Griefers make open impossible, and how easy the solution is.

Do you really believe that no new player will be the least interested in where the game so nocely points you? To me it seems you are grasping at straws to justify your standpoint. Of course there are going to be new players that follow the pointers. It is not even necessary that most do.

I'm not saying 'everyone'. Some will, some won't. Some will go, get shot at and think "what can I do to survive?" rather than fold like cards. The former will enjoy open, the latter won't because they'll be looking for answers in the wrong places- i.e. why did they kill me?

You misrepresent the problem. Yes, new players have more information available than there was at the beginning. However, much of the information available is through third party sites and YouTube videos and not everybody wants to need to look things up in third party sites. People at this forum are going to be highly unrepresentative just based on the fact that they have come here.

You have a ton of in game stuff. You have a self contained, self policed starter zone. Proper training missions, written manuals that actually relate to the game. You can learn at your own pace in almost total safety. I started in Lave, and spent a fair amount of time running away from people.

Yes, when you started playing you had to find things out by yourself, but so did everybody else around you. It is not unavailability of information that is the problem. It is the disparity between new player resources and those of those that prey upon them.

Then new players have to use some gray matter and think a bit. Is going at a different time better? Do I need to upgrade a bit before I go? Should I get better at escape tactics? Its down to themselves to find this out and overcome issues. People need to see that ED in Open is not fair and never will be- you will get things wrong, but its no different to playing a Dark Souls type game. You have so many variables under your control, why not try them? Not everything is about being able to do everything at once when you want, especially in a real time mode like Open.
 
Once, before the new starter zone was put in the game, I took my first flight from Asellus Primus in my Sidewinder. Obviously as a new player I knew very little about the game, but I took the time to find out the following:

The starter zone is dangerous in open and is a hotspot for ganking.
PvP is unrestricted so if someone wants to shoot at you, they can.

With that I made my choice to stay in solo til I could get to grips with things. At least until that fateful day when I decided to go to Shin Dez in my Cutter for the first time in open. What fun that was. Interdicted after 10 seconds and here was a situation where my ship was actually going to be blown up if I didn't get out of there. Fortunately I had done some research into what to do, so all was fine.

Many upgrades were done since to make sure my ships could survive a repeat if it happened again and knowing that can happen turned it into a whole new game.
 
If anything new players have the better start- when I was new I had no scoops, credits were hard to get, iffy bugs that led to instant death, no starter zones, no engineering. All I had was my brain and work out problems- no guides, it was all unknown.

I blew up my starting sidewinder on the launch pad trying to figure out how to take off. My first rebuy before even leaving the pad. Fun times.

I still picked Open though, even knowing there was a good chance of a ganker in a Corvette or something being parked outside the station (there wasn't). I knew what I was getting into. After that, I used solo for some serious trades now and again, big money stuff, full T6 hold and everything :D but those concerns get less important as you have more money, and the stakes get lower, rather than higher, when what took you a dozen jumps now takes two, and losing a few million in cargo isn't more than a few minutes' play to recover. Obviously some stuff, it's just common sense using solo or a PG glances at distant worlds. But I do think part of the discrepancy in perceptions of open play comes down to whether or not you had bad early experiences of open, when it was so much more impactful.
 
After reading the responses in the last few pages I am starting to see why so many people dislike PvPers. I had always thought it was due to the griefing and the ganking, but after actually talking to some of you and listening to you I can see there is quite a bit more to it than that.
Yeah, we have different opinions on stuff. The way we treat other people on the forums however is indistinguishable, because we're a bunch of unconnected individuals who you choose to partition into PvE and PvP based on whether we clap you or boo.

Im part of a Power that keeps itself to itself except when pushed, we keep out of Superpower affairs and tend to our utopian garden. I can go months at a time without attacking or being attacked by anyone, and havent had an interdictor on any of my ships in ages. (When i next use one i'll no doubt be dreadful at it, I havent even fought an interdiction in ages)
Im attacked by players far more often than I attack, and when PvP happens usually im the one running cargo while evading Rubbernuke's lot.

