Griefers make open impossible, and how easy the solution is.

Bad, evil, tocix cancerous community!
I encounter 3 guys in mambas and fdl, they dont tried kill me xD
As 19401 times earlier in this year. We rly have different games :D
Or i just don't make storm on forum after 1 kill on 19400 other encounters.

Oh, I was in DBX, not big monster xD
 
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Not with something that has sufficient small optional internals (anything Cobra III or larger really) for some HRPs and an MRP.

Most small ships without engineering or guardian modules aren't going to get useful levels of shielding, but even a stock D1 HRP is a useful amount of hull integrity and silent running has no downsides if one isn't concerned with keeping one's flimsy shields intact.
I'm very much a shield guy, and this only slowly changes by flying federal bricks more...
But I guess you're right on this (as always :p)
 
I think I lost faith in FDev dealing with cheaters around the G5 engineering stuff. They said they had proof of people cheating, but very little actual punishment was (apparently) meted out.

Those people are still playing (or at least aren't banned), have retained legacy G5 items ("oh these are the legit ones"), and anyone killed by their cheated modules/weapons had no compensation.
I'm sure some will rush in to point out they lost some modules, and maybe got shadow-banned for a month, but effectively it neutralised their cheating and didn't punish them.

Not that I really care, as they didn't impact me, but it did make me lose faith in FDev's processes.
Ah ha, I knew it! All griefers are cheaters! My block philosophy has been validated. This is the way!

spoiler (for something) -> starts with B and ends with R. :D
 
To be brutally frank about it, a lot of the problems in this regard were created when FD failed to stick to their original plans.

High end ships and components were supposed to be difficult and expensive to get - unfortunately FD caved in to whiners and made them far easier to get and now - it's as if everyone suddenly got an Aston Martin or Ferrari - that's all people use. And many people misuse them to the detriment of other. But if FD made it hard to keep hold of your FDL or Anaconda if you were not using it profitably, then people would whine about how terrible that was. Yet that was the original idea - your Anaconda was an expensive thing to fly in terms of Fuel and repairs and you had to be using it profitably, or you'd run in to problems. I think part of this is the idea that once you have "earned" something in-game you shouldn't have it taken away from you. Ever.

Unfortunately, FD have now painted themselves into the mother-and-father of developmental corners and I don't know where they go from here with it. But the game had become a buggy, patchy, glitchy mess and is aging quite badly from a technical perspective. Increasingly, it is a poorly balanced, often tedious, fiddly and repetitive game from a design perspective. Don't get me wrong, I still enjoy it. I just wish there was more to do in it, and it was as exquisitely well balanced now as it was at launch.

Anyway. Signing off now as I've just realised I've spent as much time writing this as have playing the game in the last month.
 
I usually play solo, but every now and then I'll go online to find some CMDRs, and have some interaction. Every single time I did however, I have been interdicted and killed within 10 minutes of launching out of the station. You spawn, you try to fly somewhere and someone interdicts you and kills you without any thought or explanation. That's my complete experience with open. I'm fine with piracy and bounty hunting and all. But these people that just attack for no reason at all makes it that me, and a lot of people like me, don't want to play in open at all. Today I just wanted to screw around with some CMDRs at the community event. Never mind, cause they're waiting to kill you.

I have never, in a year of playing Elite, been in open and not been randomly killed by a griefer. Imagine that. Every time I played in open, a griefer has killed me (and no I have no open bounties). And the saddest thing is, I'm not even exaggerating. Open is completely useless. It has no upsides at all. Doesn't matter what you do, you risk everything on your run by playing in open. Whether you're exploring, mining, trading, bounty hunting or even pirating. All your hard work is ruined by some half-baked gently caresstard in a Challenger.

But instead of complaining, here's my solution: A scoring system. A simple one from the top of my mind: X / kills in the last X hours of play = S. If S < 3, the player is a griefer. IE 6 / 15 = 0.4 (meaning 15 innocent kills in the last 6 hours the player was online), which means this player is a real piece of poopoo griefer. This simple system can be upgraded to use the players full pvp history.

Punishment for players when the score drops below the threshold for the first couple of times:
  • Not be allowed to dock at any station (no repairs, resupplies, engineering, respawns, missions, etc).
  • Immediately be attacked by security forces in any inhabited system. And I'm talking constantly. As soons as the drops in the system the security forces should start interdicting. By doing this constantly, the annoyance of the griefer will be pushed to new levels and he'll stay away from inhabited systems.
  • Be made a large target for bounties. Players can go to a station, go to contacts and get contracts for griefers. With the reward around 1 million per player killed, hunting griefers becomes a liable option for people to make money. Besides, the community will ridding itself of the toxicity. The contracts update to let the hunter know where the griefer is (what system and where in the system). When the hunter attacks, the griefer has 2 options, Flee or fight. If they die, they have to wait for their score to rise before they can spawn in again (cause no griefers at stations). If they fight and win, they just killed another player with no bounty. So their score goes down even more, while more hunters will be on their way. Fleeing grievers will be on the run until their score rises enough. The worse their crimes, the longer they're on the run.

