Griefers are killing this game............

Status
Thread Closed: Not open for further replies.
Been thinking about this.

The problem is lack of security, and lack of consequences. some people just want to play the game as a trader without being bothered..but they also want human interaction, not just NPC interaction, so some play in Open. FD never should've had split modes of play, it(clearly) fractures the community. Too late to fix it now.

As an interim fix, until a better idea presents itself, maybe this:We used to have, in beta, a distress signal for when you ran out of fuel. Same concept, except, when interdicted, you can send out a distress call in a certain radius(not sure how far it should be, but a good distance) that BOTH NPC SECURITY AND PLAYERS CAN RESPOND TO.

If a player responds, it can become a mission,(like how the "updated mission" mechanic works), with a decent payout of some kind. maybe a faction bump with the faction the player is aligned with. once you accept the mission, you receive the ships beacon/waypoint info, and can jump/SC there and engage the bad guys.

the fun part is, you won't know if the interdiction is by players or NPC's until you land. I'm unsure if you should be given any intel on what you're facing, but if you can open comms with the pilot, the pilot can tell you via voice.
/discuss
 
Last edited:
Ofcourse it is buddy , once you choose open play...you agree to the chance of getting shot....and lets face it....the game is more exciting isnt it , if youre not sure you gonna reach that 100ly jump with all your goodies....and when you do.....go like '' YEAH I MADE IT''

Thrill of the game....

And that works for us pirates too ofcourse , the other way around...

So much fuzz about a few credits that can easily be replaced. If the game is too easy.....you got bored within a week....

Did you not read what I wrote. I said I am not denying anything you said. ALL I am arguing over is Nate's earlier bald assertion that ED is ADVERTISED as an open PvP game. Please show me any Frontier advertising that even mentions PvP in a positive light.
 
Simple suggestion

When your bounty exceeds your insurance rebuy cost you lose insurance.

When your bounty exceeds the cost of your ship the bounty comes out of your net worth and may result in the loss of stored ships as well.

Problem solved.

You want to be a serial killer? Fine. Pay the price when the man come to get you...
 
Been thinking about this.

The problem is lack of security, and lack of consequences. some people just want to play the game as a trader without being bothered..but they also want human interaction, not just NPC interaction, so some play in Open. FD never should've had split modes of play, it(clearly) fractures the community. Too late to fix it now.

As an interim fix, until a better idea presents itself, maybe this:We used to have, in beta, a distress signal for when you ran out of fuel. Same concept, except, when interdicted, you can send out a distress call in a certain radius(not sure how far it should be, but a good distance) that BOTH NPC SECURITY AND PLAYERS CAN RESPOND TO.

If a player responds, it can become a mission,(like how the "updated mission" mechanic works), with a decent payout of some kind. once you accept the mission, you receive the ships beacon/waypoint info, and can jump/SC there and engage the bad guys.

the fun part is, you won't know if the interdiction is by players or other NPC's until you land. I'm unsure if you should be given any intel on what you're facing, but if you can open comms with the pilot, the pilot can tell you via voice.
/discuss

I like this idea. Have some rep
 
Did you not read what I wrote. I said I am not denying anything you said. ALL I am arguing over is Nate's earlier bald assertion that ED is ADVERTISED as an open PvP game. Please show me any Frontier advertising that even mentions PvP in a positive light.

'' For the less scrupulous - Why buy a hold full of cargo, when you can pirate it from someone else? Why go to the bother of exploring a system to sell the data, when you can simply take it from them by force?''


from game features official website
 
'' For the less scrupulous - Why buy a hold full of cargo, when you can pirate it from someone else? Why go to the bother of exploring a system to sell the data, when you can simply take it from them by force?''


from game features official website

Nothing wrong with that at all. But your reward should be at an appropriate level of risk and potential loss is you fail.

I don't think anyone is suggesting that killing or piracy shouldn't be in the game.

The real issue is the bounty system and how it's being used for financial gain rather than as a penalty for criminal behavior.

Be a good pirate. It should be part of the game. I have no issue with it. Same with killing a CMDR. I have no problem with that.

It just doesn't make any sense that the current bounty system can be used to reward those behaviors rather than be a penalty for those who engage in those activities.

All could be easily fixed by my suggestion posted above.
 
Last edited:
'' For the less scrupulous - Why buy a hold full of cargo, when you can pirate it from someone else? Why go to the bother of exploring a system to sell the data, when you can simply take it from them by force?''


from game features official website

Thankyou, yes. But with no specific mention of taking the cargo from other players the inference has to be that the cargo is taken from NPCs. Sorry, your evidence does not support the assertion of the game being advertised as open PvP.
 
Thankyou, yes. But with no specific mention of taking the cargo from other players the inference has to be that the cargo is taken from NPCs. Sorry, your evidence does not support the assertion of the game being advertised as open PvP.

you cant be serious now , come on....

- - - - - Additional Content Posted / Auto Merge - - - - -

Nothing wrong with that at all. But your reward should be at an appropriate level of risk and potential loss is you fail.

I fully agree
 
Thankyou, yes. But with no specific mention of taking the cargo from other players the inference has to be that the cargo is taken from NPCs. Sorry, your evidence does not support the assertion of the game being advertised as open PvP.

you cant be serious now , come on....

I am very serious, you have fallen into the trap of assuming the advertising means PvP, when it actually doesn't. It is at best, ambiguous. But as evidence for the claim that was made it actually doesn't stand up.
 