But you'll probably dismiss all that as lies as it doesnt fit your expectations.
It is my truthful experience however.
WOW was and still is rediculously popular, and your opinions on this have been well stated by you. These things do not answer the questions I posed. How does it effect you how others want to play? What they see the game as being? With the exception of removing some victims from the game how are you harmed? Everything you said above is how you want the game to be played, how you enjoy it. That was not answer the questions I was asking.
It's why I am relatively fine with gankers, as annoying as they are. I don't have to play with them if I don't want. An Open PvE mode would just make not playing with them easier. It benefits me and them by removing someone that is just going to mode switch or high wake the moment he decides he does not have time or patience for the hollow triangles.
This has already been answered for me perfectly well, reflecting my original answer to you.

I think youre looking for an answer as to how it affects me personally so i'll try to answer that as well.

I havent seen you clarify which variant of OpenPvE you meant, so i'll address the broad range of options ive seen mentioned in this thread.

1) OpenPvE, separate instancing to Open, separate BGS.
This splits the playerbase from 3 modes to 4, further reducing the chance of interacting with anyone else exacerbating the often maligned 'empty galaxy', and increasing the dev-load in both development, bugfixing and server use. In full, its really going from 9 modes to 12, due to PC, Xbox and PS4. Imo its a waste of resources when Mobius is the ready-made, superior solution (since it can vet the membership, which in OpenPvE you couldnt)

2) OpenPvE, same instance same BGS, or PvP toggle.
This adds a host of issues, and would undoubtedly be a griefer's delight. The ability to switch to OpenPvE, and troll a player with immunity, even just to spy, would be a big pain for player groups. So you could block those irritants. Which is what they may have wanted in the first place, so they can pass unseen having switched to regular-Open and pick off any easier or isolated CMDRs they spot. You are unable to assist your attacked teammates, or others, as you already blocked the culprit. So you remove the block, and the vicious cycle starts over again. Its the first stage of the WONDERFUL emergent content of a PvP toggle or OpenPvE shared mode.

Im not infering this is how you would use OpenPvE or a PvP toggle. But provide fundamental exploits in design, and you will find people who will use them.

You seem to think that the only people who could possibly be against an OpenPvE mode are gankers.

Id disagree for other reasons I mentioned earlier, even if we were all solos playing in isolation (with no care for the background sim in any form and with no attachment or loyalty to any playergroups.)

But we're not.

('Isolation' may have been a poor choice of words right now.)

This is not some, what did the other guy say? "word-salad" : it is not dissembling to disguise a ganker's agenda.

It is that there are consequences that affect other playstyles that you seem not to have considered, or perhaps considered valid.
They matter to me and many others, which is part of why I care what others do in the game.

Have I answered your questions now?
 
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Except the direction that the game points you in by sending the Farseer invitation.
How much sooner do you get the exploration rank to visit her since 3.3? I recall having to take a full trip to Witch Head and back in my Hauler just to unlock the ability to bring her meta-alloys to actually unlock her services...
 
Currently: u dont want to be pirated? Go solo/pg.U want run into pirate? Go to open.

With pvp toggle: U dont want to be pirated? Pvp off. U want to be pirated? Pvp on.

U are just replacing invisible solo players with visible solo players
Yeah, that's why I'd want it to not be completely effective and have very definite circumstances where "no, you don't get to be in open and be safe from players, play solo if you want complete invincibility so you don't bother people with your presence".

I eleborated a little in an edit, but honestly if you want to haul massive amounts of gemstones around in open with no shields then you should be valid salad for anyone who wants to take them from you. Literally the only circumstances that I'd want to see deterred by a pvp toggle are "randomly yank this harmless sidey and blow him up for no discernable reason". If you're flying around with a big red WANTED or ENEMY or LAWLESS sign painted on you then why on earth would you think it unreasonable for people to act on that?

Even with a PvP flag off, instead of complete invulnerability it should only be a semi-godmode where you can still be disabled but not destroyed, and you're forced to drop cargo if your hull reaches the point where you would be killed. Actual pirates will still have a reason not to just gank you if they don't know for certain whether someone's flagged or not.

