Griefers are killing this game............

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Still not experienced this in hours upon hours of open gameplay.
Bumped into other commanders, said hi to them, think I may have been shot by one once in a combat zone.... Nothing that could possibly be described as griefing.

I even, months ago, posted up a thread that basically said "come and get me you yellow livered landlubbers" and it didn't get me killed.

My suggestion now, as it has been all along is that the universe is a big place. Get the whatsit out of there and go elsewhere. It's a bit like choosing a new local pub. If the one you go to is full of lager swigging louts watching football with their strumpet girlfriends and fighting people, you go and find the pub with nice ales, polite staff, and some cracking good food. That and decent armchairs. Unless of course you're a lager swigging lout, then you're welcome to stay in the original pub and play pool with your strumpet whilst the ballet (Cough) football is on the screen.
 
I haven't experienced it either, but then it seems most of this happens in Lave if what popular opinion says is true. I've never been attacked or harassed once in the game. I went to Gliese 900.1 once where I was warned about a player in an FDL who was in the area at the time so we decided to chase him for a bit, but all he did was run away because we were in a wing, landed at a station and logged. Apparently this guy will only interdict solo players in lesser or non-threatening ships.
 
If this was a primarily PvP like COD, warthunder or battlefield AND the players "winning" were not using exploits like infinite instant shield regen, or ramming so as to not allow a player to be able to fight back without getting a bounty I would agree.

BUT Elite was not sold as that game.... hell if you want that game there is Star Conflict which is exactly that!.

It was sold as a space simulation attempting to recreate what life would be like if we had spaceships in the year 3300 where combat was a part of the game but were pilots federation members were a privaleged few who worked TOGETHER and where fighting witheach other outside of certain circumstance was rare and the exception to the rule.

It was sold as a space simulation where actions have consequences, where IF a player did choose to go on a rampant killing spree the game would deal harshly with them and it would have proper consequences.

Honestly, does anyone believe even remotely that in a society where ships cost millions of £s compared to todays money, people would throw away ships just for lolz? IMO elite is not an arcade shooter...... The problem is when 1 player plays it as one, and goes up against another player who isnt playing it as one, then it will be the arcade player who comes out on top, because it does not matter to them if they blow up or not.
+1

It may have been sold with the above intent, but it's a pity they didn't design the actual game that way then. Instead, they donned their rose-coloured spectacles, designed it so players can shoot each other at will and trusted the player base. I admire their intentions while at the same time I laugh at their naivete. Mind you, they aren't the first game company to think players will invariably cooperate nicely and they won't be the last. :D
I admire and respect "naive" individuals who believe in the positive aspects of people.

And then their are buttheads who believe the naive are meant to be preyed upon. Those are the ones to pity.

The only power a butthead has, is to turn you into a butthead. That is the only "victory" they can achieve.

Don't let the buttheads win,,,,,,,,,,,
 
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OK, let's get one thing clear, I'm not disputing that there may be a miniscule amount of people who have that mindset, but to say that's the sole reason is absolutely tinfoil hat garbage. You're telling ME to do research when one person is citing this as the entire reason it's even happening.

No-ones saying its the sole reason behind griefing, I certainly didn't.

He's right they exist, you're right other people grief as well. I'm right bypass them with a quick trip to solo and the issue ceases to exist.
 
No-ones saying its the sole reason behind griefing, I certainly didn't.

He's right they exist, you're right other people grief as well. I'm right bypass them with a quick trip to solo and the issue ceases to exist.
Heh, I wasn't implying that you did, the person I quoted in my original post that started this discussion between you and I however certainly implied that.

I don't disagree that you can bypass these people by going into solo and I'd rather you did that than whine on a forum about how these people are ruining YOUR game when that argument itself is inherently flawed.
 
Heh, I wasn't implying that you did, the person I quoted in my original post that started this discussion between you and I however certainly implied that.

I don't disagree that you can bypass these people by going into solo and I'd rather you did that than whine on a forum about how these people are ruining YOUR game when that argument itself is inherently flawed.

if he'd explained in more detail it would have been TL-DR.

You seem to misunderstand my reasons for bypassing them, I don't avoid PvP (I enjoy it and seek it out), they don't ruin my game and I've never whined about it. I just can't be bothered with griefers around Lave station playing bumper cars. When people were using disposable ships to launch loads of dumbfires at anyone landing (a while back pre-bumper car lave station griefing) I got into the habit of stopping outside and running through the targets for known griefers, this takes longer than switching to solo, switching to solo also negates docking queues.

I found an easy quick workaround which alows me to get on with the game (in open everywhere but outside Lave stations letterbox).
 
if he'd explained in more detail it would have been TL-DR.

