Griefers are killing this game............

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The griefing, not griefing argument will remain circular and pointless until FD define griefing and punish it.

Trolling is easier, if you think you see a troll post report to. If the post disappears you are correct, if not its not trolling
 
The viewpoint that's missing here is that bounties are supposed to be a DETERRENT not an INCENTIVE.

Players are now motivated to rack up huge bounties so they can allow others to benefit by easily reaping the reward for killing them. The other player then simply returns the favor. Then there's the guys actually selling their bounties for real cash on the web.

It's really better characterized as an EXPLOIT.

What's the downside of racking up huge bounties, then hopping in a Sidey and letting someone in your wing kill you for the bounty?

If the bounty were to come out of your net worth and the guy with the 450MIL bounty had to sell all his ships to pay for it this would all stop.
Nice to see at least one person realized the hypocrisy of the whole situation.

As you said, it is a reward, that even encourages players to kill fresh sidewinders since it does not scale to the expense of the target, only kills add to it by a fixed value. Then grab a side yourself and a buddy, then cash out without suffering any sort of loss.
You don't even take a rep hit when you kill other players, and the "upcoming changes" appear to just ignore the base issue wile opting to throw a bandaid on a deep gash.
 
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Do you have any proof of that? (And why does it even matter? Are there prizes?)
dont have any proof nor will i ever but the fact you see so many players posting how there headed to solo then its obvious me personally i have the pride in knowing i have only ever played in open for better and worse and there were prizes at the start the elite competiion which is over now 10000 pounds to the player that got elite in combat trade and exploration does it matter thats a really good question! for me its personal pride
 
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It is pretty obvious what is going on and FD better act before their game dies.
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A bunch of "Solo" players, who wanted the Offline game, have spent an age trading in Solo to get the best ships, and THEY are the "greifers" coming in to Open.....they are already bored with the game, and still angry at the "No Offline" mode....so they figure the best way to get what they want is to destroy open.
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FD needs to lock a player to a mode or their game is dead. The Open/Solo mechanic is being abused to destroy their game..........but maybe FD want it like that, they have the sales money already so best if it dies fast and they can move on to new things.

Seriously laughable. I'm still playing solo, and don't intend on changing anytime soon. Not sure in what mental state you came up with that logic, but it is seriously flawed.

But then again so is FDs logic on how to combat this.
 
there were prizes at the start the elite competiion which is over now 10000 pounds to the player that got elite in combat trade and exploration does it matter thats a really good question! for me its personal pride

That competition stated that it must all be in Open play and logs were checked.
 
I admire all players brave, yes brave enough to play in Open mode - one of the downsides alas, is highlighted in this thread. A really positive gaming experience can quickly turn into something very negative.

Thank goodness we have choices. I was until recently a Solo trader. However, I decided to learn how to defend myself after losing my ship to a NPC! :) I spend a while Solo RES hunting to improve my combat skills, then I joined Mobius.

I spent many hours over many days RES bounty hunting, and then finally the other week I spotted an actual human player! I was a little reluctant to make contact - having read numerous Open play horror stories, but I took the plunge and made contact. The commander hand held me through forming a wing and we had a blast pirate hunting. That one experience has elevated Elite to a whole new level for me.

There are a lot of good people out there, and sadly the odd rotten apple.
 
Is all this griefing talk a bit exaggerated? I have been playing since early January and I play a lot, 6-7 hrs today and that is not unusual and always in OPEN, my trading route is about 80ly from Sol, in all the time I have been playing I have only been killed twice by human players, once by being interdicted by a pirate and once in a combat zone. Today I have seen loads of commanders, spoke to many, most are trading or doing missions.
I killed two commanders on the opposing side in a combat zone, I did that before they decided to get me lol.......I dont think that is griefing is it?
When I have been blown up, I just dusted myself down and claimed the ships back on insurance and carried on, the only thing hurt was my pride lol.
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Nice to see at least one person realized the hypocrisy of the whole situation.

As you said, it is a reward, that even encourages players to kill fresh sidewinders since it does not scale to the expense of the target, only kills add to it by a fixed value. Then grab a side yourself and a buddy, then cash out without suffering any sort of loss.
You don't even take a rep hit when you kill other players, and the "upcoming changes" appear to just ignore the base issue wile opting to throw a bandaid on a deep gash.