The thing is, even if this were implemented and people could fly in open while clean without any fear of being blown up whatsoever, we'd still get people posting threads whinging that they got inconvenienced by those mean old bullies.
 
Yeah, we have different opinions on stuff. The way we treat other people on the forums however is indistinguishable, because we're a bunch of unconnected individuals who you choose to partition into PvE and PvP based on whether we clap you or boo.

Im part of a Power that keeps itself to itself except when pushed, we keep out of Superpower affairs and tend to our utopian garden. I can go months at a time without attacking or being attacked by anyone, and havent had an interdictor on any of my ships in ages. (When i next use one i'll no doubt be dreadful at it, I havent even fought an interdiction in ages)
Im attacked by players far more often than I attack, and when PvP happens usually im the one running cargo while evading Rubbernuke's lot.

But you'll probably dismiss all that as lies as it doesnt fit your expectations.
It is my truthful experience however.

This has already been answered for me perfectly well, reflecting my original answer to you.

I think youre looking for an answer as to how it affects me personally so i'll try to answer that as well.

I havent seen you clarify which variant of OpenPvE you meant, so i'll address the broad range of options ive seen mentioned in this thread.

1) OpenPvE, separate instancing to Open, separate BGS.
This splits the playerbase from 3 modes to 4, further reducing the chance of interacting with anyone else exacerbating the often maligned 'empty galaxy', and increasing the dev-load in both development, bugfixing and server use. In full, its really going from 9 modes to 12, due to PC, Xbox and PS4. Imo its a waste of resources when Mobius is the ready-made, superior solution (since it can vet the membership, which in OpenPvE you couldnt)

2) OpenPvE, same instance same BGS, or PvP toggle.
This adds a host of issues, and would undoubtedly be a griefer's delight. The ability to switch to OpenPvE, and troll a player with immunity, even just to spy, would be a big pain for player groups. So you could block those irritants. Which is what they may have wanted in the first place, so they can pass unseen having switched to regular-Open and pick off any easier or isolated CMDRs they spot. You are unable to assist your attacked teammates, or others, as you already blocked the culprit. So you remove the block, and the vicious cycle starts over again. Its the first stage of the WONDERFUL emergent content of a PvP toggle or OpenPvE shared mode.

Im not infering this is how you would use OpenPvE or a PvP toggle. But provide fundamental exploits in design, and you will find people who will use them.

You seem to think that the only people who could possibly be against an OpenPvE mode are gankers.

Id disagree for other reasons I mentioned earlier, even if we were all solos playing in isolation (with no care for the background sim in any form and with no attachment or loyalty to any playergroups.)

But we're not.

('Isolation' may have been a poor choice of words right now.)

This is not some, what did the other guy say? "word-salad" : it is not dissembling to disguise a ganker's agenda.

It is that there are consequences that affect other playstyles that you seem not to have considered, or perhaps considered valid.
They matter to me and many others, which is part of why I care what others do in the game.

Have I answered your questions now?

PvP flagging would be far more of a pain to implement in the current open mode than just using a different mode.
Open PvE to me would be basically weapon and impact damage turned off between actual players. Including heal beams. Different mode, so different instance, same BGS.
There are already 3 modes across multiple platforms that already influence the BGS. One more does not really change anything, unless you believe an Open PvE mode would draw a lot more new players, or bring back old ones, in large enough numbers and they wanted to play the BGS. People that bother with the BGS can still avoid direct confrontation and playing with you just the same as they can now. nothing would change there.
I suspect Open PvP would become the empty galaxy, not Open PvE. So yeah, I get how PvP players might face a reduction in players. A fair enough point if I am correct about that..
I have explained why the Mobiuses, (there are multiple of them due to player group size limits), are not a better option. Mostly it is the lack of management tools, group size limits, and waiting for someone to let you into the group, it's not something you can do without leaving the game and joining via email/website, and the difficulty in purging users in a group that no longer play.

Have you answered my questions? No, not satisfactorily, but I doubt there is a point to continuing. We are too far apart on the issue, and it is unlikely Fdev is listening anyway.
 