Harsh, but as we say in my country, a cookie of your own dough. You ruin the game for others, the game is ruined for you to.

Punishment for players who go below the threshold more than x times:

Flatout ban these players from playing in open for a week and put a strike on their account. If the player receives 3 strikes the account is banned, GG you played yourself.

I think this is fair because it has clear warnings, you can stop and better yourself at any point. If you get banned it's cause you simply don't do anything other that ruining the game for others. This system however leaves space for killing each other for RP reasons, I mean, you wanna be able to blast some imps on sight. I'm not against PVP, but I am against consistent pointless griefing. As many people are. And it's time Frontier did something about this, cause people have been complaining for years (I've followed the games development for a long time). Elite NEEDS a system. No one stands any real consequence of losing anything if they misbehave in game. The fine for killing a player for no reason is around 150.000 credits. If I saw 150.000 credits floating in space I wouldn't even bother to try and scoop it up. It's nothing, to anyone. Imagine if we had this system in place for murder in real life? You killed a random person now pay a 15 cents fine. It is laughable. There is a reason why you don't need to worry about being gunned down for no reason when going somewhere (except maybe if you live in the US); you murder, you go to jail for a long time. And no-one (sane) is willing to risk that for a stranger. But in Elite there are practically no consequences which is why it's out of control.

Real consequences = less griefing.

Simple as that. And quite frankly, Frontier has tried doing nothing for 5 years now and it clearly hasn't worked all that well. I'd give up space legs, fleet carriers and atmospheric landings for just some peace and interaction with other CMDRs. I've played this game for a year, and have been alone for the entire time. Despite all the hype, all the enthusiasm of people of how great the community is, I have only ever encountered the business end of railguns and plasma accelerators.

Open is impossible, inhospitable, toxic and frustrating , and quite frankly, it's beyond me why Frontier is not doing anything about it. The player pressing alt-f4 when he encounters a griefer is liable for a ban but the griefer is not. It's poor game design and it's poor community management. Frontier should be called out for it. Every other gamestudio actively fights toxicity, Frontier should as well.
I disagree, I think it's people who don't want to play in open that hurt the game. First, I don't believe you that you've been attacked EVERY time you were in open, not even 1/4 of the time. How can the galaxy be alive and vibrant without smugglers, pirates, crazy mad pilots and murderers? Who wants safe zones in their video games? I don't attack other pilots but I revel in the excitement when someone true and intersects me. Excitement! Finally, the dangerous in Elite Dangerous comes true!! But alas, it is fewer and fewer times that this happens. I don't want space legos or NMS ....I want excitement, danger, mystery and adventure.....not to hang around a station counting credits.
 
I disagree, I think it's people who don't want to play in open that hurt the game. First, I don't believe you that you've been attacked EVERY time you were in open, not even 1/4 of the time. How can the galaxy be alive and vibrant without smugglers, pirates, crazy mad pilots and murderers? Who wants safe zones in their video games? I don't attack other pilots but I revel in the excitement when someone true and intersects me. Excitement! Finally, the dangerous in Elite Dangerous comes true!! But alas, it is fewer and fewer times that this happens. I don't want space legos or NMS ....I want excitement, danger, mystery and adventure.....not to hang around a station counting credits.
What you want and what other players want is not necessarily going to be the same thing. Just because somebody doesn't play the way you want to, doesn't mean that they are hurting the game.
 
What you want and what other players want is not necessarily going to be the same thing. Just because somebody doesn't play the way you want to, doesn't mean that they are hurting the game.
The OP gave his opinion on the matter so I have every right to voice mine as well.
 
It's not just to protect "cheaters". Thinking that is a huge part of the problem; as soon as you assume anyone who is on the receiving end of naming and shaming is a cheater being protected, you've already chosen to apply blame based on one person's claim.

You're way too ready to hitch onto the condemnation bandwagon.
Posting a video of an invincible ship in a station griefing other ships is black and white.

In general I don't name drop however,
Griefing however which the OP is talking about is a greyer issue imo....

But in general the logic that is used against players " whining" about being used as content for a purple haired hero to make a jeering video (you are in open so suck it up) fits well enough when a " griefer" is recorded .

Seems to be a lot of double standards imo.

Open is either anything goes and you accept it or don't go into open..... Or it isn't. Imo

PS I apologise for not responding to you sooner I was not ignoring you I missed your reply.
 
I think there ought to be a happy medium where you can choose to either take a big chance and fight, or a small chance and run. At launch small ships could simply outrun large ones, so if you responded properly you had a chance and if you managed to get some blows in they at least got a repair bill.

Now, it's consequence-free fish-in-a-barrell for griefers, and you can exploit your way to that role in a few hours.
 
Another thing I think is a problem is labeling attacking a player as griefing. Attacking other pilots is part of the gameplay and in itself alone is not griefing. No role play needed, it's part of the gsmeplay. Griefing has traditionally been labeled as REPEATED actions that are directed at another player to harass, intimidate or cause them not to be able enjoy a gaming experience. Camping at spawn points is usually considered griefing. If you leave a station and someone blows you up, that is not griefing. Now if they repeatedly blow you up time and time again as you try and leave a station, that would be considered griefing. They are then overtly trying to ruin another player's experience. Please stop labeling people who are playing within the rules of the game as griefers.....they are not.
 
