After reading the responses in the last few pages I am starting to see why so many people dislike PvPers. I had always thought it was due to the griefing and the ganking, but after actually talking to some of you and listening to you I can see there is quite a bit more to it than that.
Yeah, we have different opinions on stuff. The way we treat other people on the forums however is indistinguishable, because we're a bunch of unconnected individuals who you choose to partition into PvE and PvP based on whether we clap you or boo.
Im part of a Power that keeps itself to itself except when pushed, we keep out of Superpower affairs and tend to our utopian garden. I can go months at a time without attacking or being attacked by anyone, and havent had an interdictor on any of my ships in ages. (When i next use one i'll no doubt be dreadful at it, I havent even fought an interdiction in ages)
Im attacked by players far more often than I attack, and when PvP happens usually im the one running cargo while evading Rubbernuke's lot.
But you'll probably dismiss all that as lies as it doesnt fit your expectations.
It is my truthful experience however.
WOW was and still is rediculously popular, and your opinions on this have been well stated by you. These things do not answer the questions I posed. How does it effect you how others want to play? What they see the game as being? With the exception of removing some victims from the game how are you harmed? Everything you said above is how you want the game to be played, how you enjoy it. That was not answer the questions I was asking.
It's why I am relatively fine with gankers, as annoying as they are. I don't have to play with them if I don't want. An Open PvE mode would just make not playing with them easier. It benefits me and them by removing someone that is just going to mode switch or high wake the moment he decides he does not have time or patience for the hollow triangles.
This has already been answered for me perfectly well, reflecting my original answer to you.
I think youre looking for an answer as to how it affects me
personally so i'll try to answer that as well.
I havent seen you clarify which variant of OpenPvE you meant, so i'll address the broad range of options ive seen mentioned in this thread.
1) OpenPvE, separate instancing to Open, separate BGS.
This splits the playerbase from 3 modes to 4, further reducing the chance of interacting with anyone else exacerbating the often maligned 'empty galaxy', and increasing the dev-load in both development, bugfixing and server use. In full, its really going from 9 modes to 12, due to PC, Xbox and PS4. Imo its a waste of resources when Mobius is the ready-made, superior solution (since it can vet the membership, which in OpenPvE you couldnt)
2) OpenPvE, same instance same BGS, or PvP toggle.
This adds a host of issues, and would undoubtedly be a griefer's delight. The ability to switch to OpenPvE, and troll a player with immunity, even just to spy, would be a big pain for player groups. So you could block those irritants. Which is what they may have wanted in the first place, so they can pass unseen having switched to regular-Open and pick off any easier or isolated CMDRs they spot. You are unable to assist your attacked teammates, or others, as you already blocked the culprit. So you remove the block, and the vicious cycle starts over again. Its the first stage of the WONDERFUL emergent content of a PvP toggle or OpenPvE shared mode.
Im not infering this is how
you would use OpenPvE or a PvP toggle. But provide fundamental exploits in design, and you will find people who will use them.
You seem to think that the only people who could possibly be against an OpenPvE mode are gankers.
Id disagree for other reasons I mentioned earlier, even if we were all solos playing in isolation (with no care for the background sim in any form and with no attachment or loyalty to any playergroups.)
But we're not.
('Isolation' may have been a poor choice of words right now.)
This is not some, what did the other guy say? "word-salad" : it is not dissembling to disguise a ganker's agenda.
It is that there are consequences that affect other playstyles that you seem not to have considered, or perhaps considered valid.
They matter to me and many others, which is part of why I care what others do in the game.
Have I answered your questions now?