Griefers are killing this game............

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If you are sitting still long enough to get rammed to the point where your shields are out, then you are a terrible pilot.

Let's make a fight. I will equip 8xRailguns and we will see, how fast your shields wiil gone off. And if i wil be not a solo?
 
You know what would be cool is if a player gets a bounty of over say 10k, then there should be a system where you can see what station they were docked at last and when. This way they have a lot more to lose, and its easier for hunters to track them down.
 
You know what would be cool is if a player gets a bounty of over say 10k, then there should be a system where you can see what station they were docked at last and when. This way they have a lot more to lose, and its easier for hunters to track them down.

Same question. I must spend my whole playing time to hunt those players? And even if i will find him with my wing, and even kill him. So what? I want not just hunt griefers. Here is much more things in this game that i want to do.
 
And i doubt, that a pk, having 10kk (i think you meant kk) or more bounty, will submit interdiction. And if i even buy another ship to have more chance for int. i doubt he will fight if it will chnce for him to loose. So it will mean loose of a time for me again
 
So what is this method for reaping huge rewards for no risk that is detrimental to the game as a whole?

It's what the kids call "Bounty Farming". You run around beating everyone you see to death (as a group or by yourself), racking up huge bounties that you let your friends kill you to collect, then rinse and repeat. Also, a good number of players are using software created to allow you to cheat the game and farm conflict zones (automatically, overnight) to make buck tons of credits for no effort. Then, of course, they use these hard won earnings to destroy everyone who is trying to enjoy the game the way it's meant to be played... I've reported a large number of these cheat tools to Frontier, along with detailed descriptions of how they work and how they avoid detection.
 
Same question. I must spend my whole playing time to hunt those players? And even if i will find him with my wing, and even kill him. So what? I want not just hunt griefers. Here is much more things in this game that i want to do.

You don't have to if you don't want to, but other players who like to do that could.
 
It's what the kids call "Bounty Farming". You run around beating everyone you see to death (as a group or by yourself), racking up huge bounties that you let your friends kill you to collect, then rinse and repeat.

I can say more, they even don't need to loose their main ships. Just buy sidewinder and pay crap ins for it.
 
well said sir bunch of whining cats the modern lazy gamer that want everything laid on a plate for him ME ME ME ME

Finally pushed me to ignore you. You started by offering some fair arguments in this threads but have descended to the point of posting the sort of garbage I always suspected you capable of.

This thread has run out of, well....thread.

Current mechanics allow this sociopathic brainless behaviour.
Current mechanics allow "code" to do what I actually grudgingly accept is great emergent play. ;) Great work but I do intend to work against you.
Only time will tell if FD's original intent to not encourage sociopathic murder will be implemented.
I suspect many of the tiny majority of twisted individuals doing the pointless ganking/murder thang will create masses of shiggles ops for many forum users when the underlying law and order rules change.

Can't wait. Still playing in open because it really is not actually as risky as perceived. I want open to thrive however and that is the difference.

I would encourage all private/solo players to review their positions come the changes, whenever that will be.

It's good fun here!

Atb

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well said sir bunch of whining cats the modern lazy gamer that want everything laid on a plate for him ME ME ME ME

Just a requote, because his words are so utterly meaningless.

Ignored.
Rubber gloves disposed of.
Never read your drivel again.
 
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Thanks for the quote, even as a pirate I look forward to harsher punishment for criminals. As long as it doesn't make it impossible.


Just because you see no reason doesn't mean there wasn't one. What if he killed you because you attacked/killed his pirate friend, what if he wanted you to stop poaching his bounties, what if he was completing a kill quest (do players count towards bounty hunter or trader kill quest??), what if he was just playing a random killer. Is role playing less of a valid reason than any of the ones you mentioned?




It was never intended to not be a game. I'm pretty sure killing people fits into the, "play your way" tag line of the game.

Again you compare killing in a video game to killing in real life. People who kill in game are no more psychopaths than, traders are truck drivers in real life, than pirates are armed robbers, than bounty hunters are cops. It's a video game and everyone has their own way of playing.