. Camping at spawn points is usually considered griefing. If you leave a station and someone blows you up, that is not griefing. Now if they repeatedly blow you up time and time again as you try and leave a station, that would be considered griefing. They are then overtly trying to ruin another player's experience.
Interestingly (or not) that is exactly what a certain player did who i won't name on a live stream against Ed Lewis. Ed was continually blasted out of the sky before he could even leave the station thus ruining the live stream.
Of course nothing happened but it was the most angry I have ever seen an FD staffer

Iirc this happened AFTER Ed was same team killed by the same player in a CZ (- however I would not swear to that)
 
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I certainly agree that you can avoid griefing entirely if you play in solo.

But. That doesn't mean the experience in open cannot be improved..
 
Interestingly (or not) that is exactly what a certain player did who i won't name on a live stream against Ed Lewis. Ed was continually blasted out of the sky before he could even leave the station thus ruining the live stream.
Of course nothing happened but it was the most angry I have ever seen an FD staffer

Iirc this happened AFTER Ed was same team killed by the same player in a CZ (- however I would not swear to that)
If that happened, which I have no reason to doubt you, then that is griefing. What SHOULD happen is that evidence is presented to Fdev and they take measures against the culprit. I'm not talking about gameplay penalties....but banning for a time period....maybe indefinitely if behavior continues. Griefing IS real....but it is often misused as a label here in ED.
 
I disagree, I think it's people who don't want to play in open that hurt the game.
Open gameplay with games like ED that have little or no regulation of PvP behaviour are obvious feeding grounds for griefers/gankers that just engage in PvP killing for LoLs and salt-farming. I don't buy the role-playing a psychopath excuse personally, but FD do not prohibit it (despite DB OBE's alleged original intent for PvP in ED) thus Open will remain a never-go area for at least some like myself. For me, it is not about whether I could survive such behaviours or not but rather having to put up with it in the first place - IMO no-one should have to, hence why I often use GTA-V/GTA-Online as a classic example of why gameplay in ED should NEVER be either biased nor constrained to Open.

Whether we are talking about cheaters, griefers, or (habitual) gankers in regards to Open the fundamental issue is the same - they all ruin the enjoyment of the experience for at least some others. Policing such activities is going to be a running battle and will probably never get fully resolved for a variety of reasons.

Those that choose to play in Open (and do not engage in the aforementioned activities) will need to learn to accept this and support FD's efforts to minimise their impact by reporting those that do breach FD's stated code of conduct and then (perhaps) blocking the individual yourself.

Those that choose to play in Open (regardless of gameplay choice) will also need to learn to accept that not everyone is willing to play in Open for a variety of reasons including but not necessarily limited to:
  1. the on-line behaviours of others
  2. console platform on-line play subscription costs
  3. quality of internet connection - not everyone's internet connection can necessarily handle the maximum network load of a fully populated ED multiplayer instance and thus constrain themselves to either smaller private groups or solo
ED was sold to us all from day one as "all modes being equal" and with ALL multi-player modes being "instanced" anyway. Those that choose a specific mode for whatever reason are entitled to be respected for their choice and not be accused of ruining the game for others because they do not choose to play in one mode or another.

Of course Open PvPers will insist that anyone on their platform that does not play in Open are hurting their game-play because it is one less potential target for them. However, that is a far cry from hurting the game.

The ONLY people that truly hurt the game (independent of mode choice) are those that insist on breaching the EULA/CoC that includes (but is not limited to) cheaters, griefers, and (potentially) gankers. The last of these are not necessarily directly breaching the EULA/CoC BUT they are certainly playing in the grey area that could quite easily result in justifiable griefing accusations if they are not careful.
 
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No. modes shouldn't be equal.
For example- BGS, PP and CG, this activties should be possible only in open :)
Deal With It - you are flogging a dead horse that was dead long before it was born.

FD have on numerous occasions re-iterated their commitment to all modes being equal, this is almost certainly NEVER going to change. The BGS/CGs/PP all affect the shared universe state and we all have equal rights to affect that state.

This thread is not about that though, it is about how some miscreants ruin Open through their own behaviours and is more specifically focused on the nebulous class of behaviours that could be considered griefing. Whether the OP is objectively correct in their assessment of their own Open experience is a bit moot, they do have a point.
 
No. modes shouldn't be equal.
For example- BGS, PP and CG, this activties should be possible only in open :)
This activities in solo are absurd. If you want to support your power do it on open, and encounter with their enemies.
There is a simple solution to this mindset, get rid of open....
Get used to the fact that the game revolves around a shared galaxy, regardless of mode, it is how it was designed.
Again, using the same retort to such 'innovative' suggestions - are you prepared to pay for 'premium' access for each console player, so that everyone can play in open? No? Thought not :)
 
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