You seem to misunderstand my reasons for bypassing them, I don't avoid PvP (I enjoy it and seek it out), they don't ruin my game and I've never whined about it. I just can't be bothered with griefers around Lave station playing bumper cars. When people were using disposable ships to launch loads of dumbfires at anyone landing (a while back pre-bumper car lave station griefing) I got into the habit of stopping outside and running through the targets for known griefers, this takes longer than switching to solo, switching to solo also negates docking queues.

I found an easy quick workaround which alows me to get on with the game (in open everywhere but outside Lave stations letterbox).
Now you're just implying things that aren't there. I haven't misunderstood anything. I didn't state your preferences to PvP or otherwise and I'm well aware of players knocking other people into station walls the same way as I'm aware of a certain couple of CMDRs glitching into the back of a station and shooting people down with completely impunity to station security. I'm well aware that avoiding this kind of behaviour by going to solo is a timesaver, but my point still stands.
 
Totally disagree. Watch the lauch video and you see that it s advertised as a multiplayer action packed space game shooter.

The trailer focuses on combat, yes (schlepping backwards and forwards in a space transit wouldn't tend to have the same drama) but it says nothing about multiplayer at all in that trailer.
 
Surely "griefers" are pirates. Which means they have a bounty on their heads. Which means bounty hunter-fodder. Problem should be self solving. Which system were they in again? I feel the need to collect bounty...
 
Surely "griefers" are pirates. Which means they have a bounty on their heads. Which means bounty hunter-fodder. Problem should be self solving. Which system were they in again? I feel the need to collect bounty...
Lave & Leesti most notably George Lucas station from what I hear.
 
Now you're just implying things that aren't there. I haven't misunderstood anything. I didn't state your preferences to PvP or otherwise and I'm well aware of players knocking other people into station walls the same way as I'm aware of a certain couple of CMDRs glitching into the back of a station and shooting people down with completely impunity to station security. I'm well aware that avoiding this kind of behaviour by going to solo is a timesaver, but my point still stands.

What point is that ?
 
Surely "griefers" are pirates.

what makes you say that? it is scertainly not how I see it personally.... but the bounty fodder problem is that right now many of the people causing agro do NOT have a bounty due to being able to pay off yourself on a whim. this is being fixed apparently but is not yet.
 
Oh my god! It's a game with pirates and bad guys that have human level intelligence! Where the AI is so good, it will even just be plain mean for the sake of it occasionally!

Where you can lose if you are not powerful and/or skilled enough.

Where you can travel in groups to defend yourselves against groups of marauders.

Nah, it will never catch on.

Seriously, loosen up. Stop being attached to every run and every ship. Stop measuring your happiness by your credits and just have a bit of fun...

This. The amount of whining on here about being killed by another player is hilarious! There's a reason why this game lets you arm your ship. Go and join a PvE group if it bothers you that much that you need to cry about it!
 
mmhmmm, I can see you're one of the people who enjoy being difficult for zero reason.

"I'd rather you did that than whine on a forum about how these people are ruining YOUR game when that argument itself is inherently flawed."

I still don't see your point, are you suggesting I'm being selfish by disempowering the griefers, and what is it you think is flawed.

I don't like trade, so I don't do it (usually).

I don't like running the bumper car/griefer gauntlet when I have better things to do, so I don't do it.

Where's your issue with that.
 
Surely "griefers" are pirates. Which means they have a bounty on their heads. Which means bounty hunter-fodder. Problem should be self solving. Which system were they in again? I feel the need to collect bounty...

This post is not about pirates. This post is about griefers. Pirates need cargo. They ask you for a cargo, and if you give them it, it's no reason for them to kill you. Griefers kill for fun. And mostly they will not attack if there is a chance for them to die. Most of them flying in wings with 2-4 ships and once you are interdicted, you die in ~10 seconds.

They make it to their priority of a game. More they kill, more they having fun. Many of them have a hundred millions bounty on them, what means southand players (times) killed. And have no penalties in game for that.
 
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This post is not about pirates. This post is about griefers. Pirates need cargo. They ask you for a cargo, and if you give them it, it's no reason for them to kill you. Griefers kill for fun. And mostly they will not attack if there is a chance for them to die. Most of them flying in wings with 2-4 ships and once you are interdicted, you die in ~10 seconds.

That's ganking (not griefing) just a cowards version of PvP. You can always jump out-system or wing up.
 
That's ganking (not griefing) just a cowards version of PvP. You can always jump out-system or wing up.

[facepalm] Great! Thanks for advice. Problem is solved.

It's like:
-this mission is bugged!
-abandon it and do other.
 
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Yeah yeah, because that's so important for anyone who doesn't care what the people who do it call it.

[facepalm] Great! Thanks for advice. Problem is solved.

It's like:
-this mission is bugged!
-abandon it and do other.

Unfair PvP against impossible odds isn't griefing its a hint that you should evade as best you can and jump out, not a hard thing to do at all (fifteen seconds for out-system jump charge). Or go down fighting.

Griefing is people killing other players with no sanction outside stations in bumper car stupidity for no valid or sane reason.
 
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