I was ganked once by a CMDR in a stealth DBS using dumbfire missiles. Now that guy have some skills and creativity!I gank in a Cobra Mk III. Nobody expects to be exploded by my literal trade ship.
Some people consider walking on hot coals fun. Others do not.Griefers make open fun.
Indeed, it's a matter of experience and perspective. I played in solo mostly for the first year and a half of the game, while I learned how it worked, etc. I was scared of Open because of posts like the OP's. I massively overprepared, and guess what? I ventured out into open for the first time expecting death and destruction and found that I was actually better than most of them. Nowadays, another year and a half later, I have trouble finding a griefer that can challenge me, therefore, there is nothing more rewarding than being pulled by some numpty who THINKS he's about to ruin my day, when in fact, he's about to increase my subscriberbase on youtube.Some people consider walking on hot coals fun. Others do not.
We've had this discussion before, but for the sake of this thread, ultimately my problem isn't with the griefers but rather the tools they use. And I can't even blame them for using these tools - it's Frontier who gave us the ability to build overpowered ships that break the flight model and any sense of realism / immersion that I personally enjoy. As I've said before, PvP in ED does nothing for me because of Engineers and boost (HRP, SCB, etc) stacking. Now if there was a private group that put limits on this Mary Sue OP meta crap - say limit engineering to G1, no shield boosters, and only allow military modules in military slots, then I might find PvP enjoyable. I'm sure I'm not alone in this.As a lawful, my gameplay wouldn't exist if griefers didn't. It really is that simple.
Do as my alt does, find some folk you are comfortable to play with, make a PG, then do as you all please. Makes for some genuine fun with like-minded individuals....Now if there was a private group that put limits on this Mary Sue OP meta crap - say limit engineering to G1, no shield boosters, and only allow military modules in military slots, then I might find PvP enjoyable. I'm sure I'm not alone in this.
Anyway, to each his own.
I'm not interested in "let us four go out and have a dogfight just for fun on this specific day and time" gameplay. I'm more interested in pre-Engineers gameplay with masses of people, which obviously isn't going to happen, so instead I'll just keep blocking all the meta PvPers until Open becomes the very PG you suggest (but with way more people)Do as my alt does, find some folk you are comfortable to play with, make a PG, then do as you all please. Makes for some genuine fun with like-minded individuals.
I think you used too many words to say 'premium ammo is poopoo'We've had this discussion before, but for the sake of this thread, ultimately my problem isn't with the griefers but rather the tools they use. And I can't even blame them for using these tools - it's Frontier who gave us the ability to build overpowered ships that break the flight model and any sense of realism / immersion that I personally enjoy. As I've said before, PvP in ED does nothing for me because of Engineers and boost (HRP, SCB, etc) stacking. Now if there was a private group that put limits on this Mary Sue OP meta crap - say limit engineering to G1, no shield boosters, and only allow military modules in military slots, then I might find PvP enjoyable. I'm sure I'm not alone in this.
Anyway, to each his own.
Open is not PvP mode. Open is Open.Dude that makes a lot of sense and I totally agree.
Yeah. Rename Open Mode to PvP Mode would make a huge difference.
You'll have people on this forum saying it won't work of course, and they'll be writing 1000-word essays with Latin scientific terms to "explain why we're wrong" when they read this, but...
This forum has a weird tendency to massively over-complicate everything.
Expect demands for lore explanations why Open has been renamed PvP within your idea.
One of the few ideas made by a regular player that actually makes sense BTW.
Believe it or not, but I was a new player once. I had to fiddle with the tons of keybinds quite a lot to find the most comfortable and functional settings, I had to learn how to control my ship, which module did what, things like that. I had to learn what rectangles and triangles represented on my scanner and also why some of them were hollow.
One thing was clear though from the very beginning: I had absolutely no problem wrapping my head around the fact that CMDR's can shoot at one another.
If anything could have confused me, it would have been a godmode toggle switch.
Wrapping my head around the fact that there's no consequences even for perma-shooting others up even in some Permit-locked HighSec System though?
Nope, doesn't pass the common-sense check, at least on my side. And that's the core problem.
No consequences for shooting others? Bounty, notoriety, dirty modules, extra ship transfer fee... these are consequences. Not public crucifixion, I give you that, but they never actually killed anyone after all.
The da's thing is that engineers were supposed to be sidegrades...:/While crime and punishment could certainly use some improvement, the real number one step to reducing the impact of griefers is to balance the damn game. Get defensive modules out of anything that's not a military slot, make sure all ships have at least a few military slots to work with, and rebalance engineering to be about side grades and specialisation rather than giant direct upgrades. Suddenly, even those cargo haulers will be about to mount a full tank, and put up a reasonable fight against attackers. PvE ships can be just as combat ready as PvP ships, which will have far less indestructible-levels of health. Any ship a griefer interdicts could very well be piloted by a superior pilot, and kick their butt.
No more stupidly easy pickings of a PvP ship pulling over a PvE out trade ship, and having a massive health advantage. Selecting the easy wins will be much harder, and getting ganged up on by even cooperating traders would be legitimately (elite) dangerous.
That's exactly the experience I had. It didn't help that when I started out, the people I knew that got me into the game (and largely don't play any more) told me "hey, you should come out to cubeo with us" and specifically based out of Chelomey Orbital, when the vast majority of the times we actually played together was doing activities near but not in cubeo, and I could have picked one of the many systems in the vicinity that had access to the same services without the PvPers rolling into the big obvious target. Ys, for instance. If I'd known that system existed when I started I'd have probably parked up there. It's a great place if you like bounty hunting and don't wont to worry about people muscling in on the BGS - abandoned PMF so no other PMFs can move in, haz-res in-system, two nearby systems that also attract good bounty hunting opportunities, only a spit away from the imperial hotspots so you can engage with them on your own terms, low-sec so you've got an IF handy, it's a great little spot. I only moved out 'cause I felt like hitting up LYR space for a change.Indeed, it's a matter of experience and perspective. I played in solo mostly for the first year and a half of the game, while I learned how it worked, etc. I was scared of Open because of posts like the OP's. I massively overprepared, and guess what? I ventured out into open for the first time expecting death and destruction and found that I was actually better than most of them. Nowadays, another year and a half later, I have trouble finding a griefer that can challenge me, therefore, there is nothing more rewarding than being pulled by some numpty who THINKS he's about to ruin my day, when in fact, he's about to increase my subscriberbase on youtube.
The point being, open is not dangerous if you are willing to learn the law of the jungle and of course, how to defend yourself. As a lawful, my gameplay wouldn't exist if griefers didn't. It really is that simple.