I like this idea. Have some rep


Thanks :)

It occurs to me, now, that if this idea were fully implemented..if "Search and rescue" was viable, like BH'ing/exploring etc as a career path..maybe we could all be in one gameworld. between NPC security response and player response, we'd be able to have some security for traders, and consequencs for the bad guys, plus content for them too. You never know, as a pirate, if an Anaconda is gonna respond to that distress call. Gud fights all around for all.

But what do I know *shrug
 
Last edited:
OP: Try and stay away from the more busy space-lanes, and you won't see a single griefer. Maybe some proper pirates, but they are only interested in your cargo. I've played in open since launch, and never been griefed once. Then again, I also steered well clear of the starter areas and anything within 20LY of Lave.

These days, griefers can try - but flying in a pack with some heavy hitters means it will only remain an attempt. :)

Same for me, the only contacts I have had are positive and friendly ones. Keeping clear of the start areas is the best advice for trading/starting. When established try a little Bounty hunting, simply add these start areas to your patrol routes :cool:
 
I think it's been said elsewhere.
The punishment for killing a commander does not fit the crime.
But this can't be resolved when players farm each other.
So the answer of having bounties added to insurance so that you have to be able to cover the payment of your own bounty when you die would kill this type of credit farming dead.
Then you could have increased punishments for killing a commander. These punishments could increase dramatically if the ranking between the two players varied significantly.
New player gets ganked by dangerous commander. Dangerous commander gets 250k bounty and this has to be covered by his own credits.
 
I am very serious, you have fallen into the trap of assuming the advertising means PvP, when it actually doesn't. It is at best, ambiguous. But as evidence for the claim that was made it actually doesn't stand up.

if you cant understand context then youre a bit lost my friend. No Offence but, when they say ´´ take from someone´ im pretty sure they mean an actual player....

nuff said
 
Sorry, I have made no such claim so please stop with the strawman argument.

Not sure where I made a straw man argument, but I am not here to discuss open vs. private vs solo, there is already a cesspit of a thread for that. My point in this is that there are 3 game modes to play in. If someone is going to get their feelings hurt by being killed in an 'unacceptable' manner, then they chose the wrong way to play the game. Players in Solo complain about NPC's griefing them. That is the stupidest thing I have ever heard made by a player base in a game, ever. No logic can support that claim. Please do not try. It fails on so many levels.

These 'griefing' arguments are rightly ignored by the devs because they did the correct thing. They created 3 different ways to play the game that are easily available with free movement between them. Use the tools before you to enjoy your time within the game. If you choose incorrectly, it's no ones fault but your own.
 
The police need to be a bit more like CONCORD in EVE used to be, and obliterate anyone in high security systems who attacks anyone without a bounty - give them military grade technology or something (stuff players can't get). This would limit pirates and douchebags to low populations/security systems and anarchy systems where they should be (pirates could stalk people then). Of course the police going all terminator over a 200CR paint scratch needs to be fixed first.

Seems like someone is butthurt from a pirate encounter. You do understand that piracy as it is is extremely unrewarding, right?
 
if you cant understand context then youre a bit lost my friend. No Offence but, when they say ´´ take from someone´ im pretty sure they mean an actual player....

nuff said

No, you are assuming that is what they mean. This is why I say it is at best ambiguous. The wording allows you to see it the way you want. It allows for argument from both directions. But, and this is the ACTUAL point I've been trying to make. As evidence for the statement made by Nate that ED is an open PvP game... as evidence for THAT. It does not stand up because there is no SPECIFIC wording to support the statement, just assumption. So I'm afraid that what you are 'pretty sure they mean' is not sufficient.

And that realy is 'nuff said' I'm afraid because I'm late, I should be playing Naval Action right now... which btw is a pure PVP game :D laters guys.
 
How is destroying a players ship for shiggles not griefing?

They weren't pirates, pirates want a cut so what was the purpose of the attack?

Playing at the expense of others is not griefing unless it's not intended by the game mechanics. It clearly is intended in games like E:D and EVE.
 
I think it's been said elsewhere.
The punishment for killing a commander does not fit the crime.
But this can't be resolved when players farm each other.
So the answer of having bounties added to insurance so that you have to be able to cover the payment of your own bounty when you die would kill this type of credit farming dead.
Then you could have increased punishments for killing a commander. These punishments could increase dramatically if the ranking between the two players varied significantly.
New player gets ganked by dangerous commander. Dangerous commander gets 250k bounty and this has to be covered by his own credits.

No it won't. It just means that the players that want to play this way will need more credits to play the game. If you hadn't noticed, there is no shortage of money within this game. It takes very little time, or effort within this game, to create wealth.
 
Last edited:
Seems like someone is butthurt from a pirate encounter. You do understand that piracy as it is is extremely unrewarding, right?

I know. Look at the guys in the OP, the poor chap didn't even have cargo, nor was any attempt made to ask for cargo. They weren't pirates. Think you are on the wrong thread mate.
 
I have watched with amazement/amusement some of the posts that my original post has provoked.

Let me reiterate (because some folks are missing the point I was trying to make, or are just being purposely obtuse).

I was/am clean with no bounty ............ No profit to be had from killing me.
I had no cargo and was not asked to drop any cargo, I was just attacked. .......................Clearly not Pirates then.

So, if not bounty-hunters and not pirates, what's left? Ahhhhh yes either Gankers or Morons (or that special breed that encompasses both).

Seems logical to me. Hey..I know...Let's just go kill folks for shiggles and to ramp up our own bounty-value so we can farm it within our own little group and all end up with anaconda's."

So, that's my take on it. Feel free to argue that the role and motivation of the guys that wiped me out last night was one that is within the defined legitimate roles of "Trader, Pirate, Explorer, Mercenary/Bounty-Hunter". anything outside of these is not within the intended roles of this game (IMHO).
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom