Griefers are killing this game............

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Yes, everybody is entitled to his opinion. This is, however, not the point of the thread. The point is "How to enable meaningful PvP while at the same time enable multiplayer for everyone."

Imho it's just impossible. And I will actually avoid PvP in this game because the losses are way too high for me to fly my precious hard earned ships in Open. Because I wouldnt want to lose 2 hours of "money making" just because someone thought "Hey, lets mug this old guy who can neither defend himself nor run away, and just crush his skull because we can."

Well this is how the universe here should be. No safe places, bad things can happen to you any time, doesnt matter where you are etc.
This is what i would like - the strongest will survive. Sure a loss hurts, specially if you lose hours of "work" in seconds. But this is how it works and this makes things interesting. Well at least i can say star citizen will be more suited for pvp, but elite had a really good shot at it. Well maybe i`m just crazy and i expect something like DayZ in space, where anyone you see can be your worst nightmare and KOS is the main rule for survival. But lets see what FD will make out of this game. I have my way and will follow it until they remove it completly.
 
And this is why people play in solo or in groups which don't tolerate pointless killing.

Soon, there will only be the psychos left in open. Those that aren't playing for the fun of the game but just so they can ruin someone else's day.

Don't get me wrong, I'm not against pvp. I am against straight out murdering people for no reason. Piracy? Hell yeah. If they resist then by all means kill them but there are simply too many people who get their jollies from simply slaughtering people for no reason other than their tears.

It's just lucky that DB foresaw this and gave us solo and groups :)
 
I love how all these *people* (insert whatever adjective you like here) think that killing those that can't fight back is ok. Tell you what... why don't you walk naked into a biker bar and call all of them a homosexual and see how it is to be murdered with no chance of escape.

Psychologists could write papers about some of these people....

This is why we have games. To do stuff that we dont do in real life. Because losing a virtual currency and virtual progress doesnt hurt you. We are shooting at your ship ingame, not at your car next to your house.

And the only way to get big in this game, is to keep your opponents dead. You cant deny any income - there are too many places for this. So you have to make them pay by killing them, since its getting expensive with bigger ships - its working really good.
 
Well this is how the universe here should be. No safe places, bad things can happen to you any time, doesnt matter where you are etc.
This is what i would like - the strongest will survive. Sure a loss hurts, specially if you lose hours of "work" in seconds. But this is how it works and this makes things interesting.

And we (I say we as you also clearly come from an EVE background) have seen the effects of a game allowing and even promoting pointless killing and griefing has. As you well know, it forces people to band together in ever bigger groups for mutual protection. This isn't really possible in ED so your theory that everywhere should be filled with murdering scum has no real place, mechanically, in ED.

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So you have to make them pay by killing them, since its getting expensive with bigger ships - its working really good.
Except it's not, is it? All it's doing is pushing more and more poeple into p[laying solo or in groups which don't allow pointless killing. So really all it's doing is slowly killing off open.
 
Well you know how i think about it. Killing someone, in a fair on unfair fight, is still worth it. Because it sets people back. The explorer will lose his progress and a good amount of money if he still has it on his ship. Trader and miner will lose their cargo at least, or die there (make this a loss of at least an hour of trading).
The game mechanics force you to do that - you cant deny people otherwise, so you kill them and force them to loose money and progress.

And tell me how the heck would i kill a trading conda? That beast can shoot back, has a ton of shields for a trader and can run away pretty good.
People who fly without shields to increase cargo or jump distance, are flying targets for anyone who wants to shoot.
My role ingame will be the one of a mercenary who wants blood and money where ever he can get it. If there is nothing useful, just kill the target and go on.
The universe should allow anyone to find his way - be the bad or the good guy or just dont care and do your own stuff. But right now FD is removing a lot of things and we dont like it.

The logic is - people who cant fight, should have an escort. Just like in real life cargo ships had an escort to protect them in war times.

If this game was a race to the top, or if the ranks were a limited commodity where only the best would qualify for a higher rank. You might have had a point. But it doesn't work like that, so you don't. In some ways I'd almost prefer it that way, that way the rank you hold would actually have some sort of significance, now ANYONE can be Elite, only thing is says is that you've played, a LOT. Doesn't mean you are any good.
 
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The time I saw DB say it was in response to a question about "griefing".
I haven't seen that quote, I wouldn't call murder griefing anyway.
Except it's not, is it? All it's doing is pushing more and more poeple into p[laying solo or in groups which don't allow pointless killing. So really all it's doing is slowly killing off open.

It must be killing open very slowly, people have been saying this since beta. I haven't noticed any drop between launch and now. The game is so heavily instance based it doesn't matter unless everyone is gone.
 
I haven't seen that quote, I wouldn't call murder griefing anyway.


It must be killing open very slowly, people have been saying this since beta. I haven't noticed any drop between launch and now. The game is so heavily instance based it doesn't matter unless everyone is gone.

So open will simply turn into group pvp and groups and solo will be for people who actually want to play the game. Fine by me :)
 
All this thread does is make me sigh.... I really should just leave these forums.. If it wasn't a cheater, then its open to do whatever. If its mindless killers then yes that is allowed. Have ANY of you watched or read any gritty Sci-Fi?

Not once did I see Adama yell GRIEFER to the Cylons..

Not once did I see any of Rogue Squadron yell GRIEFER at the Empire.

Everything is permitted EXCEPT using cheats etc... And its not like you are forced to go to any set system or even play in Open.. Form a wing, play in a private group, play Solo...

Why is this argument still persisting?
 
Why is this argument still persisting?
Why are you still posting in threads where people are arguing about it? Why don't you just ignore such threads.

The reason people are arguing about it is because people have differing play styles and nearly all of them think theirs is "the right one", thus disagreement, thus argument.

You are quite correct, however. The argument is pointless as people can play in open, group or solo.

So really the question remains, why would you post in a circular thread that's been bashed to death if it makes you sigh, considering that by posting in the thread you are, in fact, perpetuating the argument?
 
All this thread does is make me sigh.... I really should just leave these forums.. If it wasn't a cheater, then its open to do whatever. If its mindless killers then yes that is allowed. Have ANY of you watched or read any gritty Sci-Fi?

Not once did I see Adama yell GRIEFER to the Cylons..

Not once did I see any of Rogue Squadron yell GRIEFER at the Empire.

Everything is permitted EXCEPT using cheats etc... And its not like you are forced to go to any set system or even play in Open.. Form a wing, play in a private group, play Solo...

Why is this argument still persisting?

Because in movies you know for sure the heroes will win, so having evil and terrible enemies is cool. In ED you don't know if the hero, namely you yourself, will survive, so having evil enemies is not cool. It is that simple, really. There is a reason why computer games have become easier and easier over the years. I don't want to prepare for worst-case scenarios, I want to fly shieldless, stone drunk, around Lave in a trade ship and I don't want any griefers causing me trouble. :)
 
All this thread does is make me sigh.... I really should just leave these forums.. If it wasn't a cheater, then its open to do whatever. If its mindless killers then yes that is allowed. Have ANY of you watched or read any gritty Sci-Fi?

Not once did I see Adama yell GRIEFER to the Cylons..

Not once did I see any of Rogue Squadron yell GRIEFER at the Empire.

Everything is permitted EXCEPT using cheats etc... And its not like you are forced to go to any set system or even play in Open.. Form a wing, play in a private group, play Solo...

Why is this argument still persisting?

Maybe because Cylons and Empire have a reason for what they do above and beyond "hur hur I blewed yew up! I am LEET!"
 
If this game was a race to the top, or if the ranks were a limited commodity where only the best would qualify for a higher rank. You might have had a point. But it doesn't work like that, so you don't. In some ways I'd almost prefer it that way, that way the rank you hold would actually have some sort of significance, now ANYONE can be Elite, only thing is says is that you've played, a LOT. Doesn't mean you are any good.

Its not about the rank. Some people actually enjoy dominance in a online game. And if you kill someone in a big ship, he will need hours to farm back the money that he just lost. That works, people cant fight back if they dont have the money for upgrades and rebuy.
And this is the real reason behind killing anything that you can - you make people lose money, they fall back and cant fight you in the end. We cant kill people once and for all, they come back. The only thing that matters here ingame, is money - if you dont have any, you dont come back in your shiny new ship, you come back in a rusty sidewinder.

Like i said, everyone has to find his way in this universe and this is what is really great about sandbox games - you decide what will happen, how the world will look like. Someone wants piece, others want war. And i dont mind a global war state with all the good and bad sides of it.
 
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Oh sorry, I didn't know pvp wasn't playing the game.

Glad I've put you straight ;)

Joking aside, pvp purely for the sake of tears isn't, in my opinion. Pvp for piracy or bounty hunting is. Just my opinion, mind. I'm sure others think that mindless murder is all fine and dandy but then them's psychos.
 
We need more PvP, we need way more danger in the universe. Right now you can avoid destruction if you dont make mistakes, but some people including me want way more ways to die horribly even if you did anything right. I was expecting more people to play in open, fight for every credit they can grab etc. But this is not happening.
Playing on a dangerous server means more fun. Remember WoW PvP server and so on.

Some people actually like to fight and to expect deadly threats everywhere. Games like DayZ show us how it works.

You bought a game that doesn't fit your attitude towards gaming. You seem interested only in total domination through continuous death and destruction. Elite: Dangerous is much more than that and most of the ED players want much more than that. For you I'd recommend Quake, Unreal Tournament, Halo, Battlefield, etc, etc.
 
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Glad I've put you straight ;)

Joking aside, pvp purely for the sake of tears isn't, in my opinion. Pvp for piracy or bounty hunting is. Just my opinion, mind. I'm sure others think that mindless murder is all fine and dandy but then them's psychos.

I was mindlessly killed by 2 FdL's (had no cargo, was in a fighter actually) during an interdiction, maybe they were working against the CG, who knows, but I honestly think that is supposed to be part of the game, danger that is

what I think is unfortunate is that I was only worth like 6k bounty or something to the guy that killed me(I was in a vulture), a fine that was easily scrubbed I'm sure, that's the part that needs to change, there needs to be risks and punishment for crime, and reward even

I want to be able to hunt wanted CMDRs but it isn't a viable strategy in this game for money making, neither is true piracy for that matter (as far as making credits off it)

hell I think the lack of content is why we see people mindlessly blasting people when they are in super high end ships, its not like you see gangs of vipers pirating in anarchy sectors(although if anyone is up for that I'd be down)



( I mean really the slow cargo scooping of stuff, value of it vs just sitting in a RES site grinding bounties from NPC's, or of course mindlessly moving from a to b buying/selling)
 
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attacking someone is NOT GRIEFING. Even if the attacked is not wanted and has no cargo. it NO griefing!

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Quite right. Some people fail to grasp that being blown up once per DAY or, as per this thread, TWICE in a WEEK is as far from griefing as it is possible to get. Threads complaining like this are laughable. ED is a PvP game if you play Open and everyone knows it, and simply by playing in Open you have tacitly agreed to PvP and to the resulting consequences. Why do these people even play in Open if they don't like it?

What next, will they eventually plead to FD to stop the nasty NPCs from blowing their ship up "for no reason"? If you're there, that's ample reason all on its own in a PvP game.

next step: "i bought this game a year ago and play 5hrs each day, yesterday i was killed by another cmdr, FD STOP THIS GRIEFING" ^^
 
There are 2 viable options to avoid griefing: Avoid all hotspots and community goals, also rares and well known trade routes so better also avoid community driven trade tools or just go solo. You'll only find griefers where there's potential fodder for them, so use your wits. If you are like me and enjoy the loneliness of deep space you'll meet griefers with an astronomical unlikelihood. But if you want to enjoy the "coziness" of other player's presence you really should consider to make some friends and not flying alone in these crowded regions or - take the risk. It's perfectly possible to play open all the time and never meet any griefers if you take the considerations above into account.

what you misunderstood: there are no griefers and there is no griefing in Elite: Dangerous.

If your definition of "griefing" is "someone could attack me", then your advice is right of course.
 
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That's rather like blaming the victim don't you think?
Err yes, because it is a game where you are allowed to kill other players, no one is cheating by killing players. This is a game, a lot of people here need to get a grip. Sure it's no fun if you have a player that is a nutter and just keeps killing you time after time and you cant seem to evade him. If it was me I may kill you once or twice if I didn't remember i owned you the day before but after a while i will know that it isn't fun anymore for either of us. Only nutters will keep doing it and knowing a bit about human nature there aren't many players that would behave like that. Sure one or 2 but there are thousands of us that are 'normal'. Its an overhyped whine that needs to stop. my suggestion is a simple way of soothing the poor victims. Personally if I was being victimised i would move systems, build up my assets and outfit a Vulture and go seek revenge, which is what I did and no player ever inderdicts me now, I wish they would as I am up for it but alas no one!
 
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