Griefers are killing this game............

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Solo or Mobius is your barrier to disruptive , antisocial behaviour. Unfortunately you also cut off legitimate interaction with pirates and so forth.
Until Fd smacks down on Idiots and Griefers, that is your modes, for a good gaming experience ( although a bit too safe)

Cheers Cmdr's
 
Certainly not. Griefing is all about the low "quality" of attacks and not if the game mechanics allow it or not.

griefing is: REPEATEDLY killing a DEFENSLESS oponent over and over again while he cant react. (aka "Spawn Killing") Spawn Killing in Elite is not even possible.


nethertheless i think the INFICTION response of the game to murder, should me much harsher.
 
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I've been killed a couple of times in open play by real players as opposed to AI. Once for a mere 300 cruddy, credit bounty. :eek: My outlook on the whole shebang is that, you can get jerks upsetting folk in space just like you can in real life. It adds to the experience imho.
 
Again, blaming the victim? It's just a short step from what you are saying here to "She was flying a Sidewinder, she was asking for it."

Yes, blaming the "victim". But why are you calling them a victim? If I play chess and someone puts me in checkmate, am I also a victim? Can I say afterwards that I didn't understand that my king could be cornered and the game would have to restart?

When a player joins open play, they put themselves into contact with other player who may decide to kill them for no reason. A player that makes this choice is entirely responsible for it. No one else is responsible for the mode a player chooses.

A player can also choose to play solo or in a friendly group, and the game rules can and will change to suit them.

What would ruin the game for me is FD changing it so that I can't be randomly attacked. "Victims" (aka "the vocal minority") could potentially ruin this game.
 
But I dont get this, why do you guys want a safe galaxy full of nice people? The world is full of killers, bad people, psychopaths, crazyness and so on. Those killers without reason exists in real life (coldblood killers), why do you guys want to play a game in solo where the Al is so dumb that there is almost no challenge at all? This is your first multiplayer game? I dont get this, there always be player killers in mp, with or without a reason. For example, I like the way Im playing right now (taking systems for the federation through civil wars, all by myself) but in the future I want to be a serial killer and see how far my bounty will go... lucky the one who take my head... Dont you see? You are missing a lot of gameplay playing "babycare" solo.
 
Yes, blaming the "victim". But why are you calling them a victim? If I play chess and someone puts me in checkmate, am I also a victim? Can I say afterwards that I didn't understand that my king could be cornered and the game would have to restart?

When a player joins open play, they put themselves into contact with other player who may decide to kill them for no reason. A player that makes this choice is entirely responsible for it. No one else is responsible for the mode a player chooses.

A player can also choose to play solo or in a friendly group, and the game rules can and will change to suit them.

What would ruin the game for me is FD changing it so that I can't be randomly attacked. "Victims" (aka "the vocal minority") could potentially ruin this game.

exactly this, there ARE already modes and groups for people not wanting to be attacked, why they want to rule over EVERYONE playing this game, i just dont understand. Its a bit like people joining a pvp server in WoW and the complain they were sneak attacked by roque and killed ^^
 
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i think the complaint is that the rouge or rogues in this case were level 100 and the op was level 10

at least i hope so.

op what ship were u flying and what is ur combat rating pls
 
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Err yes, because it is a game where you are allowed to kill other players, no one is cheating by killing players. This is a game, a lot of people here need to get a grip. Sure it's no fun if you have a player that is a nutter and just keeps killing you time after time and you cant seem to evade him. If it was me I may kill you once or twice if I didn't remember i owned you the day before but after a while i will know that it isn't fun anymore for either of us. Only nutters will keep doing it and knowing a bit about human nature there aren't many players that would behave like that. Sure one or 2 but there are thousands of us that are 'normal'. Its an overhyped whine that needs to stop. my suggestion is a simple way of soothing the poor victims. Personally if I was being victimised i would move systems, build up my assets and outfit a Vulture and go seek revenge, which is what I did and no player ever inderdicts me now, I wish they would as I am up for it but alas no one!

Totally agree. The "victims" are the issue here. They for some reason forget that this is a game and that they are not personally being attacked, but an in game ship they are controlling is being attacked. If they simply immersed themselves into the game and saw the "griefer" as perhaps a crazy murderer from the 34th century rather than a mean teenager from Birmingham, then I'm sure they would not feel "griefed" at all.

It's funny how NPCs do the same stuff every minute of every hour and no one bats an eye lid.
 
i think the complaint is that the rouge or rogues in this case were level 100 and the op was level 10

at least i hope so.

op what ship were u flying and what is ur combat rating pls


though in elite you can escape any fight even with a lvl1 roque :)
 
though in elite you can escape any fight even with a lvl1 roque :)

i would think that with 2 condas and a python attacking u when ur shields are low ur modules are gonna be damaged real quick.

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anyway i cant decide wether this is grief or whine without knowing what the op was flying at the time. and also what his or her combat rating is.
 
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It is pretty obvious what is going on and FD better act before their game dies.
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A bunch of "Solo" players, who wanted the Offline game, have spent an age trading in Solo to get the best ships, and THEY are the "greifers" coming in to Open.....they are already bored with the game, and still angry at the "No Offline" mode....so they figure the best way to get what they want is to destroy open.
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FD needs to lock a player to a mode or their game is dead. The Open/Solo mechanic is being abused to destroy their game..........but maybe FD want it like that, they have the sales money already so best if it dies fast and they can move on to new things.

I am not entirely sure that I agree with the OP but I certainly do not agree with this. Not so much the sentiment though as the attitude. It just drips with bad attitude. Maybe that's why I disagree with it.
 
i would think that with 2 condas and a python attacking u when ur shields are low ur modules are gonna be damaged real quick.

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anyway i cant decide wether this is grief or whine without knowing what the op was flying at the time. and also what his or her combat rating is.


1st: how often that will happen? once a year?
2nd: im quite sure (at least like it is right now, i think it will change in 1.3): when submitting to interdiction and immeadetly burst away you get away on ANY interdiction wihtout even being shot once.
 
Basically I agree. But we're talking about some really cheesy sort of gameplay as described in the OP.
I'm not quite up to date when it comes to currently proposed changes to the ramming rules but that's something ED should (and I'm I' pretty sure they will) take care about. Not at least in the name of PVP (that deserves this term).

There are also changes coming to how crimes are being handled (as well as ramming, as you mentioned). These changes are meant to provide more consequence for attacking illegally.

I'm in favour of any change that provides an in game answer that fits the galaxy that FD have created. So if more consequence is what the game needs to make it better then I'm all for it. I'm very confident that FD will not to stop the possibility of random attacks though.
 
1st: how often that will happen? once a year?
2nd: im quite sure (at least like it is right now, i think it will change in 1.3): when submitting to interdiction and immeadetly burst away you get away on ANY interdiction wihtout even being shot once.

1st how should i know?
2nd yeah your probably right. but then how would the op, if he was new, know this? from his perspective he was ruthlessly mauled by that band of level 100 rogues. (not sure what the op level is. highly dependant of what he was flying and directly influences how i would feel about this thread).
 
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Totally agree. The "victims" are the issue here. They for some reason forget that this is a game and that they are not personally being attacked, but an in game ship they are controlling is being attacked.

Well, no. Real life time is real life time. When I have maybe 3-5 hours a week to play the game, I don't want to be forced to do things I don't enjoy for hours by other players.

If they simply immersed themselves into the game and saw the "griefer" as perhaps a crazy murderer from the 34th century rather than a mean teenager from Birmingham, then I'm sure they would not feel "griefed" at all.

It's funny how NPCs do the same stuff every minute of every hour and no one bats an eye lid.

Well, didn't have a wing of Anacondas and Pythons with a throwaway cobra for taking down the shields descent on me yet. Plus they usually scan me and fly away and swear at me for not carrying cargo.
 
Just a quicky,

really easy short term solution for the devs

Any player which kills a player without a wanted 'tag' to their name - said player (griefer) gets a 15 mins spawn delay for the crime.:D
 
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