I agree with harsher punishments. I also agree it should not be impossible. There are a significant number of studies dating as far back as the 60's that demonstrate that when people are placed in a situation (fictional or not) where they can harm others without consequences they will tend to do so; demonstrating psychopathic or sociopathic tendencies without even realizing what they are doing is wrong.
 
You don't have to if you don't want to, but other players who like to do that could.

Cmon...i could, they could. If they want, they can spend all time in the world for it. Trust me, most of tries will be just a waste of a time. Cause only few of pks will agree for fair fight. And if no, they will just evade. Or exit game at last. Or turn out Lan cable. Most of them kill just cause they can do it without any punishment or penalty.
 
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Griefers are only Griefers when they defeat you.
When they fail and die at your hands, well they just look like sad-case, try-hard idiots :)
 
Griefers are only Griefers when they defeat you.
When they fail and die at your hands, well they just look like sad-case, try-hard idiots :)

Another blah blah blah.

Noone says you can't kill. And if you have fun killing people, it's your choise. But here is no Counter strike,CoD or Wow, or whatewer. Here, when you kill player, he loses credits, what means time. You have fun, when you with your friends in wing, kill a single player that can't do anything, just lose a ship. How about you will loose something too? Some punishment maybe?

This game gives griefers free to kill without any penalties. You can kill harmless noob, that even don't skilled enough to land. Or a trader that loses much more money, than you have fun. Or Explorer. Or whatever. 2,3,4 vs 1. And you call it a pvp. Or that he just lose a fight.

I don't talk about pirates, or even player killers. When 1 vs 1 atleast you give a chance to survive. I talk about griefers in wings. That kill single players without giving any chances.
 
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i would personally like to see NPC bountyhunters start popping in on players with particularly high bounties - increasing in number and difficulty as your bounty increases.
immagine - as you approach 1mil on your head by "pwning noobs" suddenly every other time you enter any instance a wing of 3 or 4 NPC cobras descend on you to collect that sweet immaginary money.
you'll probably kill them no problem.
but suppose you were interdicting a sidewinder in Erevate at the time - it just might give him or her time to get away - or even join in and try to kill you and collect that reward.
maybe you still win. good for you...next time there might be a viper and a vulture on you...
 
There are NO Consequences for bad behavior in open

head impint.jpg

Just join Mobius , its less painful
 
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Nonya

Banned
Growing up near Ft. Bragg in North Carolina the first "lesson" I learned was that there was no such thing as a "fair fight", only winning or losing, living or dying.
Fair fights get you dead real quick.
Beware anyone complaining about things not being "fair" - especially coming from politicians, bureaucrats, and folks who play spaceship games. :)
 
Growing up near Ft. Bragg in North Carolina the first "lesson" I learned was that there was no such thing as a "fair fight", only winning or losing, living or dying.
Fair fights get you dead real quick.
Beware anyone complaining about things not being "fair" - especially coming from politicians, bureaucrats, and folks who play spaceship games. :)

...and where the connection between lessons you are learnd and this game? If you want to compare game and a real life, i can talk very much about this. About police and punishment for example.

It's a GAME. And it must be balanced. Noone tells that all must be fair. But how i can ever play this game, if when i jump in a system i just die after 10 seconds and loose money, equivalent to 4 hours of a boring farming? Will i playing thise game? will i trade, Extract or explore, spending time for this game, knowing that at any moment ii can be interdicted and my ship will destroyed by a wing of 4 playerkillers in a moment? Ok, they have fun. How about others?
 
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They lose shields? just boost and out to sc.

I never considered this exploit but imo this needs to be changed toute de suite! 2 or more players doing this against another player is as bad an exploit as combat logging after all it is glitching the game to give you unlimited shields and insta regen. totally out of order, and imo should have been fixed before the wings update. if it is a tough thing to fix then, once a player disengages combat and jumps to supercruise then their ship should simply be blocked from rejoining that instance until the fight is resolved or for a set amount of time.
 
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