Have you answered my questions? No, not satisfactorily, but I doubt there is a point to continuing. We are too far apart on the issue, and it is unlikely Fdev is listening anyway.
If that was an obstacle, the mode debates would have ceased years ago.

You insisted I addressed your questions directly, and then didnt respond in kind and just restated your original opinions instead. It seems the only answers that would satisfy you would be ones that agree with you. So debating the issue with you does seem pointless, but for the benefit of anyone else:

Ive already pointed out twice the 'lack of management tools' in Mobius is not solved by OpenPvE which is Open to anyone and so has no management tools whatsoever!

In a private group you can see when each member last logged-on. Mobius can decide on a cut off date (say 3 years or so) and manually remove players not active since then. That is perfectly reasonable. Even doing a hundred a month would be a simple routine, and create all the space required. Its a trivial requirement compared to what large playergroups do to support their members.

If Mobius cant be bothered he should turn it over to those who can. Thats the route to take, not wasting dev resources on a new mode. Why not try campaigning on the Mobius forums instead of here if your objections to Mobius are genuine and not disingenuous?
 
Except the direction that the game points you in by sending the Farseer invitation.
But at the very start of the game you have 4 engineers listed by 'common knowledge' of which Elvira Martuuk will give you the very same FSD upgrades... In fact the 4 engineers you already 'know of' will open 4 'very special' engineers who can do all of the work of the engineers in the bubble (mostly) with easier unlock requirements... Apart from the trip to Colonia, of course :)
 
But at the very start of the game you have 4 engineers listed by 'common knowledge' of which Elvira Martuuk will give you the very same FSD upgrades... In fact the 4 engineers you already 'know of' will open 4 'very special' engineers who can do all of the work of the engineers in the bubble (mostly) with easier unlock requirements... Apart from the trip to Colonia, of course :)
That is true, but Farseer also gives you G3 thrusters to be used until you can unlock Palin.
 
That is true, but Farseer also gives you G3 thrusters to be used until you can unlock Palin.
Very true, and unlocking Palin is a long journey through the engineers! (This account hasn't unlocked Palin yet, but had 3 of 4 of the Colonia ones maxxed out!)
I was just thinking along the lines of the FSD engineering, which is probably the most useful in 'early' game play.
 
Very true, and unlocking Palin is a long journey through the engineers! (This account hasn't unlocked Palin yet, but had 3 of 4 of the Colonia ones maxxed out!)
I was just thinking along the lines of the FSD engineering, which is probably the most useful in 'early' game play.
Don't forget the g3 shields though. I'll take that as a trade for only having g2 drives.
 
Question - everybody loves their G5 dirty, but I want G5 clean. Is Palin the only one who does the clean drives as well?
There is a Palin copy (same blueprints and unlock requirements) in the Pleiades called Chloe Sedesi. There is also Mel Brandon in Colonia. Both of those others do G5 thrusters, but Palin is by far the most accessible one as Sedesi is much further away. Mel Brandon may be technically easier to unlock but requires you to travel to Colonia. If you want to pin both dirty and clean drives I would unlock Sedesi.
 
There is a Palin copy (same blueprints and unlock requirements) in the Pleiades called Chloe Sedesi. There is also Mel Brandon in Colonia. Both of those others do G5 thrusters, but Palin is by far the most accessible one as Sedesi is much further away. Mel Brandon may be technically easier to unlock but requires you to travel to Colonia. If you want to pin both dirty and clean drives I would unlock Sedesi.
This Chloe shares the same unlocks as Palin? Speaking of, what ARE the unlocks for Palin? I've never had a desire to G5 my thrusters until recently.

I know I could Google it, but it is more fun to derail this thread :p
 
This Chloe shares the same unlocks as Palin? Speaking of, what ARE the unlocks for Palin? I've never had a desire to G5 my thrusters until recently.

I know I could Google it, but it is more fun to derail this thread :p
Travel out 5000 ly from your start point and then collect 25 Thargoid sensor fragments.

I liked it personally. I learned more about exploring from unlocking Palin than anything I did previously. I also learned that D rated power plants are a terrible idea, despite the weight of savings.
 
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