know if the interdiction is by players or NPC's until you land. I'm unsure if you should be given any intel on what you're facing, but if you can open comms with the pilot, the pilot can tell you via voice.
/discuss
The problem is lack of security, and lack of consequences. some people just want to play the game as a trader without being bothered..but they also want human interaction, not just NPC interaction, so some play in Open. FD never should've had split modes of play, it(clearly) fractures the community. Too late to fix it now.
As an interim fix, until a better idea presents itself, maybe this:We used to have, in beta, a distress signal for when you ran out of fuel. Same concept, except, when interdicted, you can send out a distress call in a certain radius(not sure how far it should be, but a good distance) that BOTH NPC SECURITY AND PLAYERS CAN RESPOND TO.
If a player responds, it can become a mission,(like how the "updated mission" mechanic works), with a decent payout of some kind. maybe a faction bump with the faction the player is aligned with. once you accept the mission, you receive the ships beacon/waypoint info, and can jump/SC there and engage the bad guys.
the fun part is, you won't know if the interdiction is by players or NPC's until you land. I'm unsure if you should be given any intel on what you're facing, but if you can open comms with the pilot, the pilot can tell you via voice.
/discuss
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