Totally agree. Really needs to be sorted.
Just wondering what 1.3 will bring
 
Nobody forces CMDRs to play in Open. If you choose Open play, be ready for everything.
If you are not happy with this, play in Solo or in a Private Group.
Do you remember the name of the game? Elite DANGEROUS :)
Solo or Private Group mode is not safe, but much safer, because the dumb NPCs are not so skilled like real Players.
I'm trading in Open far from the trouble zones, it's safe, if you are looking for trouble or fine PvP battles, go to Lave, Leesti and community goal systems :)
 
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Then whats your definition of griefing?

The same as everyone else with a clue - repeated harassment and killing of a character, and by that it's taken to mean in a short period of time. People here get killed once in a day and scream "griefer". The OP had it happen twice in a WEEK and thinks it's "griefing". So they lose a ship - so what? It's trivial, losing a ship in ED. They should all play Eve Online and see what REAL griefing can be like, and even in Eve Online you'd be laughed at for complaining, and rightly so.
 
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Nice to see at least one person realized the hypocrisy of the whole situation.

As you said, it is a reward, that even encourages players to kill fresh sidewinders since it does not scale to the expense of the target, only kills add to it by a fixed value. Then grab a side yourself and a buddy, then cash out without suffering any sort of loss.
You don't even take a rep hit when you kill other players, and the "upcoming changes" appear to just ignore the base issue wile opting to throw a bandaid on a deep gash.

Simply assuming that everyone who kills you for no reason did so for bounty fraud, a known exploit, is ridiculous. Innocent until proven guilty.

If you don't like it when people shoot at you, play solo or in a private group like Mobius. You folks obviously know the risk of playing in open, you continue to do it, and then cry when someone doesn't play the game the way you want them to.

It's infantile.
 
If you guys want some fun dishing out some credit pain to griefers - wander over to Thosiao - there's some Vultures bouncing around off players.

I've just had an ASP have a go in station - lol - like an annoying fly. Daren't open fire though else the station vapourises you - so just dock as quick as poss.
 
Simply assuming that everyone who kills you for no reason did so for bounty fraud, a known exploit, is ridiculous. Innocent until proven guilty.

If you don't like it when people shoot at you, play solo or in a private group like Mobius. You folks obviously know the risk of playing in open, you continue to do it, and then cry when someone doesn't play the game the way you want them to.

It's infantile.

Debatable... it could be just as well be deamed infantile to kill another player for no real reason other then pure spite and/or boredom.
 
Debatable... it could be just as well be deamed infantile to kill another player for no real reason other then pure spite and/or boredom.

And? It doesn't matter if it's just as infantile. That in no way invalidates the fact that expecting everyone to meet some standard or play a certain way isn't. This is pre-school stuff.
 
I would say this, to any commander who feels he is being griefed on his route or area, base etc etc, just move on, or play in solo, or join mobius, there is a big universe out there and in open play its...............dangerous, the way it should be, who is that commander on the scanner is he a good guy or a baddie? Be prepared for anything in open and enjoy, I do, I love the game.
 
And? It doesn't matter if it's just as infantile. That in no way invalidates the fact that expecting everyone to meet some standard or play a certain way isn't. This is pre-school stuff.

Hardly, since in preschool, a kid that breaks another kids toy out of pure malice is scolded and/or punished... not so in most online games. No matter how you paint it, but thwarting the enjoyment of another player without wasting a single thought IS infantile and egoistical.
 
I would say this, to any commander who feels he is being griefed on his route or area, base etc etc, just move on, or play in solo, or join mobius, there is a big universe out there and in open play its...............dangerous, the way it should be, who is that commander on the scanner is he a good guy or a baddie? Be prepared for anything in open and enjoy, I do, I love the game.

Don't want to meet scary humans... my experience is that you don't have to fly very far from the more popular places before you barely meet anybody at all.
 
Hardly, since in preschool, a kid that breaks another kids toy out of pure malice is scolded and/or punished... not so in most online games. No matter how you paint it, but thwarting the enjoyment of another player without wasting a single thought IS infantile and egoistical.
and here we go again enjoyment is only winning never losing? i beg to differ where i am today on the open game is because i learned the hard way a few ships destroyed but nothing i couldnt recover from it gives me a history and a sense of achievement im a better player because of it far more spatially aware than i was during testing ive not lost a ship to a human for months not that they havent tried
 
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